OPENING BIDS

 

st & 2nd Seat

Pass               0-4 HCP Any, or 5-6 HCP (not vul) or 5-7 HCP Bal (vul), or 15-20(21) HCP

Bal or Minor(s) with no biddable 5 card Major

1C                 (10)11-20 HCP 5 Hearts or 4/4 Maj 3 suited, or Any Game Force

1D                 (10)11-20 HCP 5+ Spades, or (21)22-23 HCP Bal (May be any 5332)

1H                 5-10 HCP Hearts or Diamonds Unbalanced, or 7-10 HCP (not vul) or 8-10

HCP (vul) Balanced or any 4441

1S                  5-10 HCP Spades or Clubs Unbalanced but not 4441

1NT               11-14 HCP Balanced (May be any 5332). Occasionally singleton or off-shape

 

2C                 (10)11-14 HCP 5+ Clubs Unbalanced (Can be 4 if 1444 or 4144)

2D                 (10)11-14 HCP 5+ Diamonds Unbalanced

2H                 (3)4-7 HCP 5+/5+ S&D or H&C (Odd)

2S                  (3)4-7 HCP 5+/5+ S&C or H&D (Colour)

2NT               (3)4-7 HCP 5+/5+ S&H or (5)6-9(10) HCP D&C (Rank)

 

3C/3D           Std Preempt – may be a six card suit with good suit quality

3D/3H           Std Preempt – may be a six card suit with good suit quality

3NT               4 Level minor Preempt

 

4C                 Namyats – A good 4H opening (8/9 PT)

4D                 Namyats – A good 4S opening (8/9 PT)

4H                 Preemptive

4S                  Preemptive

4NT               Specific Ace ask

 

3rd / 4th Seat

P                    0-4 HCP

1C                 5-17 HCP Unbalanced (can be 8-10 HCP with a 6 card suit or a 5/5 with stuff

                      Outside suits)

1D                 5-17 HCP Balanced (may have any 5332)

1H                 (3)4-7 HCP “Comic” Either 6+ card suit, or any 5+/5+ Unbalanced

1S                  17+ HCP, Either a) Any GF (9+PT), b) Strong Two Suiter

1NT               (17)18-20 HCP Balanced (May be any 5332). Occas. Singleton or off-shape

 

2C                 “Benji” 8 PT in any Suit or 21-23 Bal

2D                 (7)8-10 HCP Six card suit in either major (non-forcing – esp nv)

2H                 8-10 HCP 5+/5+ Odd (S&D or H&C)

2S                  8-10 HCP 5+/5+ Colour (S&C or H&D)

2NT               8-10 HCP 5+/5+ Rank (S&H or D&C)

 

3C/D             6-9 HCP, 7 card suit or 8-10 HCP Good 6 card suit

3H/S              6-9 HCP, 7 card suit or 8-10 HCP Good 6 card suit

3NT               4 Level minor Preempt

 

4C                 Namyats – A good 4H opening (8/9 PT)

4D                 Namyats – A good 4S opening (8/9 PT)

4H                 Preemptive – Good Suit

4S                  Preemptive – Good Suit

 

 



RELAY BIDDING PRINCIPLES

 

Relay Process

a)      Shape

b)      Controls

c)      Parity Cue Bidding (PCB) or Denial Cue Bidding (DCB)

 

Shape Types

EHML over Single Suiters

HEL over Two Suiters (5/4, 6+/4)

RSA over 5/5s                     (specified) – 12, 21, 03, 30

RSA over 5+/5+ (ie-unspecified) – HS, ES, 21, 30, 20H, 20L, then over ES, 11H, 11L

RSA over 6+/5+ (ie 6 card suit known) – 02, 11, 20, 01, 10

RSA over 6+/5+ (unspecified) – HS, ES, 20H, 20L, 10H, 10L then over ES, 11H, 11L

Three Suiters shown specifically where fitted in

 

Only flow past 3NT to complete shape when:

a)      Last Shape Relay and asked

b)      RSA

c)      7/4 – incl when 3NT =  3064

 

st Ask at 4 level is always controls unless RSA (unless over 2NT Mode)

 

Show higher ranking suits before lower – except GF Mode

7411 shapes come before 5422s unless at 3NT

74s flow controls to two steps before the seven card major to allow sign off in the 7 bagger when second suit is known.

 

Controls

·        Always flow into controls on last exact shape, except stop at 3NT unless 74 two Suiter

·        When R = Shape, R+1 = PCB Controls, R+2 = DCB Controls

·        At 3/4 level, When R = PCB Controls, R+1 = DCB Controls

·        Over Fert relay, at two level, R+1 = non-forcing

 

Normal Relay Controls (A3, K2, Q1):

                      0.6 x HCP, Truncated. 0-20 HCP, 0.6 Rounded for 21+ HCP hands

                      5-10 HCP=0-3, 7-10 HCP=0-4, 8-10 HCP=0-4, 11-15 HCP=0-6, 1NT = 0-6

15-17 HCP=0-9, 18-20 HCP = 0-10, 21-23 HCP=0-13, 24+HCP=0-14

 

Ace / King Controls (A2, K1) = 0.25 X HCP, Std Rounding

                                                                                      

Parity Cue Bidding AKQ Controls (All relays except Fert or R+1)

a)      Longest suit first, all ties highest ranking first. If 4 suited then show 1st three suits only, If Shape unknown, then SHDC.

b)      Whenever you have a singleton, then sweep 1st two longest suits – then singleton – then sweep 1st two suits only. Pass on Singleton if even, stop if odd. With a void, then sweep 1st two longest suits only.

c)                      1st Ask:          Stop = Even AKQ controls, Pass = Odd Controls

nd Ask:                   With Odd controls Stop = 1 honour, Pass = 2 honours

                                With Even controls, Stop = 0 or 4 Ctrls, Pass = 2 or 6 Ctrls

rd Ask:                    Stop = No Jack, Pass = Jack

a)      Last Relay Ask is 5NT

b)      Jump to 4NT = RKCB in 1st DCB Suit

 

RELAY BIDDING PRINCIPLES

 

 

Denial Cue Bidding AK Controls (Fert Relay or R+1)

a) Longest suit first, all ties highest ranking first. Next suit continues. Don’t show Singletons. If two suits excluded (eg 7411) then Aces & Kings Separately (stop shows don’t have)

 

b)                   1st Pass:         3+ Cards, Stop = No A or K or AKQ

st Pass:                   2 Cards: Stop = No A or K or AK, AQ

nd Pass:                  Stop = No Q (or J if AKQ Shown and 5+ Suit)

rd Pass                    Stop = No J if Suit = 5+

                     

c) Last Relay Ask is 5NT

d) Jump to 4NT = RKCB in 1st DCB Suit

 

 

Interference:

Over All Relays:

·        X & XX by Controller = Penalties, Next Step (incl Pass) = Relay

·        Interference of more than two bids, puts us out of relay. i.e.2S = R (3C) still in relay, (3D) Out of relay – Natural

 

Over Any Balanced Relay, 1NT & 2NT Relay:

·        Over double then XX by Responder = Penalty Invite. Other Steps remain same but down one step. If show their suit, then poor trumps

·        Over a next suit bid, then X by Responder = Penalty Invite. Other steps remain as normal. If show their suit, then poor trumps

·        Over a two bid interference, then just all steps – no penalty double by responder

 

Over Pass, 1C, 1D, 1S Relay:

·        All step responses

 

Over 1H Relay specifically:

·        1H (P) 1S (X)                Pass = Min Balanced, XX = Max, Rest as normal

·        1H (P) 1S (1NT)           Pass = Hearts Max, X = Pens, 2C = Bal Min

·        1H (P) 1S (2C)              All steps ie Pass = Hearts Max, Double = Bal etc

·        All other 1H situations as per Non-Balanced relays or as per Balanced Relays (over 2C response)

 

 

 

 

 

 

 

 

 

 

 

 

 

 

PASS (0-4 HCP Any, or 5-7(6nv) Bal, or 15-20 HCP Bal or Minor(s) with no

biddable 5 card Major)

 

Responses

P                    P                    0-4 HCP

1C       5-17 HCP Unbalanced (can be 8-10 HCP with a 6 card suit or a 5/5 with stuff outside suits)

1D     5-17 HCP Balanced (may have any 5332)

1H     (3)4-7 HCP “Comic” Either 6+ card suit, or any 5+/5+ Unbalanced

1S      17+ HCP, Either a) Any GF (9+PT), b) Strong Two Suiter

1NT   (17)18-20 HCP Balanced (May be any 5332), then 2C=Stayman or

Relay, 2D/H=Trans, 2S=RF, 2NT=Invit 4H etc

2C     “Benji” 8 PT in any Suit or 21-23 Bal

2D     7-10 HCP Six card suit in either major (NF)

2H     8-10 HCP 5+/5+ Odd (C&H or S&D)

2S      8-10 HCP 5+/5+ Colour (C&S or D&H)

2NT   8-10 HCP 5+/5+ Rank (C&D or H&S)

3C/D 6-9 HCP, 7 card suit or 8-10 HCP Good 6 card suit

3H/S  6-9 HCP, 7 card suit or 8-10 HCP Good 6 card suit

3NT   4 Level minor Preempt

4C     Namyats – A good 4H opening (8/9 PT)

4D     Namyats – A good 4S opening (8/9 PT)

4H     Preemptive – Good Suit

4S      Preemptive – Good Suit

 

Rebids

P                    1C                 P                    0-4 HCP

1D               15-17 HCP Unbal, or 18-20 HCP Bal

                                            1H                 5-(6v)7 HCP Bal, then 1S=Nat NF, 1NT=To Play (denies 4S),

2C=NF Stayman, 2D=Nat NF, 2H/S = Strong Invit,

2NT=Nat Invit

                                            1S                  18-20 HCP, Single Suited Minor or 3 Suiter

                                            1NT               15-17 HCP Balanced (May be any 5332), then 2C = Stayman

or Relay, 2D/H = Transfers, 2NT=Invit 4H etc

2C               18-20 HCP Diamonds & a Major

                                            2D                 18-20 HCP Clubs & A Major

                                            2H                 18-20 HCP Diamonds & Clubs

                                            2S                  18-20 HCP 5+/5+ Minors

                                            2NT               18-20 HCP Clubs & Diamonds, High Shortage

                                            3C                 18-20 HCP Clubs & Diamonds, Even Shortage

                                            3D                 18-20 HCP 3145

                                            3H                 18-20 HCP 2146

                                            3S                  18-20 HCP 3046

                                            3NT               18-20 HCP 2047

P                    1C

1D                 1H                 Relay, as per 1S+ 15-17 HCP (1NT=18-20 HCP, 2C=GF Relay)

                      1S                  5-6 HCP Natural 5+/4 another (1NT=To play)

                      1NT               5-6 HCP 4 Spades, 5+ another (2C=P/C)

                      2C                 5-6 HCP Natural 5+/4 D or H

                      2D                 5-6 HCP Natural 5+/4 C or H

                      2H                 5-6 HCP Natural 5+/4 Minor

 

PASS (0-4 HCP Any, or 5-7(6nv) Bal, or 15-20 HCP Bal or Minor(s)                                with no biddable 5 card Major)

 

Rebids (Cont)

 

P                    1D                 P                    0-4 HCP

                                            1H                 15-20 HCP, Inquiry

                                            1S                  5-(6nv)7 HCP Bal, then 1NT=To Play, 2C=NF Stayman,

2D/H/S=Nat, 2NT=Nat Invit

                                            1NT               15-16 HCP, Bal, Non-good, then 2C=Stayman or Relay,

2D/H=Trans, 2S=RF, 2NT=Invit 4H

2C               15-16 HCP, Clubs Single Suited then 2D=GF Relay

                                            2D                 15-16 HCP, Diamonds Single Suited then 2H = GF Relay

                                            2H                 15-16 HCP, 5/5 specific both minors, then 2S = RSA

                                            2S                  15-16 HCP, 6D/5C minors, then 2NT = RSA

                                            2NT               15-16 HCP, 5D/6C minors, then 3C = RSA

                                            3C                 15-16 HCP, 6+/6+ minors, then 3D = RSA

 

P                    1D

1H                 1S                  5-7 HCP, Bal, then 1NT=To Play, 2C=Stayman or Relay, 2D=Nat,

                                            2H/S = Nat 4 Card Bal, 2NT=Invit

                      1NT               14-16(17) HCP Bal, then 2C=GF Relay

                      2C                 8-10 HCP Bal, with a 4+ card Major, then 2H=4+ Spades, etc

                      2D                 8-10 HCP Bal, no Major, then 2S=5 Diamonds etc

                      2H                 11-13 HCP Bal, 4+ Spades

                      2S                  11-13 HCP Bal, 4+ Hearts, Not Spades

                      2NT               11-13 HCP Bal, 5 Diamonds

                      3C                 11-13 HCP Bal, 5 Clubs

                      3D                 11-13 HCP 2344

                      3H                 11-13 HCP 3244

                      3S                  11-13 HCP 3343

                      3NT               11-13 HCP 3334

 

Next Step over 8+ HCP specific is always relay.

 

P                    1H                 Pass               0-(6nv)7 HCP, Pass or Correct

                                            1S                  15-20 Inquiry

                                            1NT               15-16 HCP Bal non-good, then 2C/2D/2H/2S = Transfer

2C               0-(6nv)7 HCP, Pass or Correct

                                            2D                 0-(6nv)7 HCP, Pass or Correct

                                            2H                 0-(6nv)7 HCP, Pass or Correct

                                            2S                  0-(6nv)7 HCP, Pass or Correct

 

 

 

 

 

 

 

PASS (0-4 HCP Any, or 5-7(6nv) Bal, or 15-20 HCP Bal or Minor(s) with no

biddable 5 card Major)

 

Continuations

 

P                    1H

1S                  1NT               5+/5+ any

                      2Suit              Weak Two, then next suit asks as per normal wk 2, then RSA

                      3Suit              Weak Three, then Relay (E (7222), H, M, 7231, 7330, 7321)

 

P                    1H

1S                  1NT

2C                 2D                 5+/5+ Odd, then 2S=S&D, 2NT=H&C High Shortage, 3C=H&C Even

Shortage, 3D=2515, 3H=3505, 3S=2605, 3NT=2506

                      2H                 5+/5+ Colour, then 2NT=S&C, 3C=H&D high shortage etc

                      2S                  5+/5+ S&H, then 2NT=RSA etc

                      2NT               5+/5+ D&C, then 3C=RSA etc

 

R+1 = 321 Controls, DCB not PCB

 

 

P                    1S                  1NT               0-(6nv)7 HCP, Nothing To Say

                                            2C-2S           5-(6nv)7 HCP, HMML 5332, (HCP in suit), then Relay

                                            2NT+            15-20 HCP (Bound to Come up!)

                                           

P                    1S

1NT               2C                 17+ HCP, 5+ Hearts & 4+Another or 24+ Balanced, Forcing

                      2D                 17+ HCP, 5+ Spades & 4+ Another, Forcing

                      2H                 17+ HCP, 4 Hearts & 5+ Card Minor, Forcing

                      2S                  17+ HCP, 4 Spades & 5+ Card Minor, Forcing

                      2NT               17-23 HCP, Both Minors

                      3C/D             GF, Single Suited, Nat

                      3H/S              GF, Single Suited, Nat

                      3NT               GF, Both Minors

                      4C                 GF, 5H&5S (11 PT), then RSA, Suit = to play

                      4D                 GF, 5H&5D (11 PT), then RSA, Suit = to play

                      4H                 GF, 5H&5C (11 PT), then RSA, Suit = to play

 

 

P                    1S

1NT               2C

2D                 2H                 17-23 HCP, Hearts & Another. Then 2S=R HML for suits, 2NT=Wk

Transfer to 2nd Suit, 3H=Slam Try, 3C/D = Nat

                      2S                  GF 5H & 4S, then Relay

                      2NT               24+ HCP Balanced, then as per 2NT Opening

                      3C                 GF Hearts & Diamonds, then Relay

                      3D                 GF Hearts & Clubs, then Relay

                      3H                 GF 6/4 Hearts & Spades, then RSA

                      3S                  GF 6/4 Hearts & Diamonds, Then RSA

                      3NT               GF 6/4 Hearts & Clubs, Then RSA

                      4C                 GF 6/5 Hearts & Spades (10 PT), then RSA, Suit = to play

                      4D                 GF 5/5 Hearts & Diamonds (10 PT), then RSA, Suit = to play

                      4H                 GF 5/5 Hearts & Clubs (10 PT), then RSA, Suit = to play

PASS (0-4 HCP Any, or 5-7(6nv) Bal, or 15-20 HCP Bal or Minor(s)                                With no biddable 5 card Major)

 

Continuations

 

P                    1S

1NT               2D

2H                 2S                  17-23 HCP, Spades & Another. Then 2NT=R HML for Suit, 3S=Slam

Try, 3C=P/C, 3D/H = Nat

                      2NT               GF 5 Spades & 4 Hearts, then Relay

                      3C                 GF 5 Spades & 4 Diamonds, then Relay

                      3D                 GF 5 Spades & 4 Clubs, then Relay

                      3H                 GF 6/4 Spades & Hearts, then RSA

                      3S                  GF 6/4 Spades & Diamonds, Then RSA

                      3NT               GF 6/4 Spades & Clubs, Then RSA

                      4C                 GF 5/5 Spades & Hearts (10 PT)

                      4D                 GF 5/5 Spades & Diamonds (10 PT)

                      4H                 GF 5/5 Spades & Clubs (10 PT)

 

P                    1S

1NT               2H/S              3C                                       Pass or Correct

                                            2S/2NT         Values

 

 

P                    1NT               Stayman or Relay, Transfers

 

P                    2C                 2D                                       Inquiry 0-6(7) or 15+

                                            2H-3C                                 5-6(7) HCP, HMML 5332, (A or K in suit), then Relay

                                           

P                    2C

2D                 Suit                8 Playing Tricks, then natural

                      2NT               21-23 HCP Bal, then 2NT relay               

 

 

P                    2D                 P/2H/S           Pass or Correct (Free to pass non-vul with 0-6(7) HCP)

                                            2NT               Inquiry, then 3C=Max Hearts, 3D=Max Spades,

3H=Min Hearts, 3S=Min Spades, 3NT=AKQxxx, then R =

EHML, R+1 (excluding 3NT, Sign off) = Controls

 

P                    2H                 2S/3C            Pass or correct

                                            2NT               Inquiry / RSA, 3C=S&D, 3D=C&H HS, 3H=C&H ES,

3S=2515, 3NT=2605 etc

 

P                    2S                  P/3C              Preference

                                            2NT               Inquiry / RSA as per above, 3C=S&C, 3D=H&D High

Shortage etc

 

P                    2NT               3C/D             Preference

                                            3H                 Inquiry / RSA as per 2NT Opening

 

Rules:             1) When showing your suits, always bid HMML

                      2) Don’t go past 3NT unless specified suits and asked.

 

 

 

 

 

 

PASS (0-4 HCP Any, or 5-7(6nv) Bal, or 15-20 HCP Bal or Minor(s)                                With no biddable 5 card Major)

 

 

“Comic” Rule over interference:

a) We pass and they open, then 1NT is comic

b) We pass and we open 1C and they X or bid 1D then 1H is comic

c) We pass and we open 1D and they X or bid 1H then 1S is comic

 

Over Interference (1st & 2nd hand Pass):

 

Pass               (1C)                                    Pass =            0-5(6) HCP Unbal, 0-13 HCP Bal

                                                                 X = 13+ HCP Unbal, 14+ HCP Bal, then 1D/1H/1S = Nat

0-6(7) HCP, 1NT=4-6 or 5-7 HCP Bal, 2Cue=15-20 HCP, Jump = Weak, 6 card suit etc

                                                                 1D/H/S = (6)7-12 HCP, Nat then 1NT=15-17, Cuebid = 15-20

HCP, Raise = Weak, New Suit = 15-20 HCP Forcing

1NT = 6-11 HCP “Comic”(two suiter) then P/2C=NF Inq, (can

Have clubs), 2D=Forcing Inquiry

2 Level = Weak Jumps

2 Cue = Strong 2 Suiter

 

Pass               (1C)               1NT               (X)                 Bids by Opener (Passer) are natural, XX is 3+/3+ D&H

                                                                                       Bids by Responder (1NT) are 5+ Lower & 4+ Higher,

2C= Any 5/5 then P/C, XX is 5+ Higher, 4+

Lower.

 

Pass               (1D)                                    Pass =            0-5(6) HCP Unbal, 0-13 HCP Bal

                                                                 X = 13+ HCP Unbal, 14+ HCP Bal, then 1H/1S/2C = Nat

0-6(7) HCP, 1NT=4-6 or 5-7 HCP Bal, 2Cue=15-20 HCP, Jump = Weak, 6 card suit etc

                                                                 1H/S/2C = (6)7-12 HCP, Nat then 1NT=15-17, Cuebid = 15-20

HCP, Raise = Weak, New Suit = 15-20 HCP Forcing

1NT = 6-11 HCP “Comic”(two suiter) then P/2C=NF Inq,

(Can’t have diamonds), 2D=Forcing Inquiry

2 Level = Weak Jumps

2 Cue = Strong 2 Suiter

 

Pass               (1D)               1NT               (X)                 Bids by Opener (Passer) are natural, XX is 3+/3+ C&H

                                                                                       Bids by Responder (1NT) are 5+ Lower & 4+ Higher,

2D=5/5 Majors then P/C, XX is 5+ Higher, 4+

Lower.

 

Pass               (1H/S)                                 X = (14)15+ HCP then 1NT=4-6, 5-7 HCP Bal, 2Cue=15-20,

Suit = 0-6(7) HCP, Nat

                                                                 Suits =  (7)8-13 HCP Natural

                                                                 1NT = “Comic” – One or Two Suiter then 2C = NF Inq,

2D = Forcing Inq

 

 

PASS (0-4 HCP Any, or 5-7(6nv) Bal, or 15-20 HCP Bal or Minor(s)                                With no biddable 5 card Major)

 

 

Over Interference (1st hand Pass Only):

 

Pass               (Preempt)       X = Take-out (15+ish), 2NT=Nat (15-18) by both hands

                        2level

 

Pass               (Preempt)       2nd assumes Pass = 5HCP ie X = Take-out (15+ish), 3NT=Nat

                        3level                                 4th X=15-20 Bal (defensive), Major = Canape, Minor = Nat

 

 

Over Interference (2nd hand Pass Only):

 

(Pass)            Pass               (Preempt)       Pass = 0-4 HCP or 5-9 HCP no biddable suit, then over

                                            2C-2S Nat                          Reopening X, next non-major = 0-4 HCP, bid

shows some values. A Major by both hands

likely to be only 4 card suit.

 

X = Take-out 8-16 HCP with 4 card major or any 17+,

then next bid=0-6(7), all other bids = 15+ F

                                                                                       Bids = (5)6-9 HCP 5+ Biddable Suit, then Pass =

0-6(7), New Suit=15-17, Cue=Stopper ask or GF

2NT=15-16 HCP, 3NT=To Play

                                                                                       3NT = 10-13 HCP Bal, No 4 card Major

                                                                                       3Cue = 10-13 HCP, 4 card major

                                                                                       2NT = 14-16 HCP Bal (no 4 card maj), or 10-16 HCP

Suit, then 3C=0-6(7) P/C, 3D=15-20 Inq with

3Cue=14-16Bal, 3NT=10-16 Minor, Major =

10-16 Nat

 

(Pass)    Pass (Preempt)       X = Take-out (15+ish), 3NT=Nat

  3level                               Reopening: X=15-20 Bal (defensive), Major = Canape,

Minor = Nat, 3NT=Nat

 

Over Interference (Our 3rd hand opener):

 

 Pass              (Pass)            1C                 (X)                 Pass               0-6(7) HCP (Club Pref)

                                                                                       1D                 0-6(7) HCP (Diamond Pref)

                                                                                       XX                15-17 HCP unbal or 18-20 HCP Bal, then Relay

Mode)

                                                                                       1H                 0-4 HCP, “comic”- One or Two Suiter

                                                                                       1S                  18-20 HCP, Single Suiter minor or 3 Suiter, etc

                                                                                       1NT               15-17 HCP Bal, then Stayman, transfers etc

2C             18-20 HCP, Diamonds & a Major etc

 

 

 

PASS (0-4 HCP Any, or 5-7(6nv) Bal, or 15-20 HCP Bal or Minor(s)                                With no biddable 5 card Major)

 

 

Over Interference (Our 3rd hand opener):

 

Pass               (Pass)            1D                 (X)                 Pass                                     0-6(7) HCP, (Diamond Pref)

                                                                                       1H                                       0-6(7) HCP, (Heart Pref)

                                                                                       XX                                      15-20 HCP Inquiry, then Relay Mode                                                                              1S                                       0-4 HCP, “Comic” – One or Two Suiter,

Then 1NT=Inq, 2D=Both Majors

                                                                                       1NT                                    15-16 HCP, Non-Good, then Stayman,

Transfers etc

2C                                  15-16 HCP, Clubs SS then relay

Etc

 

Pass               (Pass)            1H                 (X)                 Pass                                     0-6(7) HCP, Pass or Correct

                                                                                       1S/2C/etc      0-6(7) HCP, Pass or Correct

                                                                                       XX                                      15-20 HCP, then Pass = Hearts, Hxx

Mode, 1S=Spades & Minor, 1NT=Both

Minors, 2 Level=SS, 2H = Hearts Vomit

                                                                                       1NT                                    15-16 HCP, Non-Good, then 2C-2S =

Transfers

 

Pass               (Pass)            1S                  (X)                 Pass = 0-3 HCP

                                                                                        XX = 4-7 HCP 5 Spades, or big

                                                                                       1NT = 4-7 HCP (not 5332)

                                                                                       2C-2H = 5-7 HCP (5332 MML – can’t have spades)

 

P (P) 1C (1D)                      X                   15-17 HCP Unbal or 18-20 HCP Bal

1H               “Comic” 0-4 HCP, One or Two Suiter

1S               18-20 HCP Single Suited minor etc

 

P (P) 1C (1H)                      X                   15-17 HCP Unbal or 18-20 HCP Bal

1S               18-20 HCP Single Suited Minor etc

 

P (P) 1C (1S)                      X                   15-20 Take-out

                                            All bids Natural 15-20

 

P (P) 1D (1H)                      X                   Relay, 15-20 HCP Unbal or 18-20 HCP Bal, with 1S=5-7 HCP,

1NT=14-16(17) HCP etc

                                            1S                  “Comic” 0-4 HCP, One or Two Suiter

                                            1NT               15-17 HCP Bal, then 2C=GF Relay

2C               15-16 HCP, Clubs SS then relay

Etc

 

P (P) 1D (1S)                      X                   15-20 HCP, then: Hxx Mode, No Relay

                                            1NT               15-17 HCP Bal, then 2C=GF Relay, etc

2C               15-16 HCP, Clubs SS then relay etc

1C OPENING (11-20 HCP 5H or 4/4 Maj 3 suited, or Any GF)

 

Responses

1C                 1D                 0-7 HCP, Any, Transfer to 1H, or 8-11 HCP 6 Diamonds

                      1H                 Relay, Invit +

                      1S                  8-12 HCP, 4+ Spades, Invit

                      1NT               8-11 HCP, Bal or Semi-bal, denies 4+ S, 3+ H, or 6+ Minor

                      2C                 8-11 HCP, 6 Clubs, NF

                      2D                 Puppet to 2H, Major suit Raise

                      2H                 (6)7-10(11) HCP 3(4) Hearts

                      2S                  3-7 HCP, 6 Spades

                      2NT               9-11 HCP, 6 Good Spades, Invit

                      3C                 4-7 HCP, (6)7 Clubs

                      3D                 4-7 HCP, (6)7 Diamonds

                      3H                 Weak 4H

                      3S                  4-7 HCP, 7 Spades            

3NT   13-15 HCP 3433

                     

 

Rebids

1C                 1D                 1H                 5+ Hearts, To play

                                            1S                  4H and 4S, 3 Suited

                                            1NT               (17)18-20 HCP with Hearts 5332, then 2C=Nat Weak,

2D=8-11 HCP, Diamonds

2C/D           5H/4+m, Raise freely

2H               8.5 / 9 Playing Tricks in Hearts or Strong 5/4 Hearts & Another

2S               Spades & Another GF

2NT            24+ HCP Balanced, then Puppet Stayman

3C/D           GF, then Nat – 4 card Maj

3H/S            GF, Single Suiter

3NT            Gambling Style, Minor or to play

4C               GF 6H & 5S

4D               GF 5H & 5D

4H               GF 5H & 5C

 

1C                 1H                 1S                  Any Max or Any Game Force

                                            1NT               Single Suiter or 5+ Hearts & 4 Spades, Min

                                            2C                 5+ Hearts & 4 Diamonds, Min

                                            2D                 5+ Hearts & 4 Clubs, Min

                                            2H                 Three Suiter, Min

2S               8 / 9 Playing Tricks in Hearts or 17-23 5/5 Hearts & Another

                                            2NT               Bal 15-20 HCP, any 5332

                                            3C                 6H & 5S, Min

                                            3D                 5H & 5D, Min

                                            3H                 5H & 5C, Min

                                            3S                  6+/5+ Hearts & Diamonds. Min

                                            3NT               6+/5+ Hearts & Clubs, Min

                                           

1C                 1H

1S                  1NT               2C                 Max, Single Suiter or 5+Hearts & 4 Spades

                                            2D                 Max, 5+ Hearts & 4 Diamonds

                                            2H                 Max, 5+ Hearts & 4 Clubs  

          2S                  Max, Three Suiter

                                            2NT               24+ HCP Balanced

                                            3Level            GF, Natural

                                           

 

1C OPENING (11-20 HCP 5H or 4/4 Maj 3 suited, or Any GF)

 

Rebids (cont)

1C                 1S                  1NT               15-17 HCP Bal 5332

                                            2C                 Nat Inquiry (3+) or Artificial GF Inquiry (then Relay with

Unknown suits – ie Show PCB in Rank Order – Spades, Hearts,

Diamonds – assume Clubs)

                                            2D                 Nat Inquiry (3+), Forcing, then relay as above

                                            2H                 6H, NF

                                            2S                  Raise, Min, can be 3 card.

                                            2NT               18-20 HCP Bal 5332

                                            3C/D             5/5, Invit

                                            3H                 6H, Invit

                                            3S                  Raise, Invit

                                            3NT               Gambling Style or To play

4C/D           Splinter

                                            4H/S              To Play

                                            4NT               RKCB, Spades

                                            5C/D             Exclusion RKCB

 

1C                 1NT               2C                 Relay (2H, 2NT=Signoff)

                                            2D/H             Natural NF

                                            2S                  3 Suiter, 4405, Min

          2NT               15-16 HCP Bal 5332

3C/D           5/5, Invit

                                            3H                 6H, Invit

                                            3S                  5 Spades & 6 Hearts, Invit

                                            3NT               To Play

4C/D           GF That Suit – RKCB in suit

                                            4H                 To Play (Min)

                                            4NT               Normal Blackwood

                                           

1C                 2C                 2D                 Relay

                                            2H                 Hearts, Minimum

                                            2S                  5H&4S, Forcing

                                            2NT               15-16 HCP Bal 5332

                                            3C                 5H&(3)4C Invit

                                            3D                 5/5 Invit

                                            3H                 6H, Invit

                                            3NT               To Play, Gambling

                                            3S/4D            Splinter

                                            4C                 RKCB Clubs

                                            4S/5D            Exclusion RKCB

                                            4H                 To Play

 

1C                 2D                 2H                 Accepting Puppet (Confirms Hearts)

                                            2S                  GF 5+Spades & 4 Another

                                            2NT               24+, Bal

                                            3C/D             Nat, GF, then Nat

                                            3H                 Dogs Breakfast

                                            3S                  GF Spades SS

                                            3NT               To Play, Gambling

                                            4C                 5/5 Spades & Diamonds GF

                                            4D                 5/5 Spades & Clubs GF

                                            4H                 To Play

 

1C OPENING (11-20 HCP 5H or 4/4 Maj 3 suited, or Any GF)

 

 

Rebids (cont)

 

1C                 2D                 2H                 2S                  7-8(9) HCP, No shortage

                                                                 2NT               Splinter, 6-9HCP 8 loser or Slam try splinter

                                                                 3C                 GF spade Raise, Asks

                                                                 3D                 9-10 HCP, Limit Raise

                                                                 3H                 7-9 HCP, 3433

1C                 2D

2H                 2S                  2NT               Short Suit Try – Any Suit, then R=HML, R+1=LMH

                                            3C                 xxx(x) in Minor

                                            3D                 xxx(x) in Spades

                                            3H                 Minimum (but not Dogs Breakfast)

3S               Splinter

                                            3NT               18-20 HCP Bal

                                            4C/D             Splinter

 

1C                 2D

2H                 2NT               3C                 Asks HML, HML

                                            3D                 Asks LMH, LMH

                                            3H                 Minimum (but not Dogs Breakfast)

3S               6H / 5S, Slam Try

                                            3NT               18-20 HCP Bal

                                            4C                 5/5 H&D

4D               5/5 H&C

                                            4H                 Natural

 

1C                 2D

2H                 3C                 3D                 Any Shortage (then after R – Min, HML Max, then CBM)

                                            3H                 No Shortage, 15+ HCP

                                            3S                  6H / 5S

                                            3NT               12-14 HCP (any 5422)

                                            4C                 5/5 H&D

                                            4D                 5/5 H&C

                                            4H                 Min, but not Dogs Breakfast

 

1C                 2D

2H                 3D                 3H                 Opener bids game unless poor

                                            3S etc            CBM

 

 

 

 

 

 

 

 

1C OPENING (11-20 HCP 5H or 4/4 Maj 3 suited, or Any GF)

 

 

Rebids (cont)

 

1C                 1D

2H                 2S                  2NT               5+ Hearts & 4 Spades, Forcing

3C               Hearts & Clubs 5+/4 NF

                                            3D                 Hearts & Diamonds 5+/4 NF

                                            3H                 8.5/9 PT Hearts

          3S                  6/5 H&S GF, then Suit = Sign-off, 4NT=RKCB, Cue = 1st/2nd

          3NT               5/5 H&D GF, then Suit = Sign-off, 4NT=RKCB, Cue = 1st/2nd

          4C                 5/5 H&C GF, then Suit = Sign-off, 4NT=RKCB, Cue = 1st/2nd

          4D                 6/5 H&D GF, then Suit = Sign-off, 4NT=RKCB, Cue = 1st/2nd

          4H                 6/5 H&C GF, then Suit = Sign-off, 4NT=RKCB, Cue = 1st/2nd

                     

1C                 1D

2S                  2NT               3C                 Spades & Hearts 5+/4 GF

                                            3D                 Spades & Diamonds 5+/4 GF

                                            3H                 Spades & Clubs 5+/4 GF

                                            3S                  5/5 S&H GF

                                            3NT               5/5 S&D GF

                                            4C                 5/5 S&C GF

                                            4D                 6/5 S&H GF

                                            4H                 6/5 S&D GF

                                            4S                  6/5 S&C GF

 

1C                 2H                 2S                  Any Game Try – Then 2NT=Spade Feature, 3C=Clubs etc

                                            2NT               24+ Bal

                                            3C                 GF Clubs then Nat

                                            3D                 GF Diamonds then Nat

                                            3H                 Law Raise

                                            3S                  GF Spades SS

                                            3NT               18-20 HCP Bal

                                            4C                 GF 5/5 Spades & Diamonds

4D               GF 5/5 Spades & Clubs

                                            4H                 To Play

 

1C                 2S                  2NT               Inquiry – then Min Shortage etc (can be GF)

                                            3C                 Control Ask (Any GF)

                                            3D                 GF Diamonds

                                            3H                 To Play

                                            3S                  Law Raise

                                            3NT               To Play

                                            4C                 GF 6/5 Hearts & Diamonds

4D               GF 65 Hearts & Clubs

                                            4H/S              To Play

 

 

1C OPENING (11-20 HCP 5H or 4/4 Maj 3 suited, or Any GF)

 

 

1C                 2NT               3C                 Inquiry – Then EHML, can be GF

                                            3D                 Control Ask – (any GF)

                                            3H                 Sign-off

                                            3S                  Sign-off

                                            3NT               To Play

                                            4C/D             Splinters, agreeing Spades

                                            4H/S              To Play

 

Interference

1C                 (X)                 P                    0-4 HCP, or 5-7 not 3H

                                            XX                5-7 HCP, 3H

                                            1D                 8-11 HCP, Nat, can be unbalanced

                                            1H                 Relay

                                            1NT               8-11 HCP Bal

                                            2D                 Nat NF, Major Suit Responses revert to normal

 

1C                 (1D)               P                    Nothing to Say 0-7 HCP

                                            X                   Negative – 4 Spades

                                            1H                 Relay

                                            1S                  (7)8-11 5+ Spades

                                            1NT               7-10 HCP

                                            2D                 Nat NF, Major Suit Responses revert to normal

 

 

1C                 (1H)               (X)                 Relay

                       Art                1S                  Natural, NF

1NT            7-10 HCP

                                            2D                 Nat NF, Major Suit Responses revert to normal

 

 

1C                 (3level+)        P                    P                    New Suit = GF

                                                                                                             X = T/O, Hearts

 

 

 

Higher interference = No relay, Natural bidding, Take-out doubles up to 4H

 

 

 

 

 

 

 

 

 

 

 

 

 

 

1D OPENING        (11-20 HCP 5+Spades or 21-23 HCP BAL)

 

Responses

1D                 1H                 0-7 HCP, Any, Transfer to 1S or 8-11 HCP 5+ Hearts  

                      1S                  Relay, Invit +

                      1NT               8-11 HCP Bal or semi-bal, denies 5+ H, 3+ S, 6+ Minor

                      2C                 8-11 HCP, 6 Clubs, NF

                      2D                 8-11 HCP, 6 Diamonds, NF

                      2H                 Puppet to 2S, Major Suit Raise

                      2S                  (6)7-10(11)  HCP, 3(4) Spades

                      2NT               9-11 HCP, 6 Hearts, Invit

                      3C                 4-7 HCP, (6)7 Clubs

                      3D                 4-7 HCP, (6)7 Diamonds

                      3H                 4-7 HCP, 7 Hearts

                      3S                  Weak, 4S (enough to make 3NT opp 21-23 HCP)

                      3NT               13-15 4333

                      4level             Splinters

                      4S                  To Play

 

Rebids

1D                 1H                 1S                  5+ Spades, Min

                                            1NT               17-20 HCP, 5332 then 2C/D = Nat, Weak, 2H = 8-11 HCP 5H,

3H=7-9 HCP 6H

2C/D           5S/4m, 11-16 HCP

2H               5S/4H, 11-16 HCP

2S               Spades, Single Suiter, 8.5 / 9 Playing Tricks

2NT            21-23 HCP, Bal

3C/D           5S/5m, Invit

3H               5S/5H, Invit

                                            3S                  6/5 Spades & Diamonds

                                            3NT               6/5 Spades & Clubs

 

1D                 1H

1S                  2H                 8-11 HCP, 5+ Hearts

 

1D                 1S                  1NT               Any Max or 21-23 HCP, Bal

2C               Single Suiter, or 5+ Spades & 4 Hearts, Min

                                            2D                 5+ Spades & 4 Diamonds or 3 Suiter, Min

                                            2H                 5+ Spades & 4 Clubs, Min

                                            2S                  8 / 9 Playing Tricks, in Spades or 17-23 5/5 Spades & Another

                                            2NT               Bal 15-20 HCP, any 5332

3C               5+S & 5+H, 10-16 HCP

                                            3D                 5S & 5D, 10-16 HCP

                                            3H                 5S & 5C, 10-16 HCP

                                            3S                  6+/5+ Spades & Diamonds, 10-16 HCP

                                            3NT               6+/5+ Spades & Clubs, 10-16 HCP

 

1D                 1NT               2C                 Relay (2S, 2NT = Sign-off)

                                            2suit               Natural NF

                                            2NT               15-16 Bal 5332 Invit

                                            3C/D             5/5 Invit

                                            3H                 5/5 Invit

                                            3S                  6S, Invit

                                            3NT               To Play

                                            4S                  To Play

 

1D OPENING        (11-20 HCP 5+Spades or 21-23 HCP BAL)

 

 

Rebids (Cont)

1D                 2C                 2D                 Relay

                                            2H                 5S&4H

                                            2S                  6S, Min

                                            2NT               15-17 Bal any 5332

                                            3C                 5S&(3)4C, Invit

                                            3D/H             5/5 Invit

                                            3S                  6S, Invit

                                            3NT               To Play

                                            4C                 RKCB Clubs

                                            4D/H             Splinter

                                            5C/5D           Exclusion RKCB

                                            4S                  To Play

 

1D                 2D                 2H                 Relay

                                            2S                  6S, Min

                                            2NT               15-17 Bal any 5332

                                            3C                 5S&5C, Invit

                                            3D                 5S&4D, Invit

                                            3H                 5S&5H, Invit

                                            3S                  6S, Invit

                                            3NT               To Play

                                            4C/H             Splinter

                                            4D                 RKCB Diamonds

                                            5C/H             Exclusion RKCB

                                            4S                  To Play

 

1D                 2S                  2NT               (15)16-17 HCP Bal

                                            3C                 Short Suit Try – then R=HML, R+1=LMH

                                            3D                 xxx(x) Minor or 21-23 HCP Bal

                                            3H                 4 Hearts Forcing

                                            3S                  Law Raise

                                            3NT               18-20 HCP

 

1D                 2NT               3C                 Inquiry – EHML etc

                                            3D                 5 Spades & 5 Diamonds Invit

                                            3H                 To Play

                                            3S                  To Play

                                            3NT               To Play

 

 

 

 

 

 

 

 

 

 

 

 

1D OPENING        (11-20 HCP 5+Spades or 21-23 HCP BAL)

 

 

Rebids (Cont)

 

1D                 2H                 2S                  Accepting Puppet

                                            2NT               21-23 HCP, Bal

                                            3C                 5/5 S&H, GF, then CBM

3D               5/5 S&D, GF, then CBM

                                            3H                 5/5 S&C, GF, then CBM

                                            3S                  Dogs Breakfast

 

1D                 2H                 2S                  2NT               7-8(9) HCP, No shortage

                                                                 3C                 Splinter, 6-9HCP 8 loser or Slam try splinter (6 loser)

                                                                 3D                 GF spade Raise

                                                                 3H                 9-10 HCP, Limit Raise

                                                                 3S                  4333 7-9 HCP

 

1D                 2H

2S                  2NT               3C                 Short Suit Try – Any Suit, then R=HML, R+1=LMH

                                            3D                 xxx(x) in Minor

                                            3H                 4 Hearts, Forcing

                                            3S                  Minimum (but not Dogs Breakfast)

                                            3NT               (17)18-20 HCP Bal

                                            4C/D             Splinter

 

1D                 2H

2S                  3C                 3D                 Asks HML, HML

                                            3H                 Asks LMH, LMH

                                            3S                  Minimum (but not Dogs Breakfast)

                                            3NT               (17)18-20 HCP Bal

                                            4C                 5/5 S&H

4D               5/5 S&D

4H               5/5 S&C

4S               To Play

                                           

1D                 2H

2S                  3D                 3H                 Any Shortage (then after R – Min, HML Max, then CBM)

                                            3S                  No Shortage, 15+ HCP

                                            3NT               No Shortage 12-14 HCP, any 5422

                                            4C                 5/5 S&H

4D               5/5 S&D

                                            4H                 5/5 S&C

                                            4S                  Minimum, but not Dogs Breakfast

 

1D                 2H

2S                  3H                 3S                  Opener bids game unless poor

                                            4C etc            CBM

1D OPENING        (11-20 HCP 5+Spades or 21-23 HCP BAL)

 

Interference:

1D                 (X)                 P                    0-4 HCP

                                            XX                5-7 HCP, 3S

                                            1H                 4+ Hearts, Natural Non-Forcing

                                            1S                  Relay

                                            1NT               8-11 HCP Bal, denies 4H

                                            2H                 Nat NF, Major Suit Raises revert to Normal

 

1D                 (1H)               P                    Nothing to Say 0-7 HCP

                                            X                   Negative – 8-11 HCP no H stop

                                            1S                  Relay

                                            1NT               8-11 HCP – H stop

                                            2H                 Nat NF, Major Suit Raises revert to Normal

 

1D                 (1S)               X                   Relay

                       Art                1NT               8-11 HCP Bal

 

Higher interference = No relay, Natural bidding, Take-out doubles up to 4H

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

1H (5-10 HCP Hearts or Diamonds Unbalanced, or (7nv)8-10 HCP Bal or any 4441)

 

Responses

1H                 1S                  Inquiry – usually 15+ HCP Bal or 12+ HCP Unbal

                      1NT               To Play, may be off shape, (10)11-14(15)HCP, NF, then Natural NF   2C/D             Natural NF, Raiseable

                      2H/S              Natural NF, Raiseable

                      2NT               Pass or Correct style for Hearts & Diamonds

                      3Level            Natural, Weak, NF

 

Rebids

1H                 1S                  1NT               SS Hearts or H&A Max

2C               (7)8-10 Bal (may be any 5332) or any 4441 then 2D=GFRelay

2D               6 Diamonds min or 5 Diamonds & Another min

2H               5 Hearts & Another Min

2S               5 Diamonds & Another Max

2NT            3 Suited Any 5440 with 5 Hearts

3C               3 Suited Any 5440 with 5 Diamonds

3D               Diamonds Single Suited Max then R= EHML

3H               6/5 H&S Max then RSA

3S               5/5 H&D Max then RSA   

3NT            5/5 H&C Max then RSA

 

1H                 1S

2C                 2D                 GF Relay

                      2H                 4 Card, Nat, NF, Invit

                      2S                  4 Card, Nat, NF, Invit, not 4H

                      2NT               Invit, No major

 

 

1H                 1S

2C                 2D                 2H                 Spades or any 4441

                                            2S                  Hearts

                                            2NT etc Normal

 

1H                 1S

2C                 2D

2H                 2S                  2NT               4/4 Majors or any 4441

                                            3C                 5 Spades

                                            3D etc            Normal

 

1H                 1S

2C                 2D

2H                 2S

2NT               3C                 3D                 1444 or 4144

                                            3H                 4423 or 4414

                                            3S                  4432

                                            3NT               4441             

 

 

 

 

 

 

 

 

 

 

1H (5-10 HCP Hearts or Diamonds Unbalanced, or (7nv)8-10 HCP Bal or any 4441)

 

 

Interference:

1H                 (X)                 Pass               3+ Hearts, Pass or Correct, or Big, X=T/O

Bids             (Including 1S & 2D) are Natural, To play

                                            XX                4S & 5m or 4S and both minors, or Big

Pens interest (Hxx at two-level, Pens at 3 level)

                                            1NT               Both Minors (5+/4+)

                                           

1H                 (X)                 P                    (P)                 P                   4+ Hearts

XX            4S & 5D or 4S & 4/4 Minors

1S             4+ Spades Bal, (Can have 4H)

                                                                                       1NT               Minors – 2344 or 3244 or xx54 or 5+/5+

                                                                                       2C                 5 Clubs Bal

                                                                                       2D                 Natural

 

1H                 (1S)               X                   Inquiry – at least invit. Relay responses if poss.

                                            1NT               To play

                                            Bids               Natural, NF

                                           

1H                 (1NT)            X                   Penalty Interest – then Hxx Mode

                                            Bids               Natural NF

 

1H                 (2C/D)           X=T/O, then 2NT=Two Suits

                                            Bids=Nat

                                            2NT=Good Int Jump

 

 

1H (P) 1NT (X)                   Pass               (7)8-10 HCP, then X = Take-out by both

                                                                 2D/H             Weak to Play

                                                                 XX                5/4 Weak, then P/C

 

1H (P)           1S  (X)                                Pass               Min Balanced

                                                                 XX                Spades

                                                                 1NT               SS Hearts or Max H&A

                                                                 2C                 Max Balanced

 

1H (P)           1S (1NT)       Pass               SS Hearts or Max H&A

                                                                 X                   Penalty interest

                                                                 2C                 Balanced Min

 

1H (P)           1S (2C)         Pass               SS Hearts or Max H&A

                                                                 X                   Balanced

 

Over 1H – 1S Relay interference, Relay bids stay same with extra steps for penalties etc. No relay higher than interference of two bids more.

 

1H                 (P)                 P                    (X)                 P                    3+ Hearts

                                                                                       XX                4S & 5D or 4S & 4/4 Minors

                                                                                       1S                  4+ Spades Bal

                                                                                       1NT               Minors – 2344 or 3244 or xx54 or 5+/5+

                                                                                       2C                 5 Clubs Bal

                                                                                       2D                 Natural

                                                                                                            

1H                 (X)                 P                    (1S)               1NT               Two Suiter

                                                                                        X                  Take-out

                                                                                       Bids               Natural

1S (5-10 HCP Spades or Clubs is best suit Unbalanced but not 4441)

 

Responses

1S        1NT   Inquiry – not necessarily GF, usually 12+HCP

            2C     Pass or Correct

2D/H Natural, NF, Raiseable

                      2S                  Natural, Invit

                      2NT               Pass or Correct style for S&C

                      3Level            Natural, Weak, NF

 

Rebids

1S                  1NT               2C                 6 Clubs Min or 5 Clubs & Another Min

                                            2D                 SS Spades or Max Spades & Another

                                            2H                 5 Clubs & Another Max

2S               5 Spades & Another Min

2NT            3 Suiter 5 Spades

3C               SS Clubs Max, then EHML

3D               3 Suiter 5 Clubs

3H               5/5 Majors, then RSA

3S               5/5 Spades & Diamonds. then RSA

3NT            5/5 Spades & Clubs, then RSA

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

1S (5-10 HCP Spades or Clubs is best suit Unbalanced but not 4441)

 

 

Interference:

 

1S                  (X)                 Pass               2+ Spades, Pass or Correct

Bids             (Including 2C) are Natural, To play

                                            XX                4H & 5m or 4H & Both Minors, (or Big), 2C = P/C

                                            1NT               Both Minors (5+/4+)

                                                                

1S                  (X)                 P                    (P)                 P                    5 Spades

                                                                                       XX                5+ Clubs, 4+ Hearts

1NT          5+ Clubs, 4+ Diamonds

2C             6+ Clubs

 

1S                  (1NT)            X                   Penalty Interest – Then Hxx Mode (Ripping = Relay)

                                            Bids               Nat, NF

                                            2NT               P/C

 

1S                  (2C/D/H)       X=T/O, then 2NT=Lebensohl

                                                                 Bids=Nat

                                                                 2NT=Good Int Jump

 

1S (P)            1NT  (X)       Relay down two ie:

Pass Min SS Clubs or C&A

                                                                 XX                SS Spades or Max S&A

                                                                 2C                 Max C&A

 

1S (P)            1NT (2C)      Relay down one ie:

Pass Min SS Clubs or C&A

                                                                 X                   SS Spades or Max S&A

                                                                 2D                 Max C&A

 

1S (P)            1NT (2D)      Normal Relay ie:

Pass Min SS Clubs or C&A

                                                                 X                   SS Spades or Max S&A

                                                                  2H                 Max C&A

 

Over 1S – 1NT Relay, Go down steps, ie no penalty steps. Higher than two bids puts us out of relay.

 

1S (P)            P                    X                   Pass               5+ Spades

                                                                 XX                5 Clubs & 4 Hearts

                                                                 1NT               5 Clubs & 4 Diamonds

                                                                 2C                 6+ Clubs

                                           

 

 

 

 

 

 

 

 

 

 

 

 

                      1NT OPENING  (11-14 HCP Balanced (may be any 5332

Occas. Singleton or Off-shape)

 

Responses

1NT               2C                 Stayman or Relay

2D,H Transfers

2S      Invitational in NT or Minor(s)

2NT   4 Hearts, Invitational

3suit   Weak

3NT   To Play

4m     Transfer To Tied Major

4M    To  Play

4NT   Quantitative

 

Rebids

1NT               2C                 2D                 No Major

                                            2H                 4 or 5 Hearts

                                            2S                  4 or 5 Spades, Not 4 Hearts

                                           

1NT               2C

2D                 2H                 Pass or Convert

2S      GF Relay

2NT   Invitational with 4 Spades

3C     To Play with a 4 card Major

3D     Bid A 3 Card Major

3M    GF, Singleton, 4 of other major

3NT   To Play

 

1NT               2C

2H                 2NT               Invitational with 4 spades

                      3m                 5+m with 4 card M, to play

3H     Invitational, scattered values

3S      Splinter

                      3NT               To play (does not show 4 spades)

                      4C/4D           Splinter

 

1NT               2C

2S                  3m                 5+m with 4 card M, to play

                      3H                 4+S, xxxx or (J)xxx in a side suit

                      3S                  Invitational, scattered values

                      3NT               To play (does not show 4 hearts)

                      4C+               Splinter

 

 

 

 

 

 

 

                      1NT OPENING  (11-14 HCP Balanced (may be any 5332

Occas. Singleton or Off-shape)

 

Super Accepts

1NT               2D/2H           Accept = 2or3 of suit then new suit or 2NT = Nat Invit

                                            Accept+1 = 4+ support, short suit trial, then R=HML

                                            Accept+2 = 4+ support, xxx(x)in a suit, R=HML, R+1=LMH                                                           Accept+3 = 4+ support, game try with ruffing value

Accept+4 =(3)4+ support, 4333 (may hold AKx,AQx)

Accept+5 = 4+ support, minimum

 

1NT               2D/2H           Accept or Accept+1 then new suit = Natural

 

1NT               2S                  2NT               Minimum

                                            3C                 Maximum, poor clubs, now 3m, 3M as above

3D               Maximum, good clubs, poor diamonds                                                                        3H/S          Maximum, good minors, no stop in M                                                                          3NT          Maximum, to play

 

Rangefinder

1NT               2S                  2NT               3m                 6+ suit, 2 of top 3 honours

3M  5+/4+ minors, short M

3NT                      5/5 minors

 

1NT               2NT               Pass               Minimum, no 4 Hearts or 3433                                                                                                                               3m                 Short suit trial in suit                                                                                                                                                                      3H/4H           To Play, 4+ hearts                                                                                                                            

 

Relay

1NT               2C

2D                 2S                  2NT               5D then R=HML Doubleton, R+1=Controls

                                            3C                 5C then R=HML Doubleton, R+1=Controls

3D               2344, then R = Controls

                                            3H                 3244, then R=Controls

                                            3S                  3343, then R=Controls

                                            3NT               3334, then R=Controls

 

1NT               2C

2H                 2S                  2NT               5H then R=HML Doubleton, R+1=Controls

                                            3C                 44M then R=HL Doubleton, R+1=Controls

                                            3D                 4D then R=HL Doubleton, R+1=Controls

3H               2434, then R = Controls

3S               3424, then R = Controls

3NT            3433, then R = Controls

 

 

 

 

 

                      1NT OPENING  (11-14 HCP Balanced (may be any 5332

Occas. Singleton or Off-shape)

 

Relay (Cont)

1NT               2C

2S                  2NT               3C                 5S then R=HML Doubleton, R+1=Controls

3D               4D then R=HL Doubleton, R+1=Controls

3H               4234, then R = Controls

3S               4324, then R = Controls

3NT            4333, then R = Controls

 

1NT (P) 2C   (X)

XX = Both Majors, then 2D = Relay, 2H=4423, 2S=4432 min controls etc

2D = 5D        2S = Relay – HML

2M = 4+suit, Normal Relay applies but no 4/4 Major option

Pass = 4D or 4/5C, 2S = Relay, with steps: 5D, 5C, 2344, 3244, 3343, 3334

 

1NT (P) 2C (2suit)

X = 5 (if D) or 4+ (if M)

2 Suit = 4+, normal developments

Pass = No convenient response (usually 4m) Still Relay – Responses

Modified accordingly for 2D/2H Intervention, but no relay after 2S

 

1NT   (P)                              2C                (P)

2X  (bid or x)                       X or XX = Penalties if at 2 level, Take-out if above the normal

Relay bid. 3 Suit = To play if take-out X or Relay Available,

Otherwise forcing

 

Interference

1NT (bid Nat 4+) X            Take-out, with 2NT by opener = 2 Suits

 

1NT (bid Art) X                  Suit or Penalty Interest, Hxx Mode

 

1NT (2C Pott, Landy)         X = Hxx Mode, Clubs invit, or GF Relay

 

1NT (P) 2D/H                     (X)                 Pass =            2 cards in transfer suit, then XX = T/O

XX  Max, 3 Card Support

Other bids as per 1NT 2D/2H

 

 

 

 

 

 

 

 

 

 

 

                      1NT OPENING  (11-14 HCP Balanced (may be any 5332

Occas. Singleton or Off-shape)

 

Interference (Cont)

1NT (bid)      2suit=5+ suit competitive, or if cue of known suits then take-out

X followed by 3 of a suit = 5 card suit with a stop

3 suit< theirs = 5+ suit, game forcing

3 suit> theirs = 5+ suit, game forcing, no stop

3 cue           = 4 card major(s), no stop

3NT = No 4M, No stop   

                                            2NT = Lebensohl: Transfer to 3C. Then:

Pass or 3<Suit = to play

3>Suit=6+, Invitational

                                                                 3cue = 4M with stop                                                                                                                                                                                          3NT = no 4M with stop

Pass then X is 100% Penalties

X then X= Hxx.

If two anchor suits are available the bid suit asks

 

                                                                                                            

1NT               (X)                 Pass               Forcing, Happy or Two Suits Touching

                                            XX                Two Suits, Non-touching (Includes C&S) then 2 minor=P/C,

2 Major = Suit

                                            2Level            5+ Card Suit

                                            2NT               Both Minors

                                            3Level            Weak

 

1NT               (X)                P                    P                    Suit                5 Card Suit

                                                                                       XX                As Requested

 

 

1NT (P) P (X)                                           XX=4 clubs, then                 2C=Clubs or Diamonds & a M

                                                                                                                                   2D/H = Natural 5+

                                                                                                                                   2S = 4S & 5+ Clubs

Pass=2/3 C, then   XX = Minor Single Suit

                                                                                                                                   2C = Clubs and Another

2D = Diamonds and a Major

2H = Natural, 2S=4S and both m

1NT (P) P (X)                    

P   (P) 2C                            After X, Pass = Clubs, XX=D&S, 2D=D&H

 

 

 

 

 

 

 

 

 

2C OPENING (11-14 HCP 5+ Clubs Unbalanced (Can be 4 if 1444 or 4144)

 

Responses

2C                 2D                 Inquiry

                      2H/S              Natural, 5+, Forcing

                      2NT               Natural Invit

                      3C                 Law Raise

                      3D                 Natural, 6+, Forcing

                      3H/S              Natural, 6+, Invit

                      3NT               To Play

                      4C                 RKCB

                      4D                 Splinter

                      4H/S              To Play

                      4NT               Specific Ace Ask

 

Rebids

2C                 2D                 2H/S              4 Card, not Extreme Shape, then natural

                                            2NT               6C, Max, Single Suited, then relay

                                            3C                 6C Min or 5+C&4D Min, then Stopper showing

                                            3D                 4 Card, 6/4 or similar, then stopper showing, 4C=Controls (0-6)

                                            3H/S              4 Card, 6/4 or similar, then R=RSA, R+1=Controls 1st step=0-6

                                            3NT               Max, One Loser Suit, then 4C = Controls 1st step = 0-6

                                           

2C                 2D

2NT               3C                 3D                 6 Clubs, Max, Even Shortage, then R

                                            3H                 6 Clubs, Max, High Shortage, then R

                                            3S                  6 Clubs, Max, Middle Shortage, then R

                                            3NT               6 Clubs, Max, Low Shortage, then R

 

2C                 2H                 2S                  Nat, Forcing

2NT            Nat, NF

                                            3C                 Nat, NF

                                            3D                 Nat, Forcing

                                            3NT               Max, One Loser Suit, then 4C = Controls

                                            3H                 Nat, Min

                                            4H                 Nat, Max

                                            3S/4D            Splinter

                                            4C                 Six Solid Clubs, 4 trumps (can be poor)

 

Responder’s Continuations

·        Rebidding Major is Suit Set Slam-Try

·        4C is controls, agreeing major (except 2C-2x-3NT when 4C agrees Clubs)

 

 

 

 

 

 

 

 

 

2C OPENING (11-14 HCP 5+ Clubs Unbalanced (Can be 4 if 1444 or 4144)

 

 

Interference:

2C                 (X)                 XX                Values, Hxx Mode

                                            2D                 Inquiry

 

2C                 (Bid)              X                   Take-out

                                            2NT               Good / Bad

 

2C                 (P)                 2D                 (X)

Pass               Min Diamonds or Clubs, then X = Take-out

XX                Diamonds Max

2H                 Hearts Min

2S                  Spades Min Can be 3 Suited

2NT               Clubs Max, then EHML etc

3C                 Clubs Min

3D                 Max Looking for a stopper

3H                 Max Hearts

3S                  Max Spades

3NT               Max 7C, 1 loser suit etc

 

2C                 (P)                 2D                 (2H/2S)         Relay: Pass = A step, X = that suit

                                                                 (2NT)                                  No Relay

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

                      2D OPENING (11-14 HCP 5+ Diamonds Unbalanced)

 

Responses

2D                 2H                 4+ Natural, Forcing

                      2S                  4+ Natural, Forcing

                      2NT               Natural, Invit

                      3C                 GF Inquiry (denies 4M)

                      3D                 Law Raise

                      3H/S              6 card, Invit

                      3NT               To Play

 

2D                 2H                 2NT               Nat, NF

                                            3D                 Nat, NF

                                            2S                  Nat, Forcing

3C               Forcing – may be prepared, Normally 3 card support

                                            3H                 Always 4 card support, Min

                                            4H                 4 Hearts, Max

                                            3S/4C            Splinter

                                            3NT               Max, One Loser Suit, then 4C = Controls 1st step = 0-6

                                            4D                 Six Solid Diamonds, 4 trumps (can be poor)

 

Rebids

2D                 3C                 3D                 Good Six Diamonds SS or 5+ Diamonds & 4+ Clubs, then 3H

 asks with 3S=Diamonds, 3NT=Diamonds & Clubs

                                            3H/S              Natural with poor other Major

                                            3NT               To Play (everything else)                           

 

Responder’s Continuations

·        Rebidding Major is Suit Set Slam-Try

·        New Suit shows 5 of Major, Forcing

·        4C is controls, agreeing major (except 2D-2x-3NT when 4C agrees Diamonds)

 

Interference:

2D                 (X)                 XX                Relay – asks for 4 card major

                                            2H                 Nat NF

 

2D                 (Bid)              X                   Take-out

                                            2NT               Good / Bad

 

 

2D                 (P)                 2H                 (Bid)              X = Penalties

                                                                

 

 

 

 

 

 

 

 

 

 

 

 

2H OPENING  ((3)4-7 HCP 5+/5+ Odd Suits)

 

Responses

2H                 2NT               Inquiry

                      P/2S              Pass / Correct

                      3new              Nat, Non-Forcing

                                                                

2H                 2NT               3C                 Clubs & Hearts Min, then 3D=RSA, 3H=Sign off, 3S = F

                                            3D                 Diamonds & Spades Min, then 3H=RSA, 3S = Sign Off

                                            3H                 Hearts & Clubs Max, then 3S =RSA, 3NT = To play

                                            3S                  Spades & Diamonds Max, then 3NT = To play, 4C=RSA

                                           

Interference

2H                 (X)                 XX                Penalty Mode – All Doubles Blood

                                            P/2S              Pass / Correct

                                            2NT               P/C Minors

                                            3new              Own Suit or lead direct NF

 

2H                 (O-call) X                            Blood – All Doubles Penalties

                                            2NT                                    Inquiry

                                            Next Suit        Pass / Correct

                                            3new                                   Own Suit or lead direct NF

                                            3Cue                                   Forcing Inquiry

 

 

2S OPENING  ((3)4-7 HCP 5+/5+ Colour Suits)

 

Responses

2S                  2NT               Inquiry

                      P/3C              Pass / Correct

                      3new              Nat, Non-Forcing

                                                                

2S                  2NT               3C                 Clubs & Spades Min, then 3D=RSA, 3H=F, 3S = Sign Off

                                            3D                 Diamonds & Hearts Min, then 3H=Sign Off, 3S = RSA

                                            3H                 Hearts & Diamonds Max, then 3S =RSA, 3NT = To play

                                            3S                  Spades & Clubs Max, then 3NT = To play, 4C=RSA

                                           

Interference

2S                  (X)                 XX                Penalty Mode – All Doubles Blood

                                                                 P/3C              Pass / Correct

                                                                 3new              Own Suit or lead direct NF

 

2S                  (O-call) X                            Blood – All Doubles Penalties

                                            Next Suit        Pass / Correct

                                            3new                                   Own Suit or lead direct NF

                                            3Cue                                   Forcing Inquiry

 

 

2NT OPENING  ((3)4-7 HCP 5+/5+ Majors or (5)6-9(10) Minors)

 

Responses

2NT               3C/3D           P/C

                      3H                 Forcing Inquiry

                      3S                  Nat, Non-Forcing

                                                                

2NT               3H                 3S                  Majors, then 3NT=To Play, 4C=RSA

                                            3NT               Minors, then 4C=RSA

                                           

Interference

2NT               (X)                 XX                Penalty Mode – All Doubles Blood

                                            Ps/3C            Pass / Correct

                                            3new              Own Suit or lead direct NF

 

2NT               (O-call) X      Blood

                                            3C/3D           Pass / Correct

                                            3new              Own Suit or lead direct NF

                                            3Cue              Forcing Inquiry

 

 

3 SUIT OPENING

 

Responses

 

3suit               New = Nat, Forcing

                      Pass then new suit = non-forcing

                      X = Penalties

 

 

                      3NT OPENING

 

4C                 Pass/Correct

4D                 Shape ask – 4H/S = 0/1, 4NT=7222

 

 

 

                      4C/4D OPENING

 

Next Suit = Transfer back

4NT = Keycard

New Suit = Natural

 

 

 

 

 

 

2NT MODE (21-23 HCP Balanced may be any 5332

Occas. Singleton or Off-shape)

 

Responses

2NT               3C                 Major Suit Inquiry

                      3D/H             Transfer

                      3S                  5S&4H Forcing or D/H/S Slam Try

                      3NT               To Play

                      4C                 Clubs Slam Try

                      4D                 5+/5+ Majors, Game only, or Very Strong

                      4H                 5+/5+ Minors, Game only, but Opener can cue 4S, or bid 4NT with

Nothing in Spades if Very Suitable

                      4S                  5+/5+ Minors, Slam Try. Opener 4NT=Pick a suit

                      4NT               Quantitative – If Max then Gerber Responses

 

Rebids

2NT               3C                 3D                 5 Card Major, then Relay

                                            3H                 4 Hearts, then Relay

                                            3S                  4 Spades, not 4H, then Relay

                                            3NT               No Major, then Relay

 

2NT               3D                 3H                 No Super Accept, then New Suit = Natural 5+

                                            3S                  4+H Max Cuebid

                                            3NT               5233

                                            4C/D             4+H Max Cuebid

                                            4H                 4+H Not Max, or 3H Max

 

2NT               3H                 3S                  No Super Accept, then New Suit = Natural 5+

                                            3NT               2533

                                            4C/D             4+S Max Cuebid

                                            4S                  4+S Not Max, or 3S Max

 

2NT               3S                  3NT               23 Majors, then bid = Nat Slam Try

                                            4C                 Fits a Major, then 4D=Bid It, 4H/S=Nat Slam Try,

4NT=Diamond Slam Try

 

2NT               3C

3D                 3H                 Relay – Slam Interest if Opener has Spades (or Expectation)

                      3S                  Relay – Slam Interest if Opener has Hearts (or Expectation)

                      3NT               Both Majors, at least 3/3

                      4C                 Starts CBM if Opener has Hearts, 4S=Spades

                      4D                 Starts CBM if Opener has Spades, 4H=Hearts

 

 

 

 

 

 

2NT MODE (21-23 HCP Balanced may be any 5332

Occas. Singleton or Off-shape)

 

Relay

2NT               3C

3D                 3H

3S                  5233 then 3NT=To Play, 4C=Controls, 4S=Sign Off, 4NT=RKCB S

3NT               5H, then 4C=HML Doubleton, 4D=Controls, 4NT=RKCB H

4C                 5323 then 4D=Controls, 4S=Sign Off, 4NT=RKCB S

4D                 5332 Min Controls, 4H=DCB, 4S=Sign Off, 4NT=RKCB S

4H                 5332 Min Controls +1, 4S=Sign Off, 4NT=DCB

 

2NT               3C

3D                 3S

3NT               5S, then 4C=HML Doubleton, 4D=Controls, 4NT=RKCB S

4C                 2533 then 4D=Controls, 4H=Sign Off, 4NT=RKCB H

4D                 3523 then 4H=Sign Off, 4S=Controls, 4NT=RKCB H

4H                 3532 Min Controls, 4S=DCB, 4NT=RKCB H

4S                  3532 Min Controls +1, 4NT=DCB

 

2NT               3C

3H                 3S                  4 Spades or Relay

3NT               Not 4S, then 4C=Relay, 4D=Controls

4C                 4423 then 4D=Controls, 4H/S=Sign Off, 4NT=RKCB S

4D                 4432 Min Controls, 4H/S=Sign Off, 4NT=DCB

4H                 4432 Min Controls +1, 4S=DCB, 4NT=RKCB S

 

2NT               3C

3H                 3S

3NT               4C Relay

4D                 X44X, then 4H=Sign Off, 4S=Controls, 4NT=Sign Off, 5C=Shape Ask

4H                 2434 then 4S=Controls, 4NT=Sign Off

4S                  3424 then 4NT=Sign Off, 5C=Controls

4NT               3433 then 5C=Controls, 5D=Shape Ask

 

2NT               3C

3S                  4C Relay

4D                 4X4X, then 4H=Controls, 4S=Sign Off, 4NT=Sign Off, 5C=Shape Ask

4H                 4234 then 4S=Sign Off, 4NT=Sign Off, 5C=Controls

4S                  4324 then 4NT=Sign Off, 5C=Controls

4NT               4333, then 5C=Controls

 

2NT               3C

3NT               4C Relay

4D                 5 Diamonds then 4H=Controls, 4S=Shape Ask, 4NT=Sign Off

4H                 5 Clubs then 4S=Controls, 4NT=Sign Off, 5C=Shape Ask

4S                  XX44, then 4NT=Sign Off, 5C/D = Sign Off, 5H=Controls

4NT               3343 or 3334, then 5C=Controls, 5D=Shape Ask

2NT MODE (21-23 HCP Balanced may be any 5332

Occas. Singleton or Off-shape)

 

Relay (Cont)

 

Rules:

1)      If R is at 4 level, Priority is controls, then HML, 4NT=Sign Off

2)      If HCP>29, Flow into shape past 3NT

3)      4NT is to play after 4 level Relay

4)      If 3NT=R, then extend out 44xx Shapes

 

Interference

2NT               (3C)               X                   Major Suit Inquiry, then Pass = Good Clubs, Others as Above

For 2NT 3C

 

2NT               (3suit)            X                   Take-out by both

 

2NT               3C                 (X)                 XX = 5C now 3D=Relay                                                                                                                                                             Bid = As above for 2NT 3C                                                                                                                                                                               Pass = No 4+M or 5C, now X = Pens, 3D=R with

3H=5D, 3S=44m, 3NT=3343 or 3334

 

2NT               3C                 (Bid)              X = Penalties

                                                                 Pass = 5 Card Major (over 3S, Pass = 4+H)

                                                                 Bid = As Above for 2NT 3C

 

In a competitive auction, 4 below trump suit by responder is always transfer back

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

                      SLAM BIDDING

 

Roman Keycard Blackwood

4NT is RKCB unless a waiting bid in CBM (any splinter starts CBM) or Quantitative if the NT Point range is not specified to a 1 point range.

 

4C/D is RKCB when bid in support of the minor as a jump or in a slam try sequence

 

Agreed suit rules:                  Suit Raised                           That suit

                                                                 Opening Bid                         That suit

                                                                 X Y                                                                                 Y

                                                                 X Y X                                                                             X

                                                                 X Y NT                                                     Y

                                                                 X Y Z                                                                             Z

X Y Z 4th suit …Y                                            Y

                                                                 Any 6+ suit                          That suit

 

Responses to 4NT:              5C                 0 or 3

                                                                 5D                 1 or 4 with no Q Trumps, unless 23+        

5H   2 No Q

5S   2 with Q

5NT                      4 with Q or 5 no Q (23+)

6C   2 with Club Void, or 5 with Q (23+)

                                                                 6D                 2 with Diamond void

 

                      Over Interference:               

                                            4NT               (X)                 P = 0 or 3

                                                                                       XX = Keen to Play

                                         5C = 1 or 4, etc

4NT            (5C)               P = 0 or 3

                                         X = Penalties

                                         5D = 1 or 4, etc

4NT            (5D)               P = 0 or 3

                                         X = 1 or 4

                                         5H = 2 No Q etc

4NT            (5H)               P = 0 or 3

                                         X = 1 or 4

                                         5S = 2 Fit In

 

Then after 5C Response: 5D Asks for trump Q,

  5H = no Q, Next step (not key Suit) = Specific king ask

  5S= Q No kings (if Spades trumps), 5S= Q and KS (if Hearts or Clubs Trumps)

  5NT= Q and missing king (or) 2 kings

 

Then after 5D Response: 5H (if not key suit) Asks for Q, 5S (if H key suit) Asks for Q

                      After 5H/5S Response, Next step (not key suit) asks for specific kings

 

                      5NT (in all cases) specific king ask (not trump K)

                      SLAM BIDDING (Continued)

 

Roman Keycard Blackwood (Continued)

In all King asks:                    Show specific outside kings:

                      Suit bid          Specific king

                      6 trump suit    No outside king

                      5NT                                    2 outside kings or king that can’t be shown

                      If 5S = Queen Ask, 5NT = 0 or king that cannot be shown, 6C asks, 6H = no

Q, 6D= King & Queen Trumps

 

Same step responses apply over 4m when RKCB

A void-showing-splinter initiates Exclusion RKCB – only 4 key cards

 

 

Cue Bidding

Cue bids begin after suit agreement, including splinters.

4nt is always a waiting bid in cue bidding and flow cues are used above the waiting bid. 3NT is a waiting bid only when a 5-3 major fit is established in an unbalanced hand, when there are 9 or more trumps or when in CBM

 

If a hand is known to be less than 10 HCP, then it shows 1st or 2nd round controls as Cue bids.

 

 

Grand Slam Force (5NT)

Step responses are 0, Q, A or K, A or K + Extra Length, 2 of 3, All 3

If steps unavailable they are compressed to:

Spades                                          0, Q, A or K, A or K + Extra Length

                      Hearts                                  0 or Q (6D Asks), A or K, A or K Extra Length

                      Diamonds       0 or Q, A or K

 

 

Trump Asks / Control Asks in Competition

A raise of the trump suit to the five level is usually a trump ask asking for good trumps. As RKCB is often available, it is looking for the J10 as well.

 

If the opposition have bid a suit, and our suit is lower than theirs, then 5 of our suit asks for 1st/2nd round control of their suit. A 5NT response shows 1st

 

If the opposition have bid a suit that is lower than ours, then cueing their suit ASKs for 1st or 2nd round control, not SHOW with 4NT = RKCB if available.

 

 

 

 

 

 

 

                      DEFENSIVE BIDDING

 

1 Level Double – Responses

Jump to 2 major = 4 card suit 9-11 HCP

Jump to 3 major = 5 card suit 8-10 HCP

Cue = Usually 2 suited, 1 Round Force. Followed by New suit = Forcing

1NT = (7)8-11 HCP

2NT = 12-13 HCP

3NT = 14-15 HCP

Jump Cue = Directional ask

 

1 Level Double – Rebids

1NT = 19-20 HCP

2NT = 21-22 HCP

Cue = Near GF, Responder rebids suit (5 card) or 2NT (weakest) when weak

New Suit = 17-21 HCP, too good to overcall

Jump Suit = Seriously Good, Strong Jump Overcall

 

2 Level Take-out Double

2NT = Lebensohl Style, shows 4333 or 2 suits 4/4+

 

Responsive Doubles

At 1 level X Shows 4/4 Majors after 1C (1D)

At 2 level, after (1m) X (2m) X = 4/4 M or Major Invit, After (1M) X (2M) X= 4+/4

Minors, 2NT= Lebensohl or Major Invite (H over 2S)

At 3 level, X = Take-out, at least one 4 card Major

At 4 level, X shows 4 cards in every unbid Major

 

Balancing

X=8+ HCP

1NT = 11-14 Bal (no comic) then stayman & transfers

2NT = 19-21 Bal

Good Intermediate Jumps

Michaels

 

 

 

 

 

 

 

 

 

 

 

 

 

 

DEFENSIVE BIDDING (Continued)

 

Doubling Style

1) Take-out up to and including 4H on the first round of bidding and in immediate bid and support situations by opponents (except at 3 level & higher by passed hand = 15-20 Bal, defensive)

 

2) Penalties at any level if opponents balance after we have found a fit and stopped. (except when balance suit is the one beneath ours, when double by responder only is game try)

 

3) At the 2/3 level after XX, A double has been passed for penalties, or the following auctions a) 1NT (X) P,  b) (1NT) X  (P/XX) then X is Hxx(x) sitting over the trumps and Take-out when sitting under. Pass sitting over is a trump stack or poor trumps.

 

4) Take-out at 1, 2, or 3 level, in all other situations. After Opposition bid and support, all doubles are take-out up to and including 3H unless an immediate jump up to 4H  (overrides 2)

 

5) Shows 3 card support for responder’s Major by opener, but no extra strength (similarly XX over X)

 

6) If 3NT bid by opponents, X= Hearts (No suits bid), Dummy’s first bid suit (only opponents bidding) or NOT our suit

 

7) Double by passed hand (15-20 HCP) is penalties of all game bids. Bids are natural with a major being canape style.

 

8) Penalties if the same suit is rebid after an initial pass

 

9) Penalties in the sequence (1m) X (1M) X when 1NT= 4Hearts over 1S. After a two level response by opponents, X denies a 4 card Major.

                     

10) Doubling an Opponents Cue of MY suit, At 2 Level, Shows extras, Competing Opposite a passed partner. At 3 level, says Do lead my suit. If partner has bid a suit, it says lead yours, not mine.

 

11) Doubling an Opponents Cue of Partner’s suit, Lead Directional if unsupported, or don’t lead this suit if supported.

 

12) After a double of a multi 2C/2D or a weak 2H/2S, Standard Lebensohl applies except a) 3C/3D is the cue bid after multi, b) If X shows a 4 card Major (eg (2H) X  2NT) or 3cue show 3 card support.                                                                                         

 

 

 

 

 

DEFENSIVE BIDDING (Continued)

 

Lebensohl / Good/Bad 2NT

After a double of opponents’ 2D, 2H, 2S, then 2NT = 2 places to play or a long weak suit (but see below)

 

If opponents intervene 2D, 2H, 2S then 2NT by Responder = Strong support action or a weak transfer to a lower ranking suit. 2NT by opener is natural over a major suit response and a good hand over a minor response unless disturbed.

 

st priority by responder is Lebensohl, then 2 suits if limited

st priority by opener is good/bad, then 2 suits if limited

 

Non-Jump Overcall – Responses

New suit = 1 Round Force (unless passed hand, = Natural with Tolerance)

Cue = Game try, Opener rebids suit with Min, then new suit by cue bidder is 1RF

1NT = 9-11 HCP

3NT = To Play

2NT Over a Major = Same as over Opening Bid, Over Minor = Natural

New suit Jump = Same as over Opening Bid,

 

If in competition we have available  1) Jump Cue, 2) 2NT, 3) 3 Level Raise, then:

Jump Cue = Strong raise, 2NT = Middle raise, 3 Suit = Weak raise

Pre-balancing occurs in the auction (1x)-p-(2x)                Bid = Competitive

X= Take-Out

2NT = Good Intermediate Jump

 

Jump Overcall – Weak

If next hand Passes, then over a major, same responses as per weak two openings, or over a minor, Law Raises, New suit = Stoppers, Cuebid = Forcing

 

Michaels Cue bids – Constructive (10/11) 12+

Over 1C/D     2C/D             Majors 5+/5+

2NT            Lowest Two Unbid Suits 5+/5+

3C/D           Two Odd Suits

 

Over 1H/S     2H/S              Other Major + Minor 5+/5+, Now 3C = P/C, 2NT asks for

Minor Invit, then 3C/D = Min, 3H/S = Tied Minor Max

2NT            Minors 5+/5+

3H/S            Directional ask, gambling style with minor

 

If second suit unknown, then 2NT or 1st cue asks for suit, if both suits known then 2NT or 1st cue = RSA (HS, ES, 21, 30, 02H, 02L, 10)

                                                                                                                                                                                                                         

Over (1X)      P                    (1/2Y)                                 Low cue = 5/5 Other suits

Mid cue = 6/5 Long in Lowest suit

High cue = 6/5 Long in Highest suit

2NT bid included as a cue

                      DEFENCE TO 1NT

 

Immediate Position With Passed Partner

Pass               Natural. Assumes Partner is 0-6(7)

X                   Penalties

2C                 Both Majors, Assumes Partner is 0-6(7)

2Bid               Natural, Assumes Partner is 0-6(7)

2NT               Big Two Suiter – GF

3Bid               Preemptive, Can be anything opposite 0-6(7)

 

Any Position by Passed Hand

Pass               0-6(7)

 X                  15-20 HCP Penalty Suggestion

2C/D             15-17 HCP Natural Unbalanced – No 4 card major

2H/S              15-17 HCP 4 Card Major plus Longer Minor Unbal

2NT               Big Two Suiter – Minors

3Bid               Invitational Single Suiter

 

Immediate Position With Non-Passed Partner

(1NT)            X                   Hearts & Another

                      P                    Natural or Balanced

                      2C                 Clubs & Spades, Unbalanced

                      2D                 Diamonds & Spades, Unbalanced

                      2H/S              Natural, Usually 6 card suit, limited

                      2NT               Good Intermediate Jump, Then Neg Inf

                      3Bid               Preemptive

 

(1NT)            X                  (P)                 2C                 Asking for 2nd Suit, Non-forcing

                                                                 2D                 At Least Invitational, Relay

                                                                 2H                 3+Hearts, Non-Forcing

2S   Natural, Non-Forcing

                                                                 2NT               4 Hearts Mini-Splinter, then HML, LMH

                                                                 3C                 4 Hearts GF, then as per 1C Opener

                                                                 3D                 4 Hearts Limit Raise, Balanced

                                                                 3H                 Law Raise

                                                                 3S+               Splinter

 

(1NT)            2C                (P)                 2D                 At Least Invitational, Relay

                                                                 2H                 Natural, Non-Forcing

                                                                 2S                  Preference, Non-Forcing

                                                                 2NT               4 Spades, 7-9 No Shortage, then Long/help Suit Tries

                                                                 3C                 4 Spades, Mini-Splinter, then HML, LMH

                                                                 3D                 4 Spades, GF, then as per 1D Opener

                                                                 3H                 4 Spades, Limit Raise, Balancd

                                                                 3S                  Law Raise

 

(1NT)            2D                 (P)                 2H                 At Least Invitational, Relay

                                                                 Rest, as per 2C

                      DEFENCE TO 1NT (Continued)

 

(1NT)            X                  (P)                 2C

 (P)                Pass               Clubs & Hearts

                       2D                Diamonds & Hearts

                       2H                Hearts & Spades, Longer Hearts

                       2S                 Hearts & Spades, Equal Length or Longer Spades

 

(1NT)            X                  (P)                 2D

 (P)                2H                 5+ Hearts, Minimum, Now 2S = P/C 2nd Suit  (2NT=Both Minors)

2NT= Inq for 2nd suit

                      2S                  5+S, 4H Minimum

                      2NT               5+Minor, 4+H Minimum then 3C = P/C

                      3C/D             4+Minor, Max, then R, Steps 5H, 4H, 44(3C)

                      3H                 5+H, 4S Maximum                                                                                                                                                                      3S                  5+S, 4H Maximum

                      3NT               44 Majors, Maximum

 

(1NT)            2C                 (P)                 2D

 (P)                2H                 Min 4 Spades, 5+ Clubs

                      2S                  Min 5+ Spades, 4+ Clubs

                      2NT               Min 4/4 Spades & Clubs

                      3C                 Max 4 Spades, 5+ Clubs, Then R = HEL

                      3D                 Max 5+ Spades, 4+ Clubs (0-1 Hearts)

                      3H                 Max 5+ Spades, 4+ Clubs (0-1 Diamonds)

                      3S                  Max 5224

                      3NT               Max 4/4 Spades & Clubs

 

(1NT)            2D                 (P)                 2H

 (P)                2S                  Min 5+ Spades, 4+ Diamonds

                      2NT               Min 4/4 Spades & Diamonds

                      3C                 Max 4 Spades, 5+ Diamonds, Then R = HEL

                      3D                 Min 4 Spades, 5+ Diamonds

                      3H                 Max 5+ Spades, 4+ Diamonds (0-1 Hearts)

                      3S                  Max 5+ Spades, 4+ Diamonds (0-2 Clubs)

                      3NT               Max 4/4 Spades & Diamonds

 

 

 

 

 

 

 

 

 

 

 

 

                      DEFENCE TO 1NT (Continued)

 

Balancing Position by Non-Passed Hand

X                   8+, Unbalanced, 10+ Balanced

2C                 Both Majors

2Suit              5-7 Balancing or no intention of defending

2NT               Big 2 Suiter GF

3Suit              Intermediate with no defence

 

(1NT)            P                    P                    X

                      P                    Happy to defend

                      2C                 4+/4+ in two suits, then if next opponent X, Pass = 3+ Clubs,

XX = 0-2 Clubs, Responder now bids Pass 4+ Clubs

2D/H = 4+ Suit,  XX = Choose a suit

                      2Suit              Natural

 

th Chair by Non-Passed Hand

(1NT)              P                  (2C)               X                   Lead Direct or Good Hand

                                                                 Bid                 Natural

                                                                 2NT               Good Intermediate Jump

                                                                 Jump              Weak

 

(1NT)               P                 (2D)               X                   Diamonds or Good Balanced Hand

                                                                 Pass then Double = Balancing, Take-out

                                                                 Cue                Good take-out or any GF

                                                                 Bid                 Natural

                                                                 2NT               Good Intermediate Jump

                                                                 Jump              Weak

 

                                           

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

1NT OVERCALL

 

Balancing Position, 11-14 HCP

Stayman, Transfers, No Relay, 2S=Invitational, 2NT = Both Minors

Transfer to their suit = Transfer to other major intermediate strength

 

Other Positions: 15-18 HCP Bal, OR “Comic”

“Comic” Options are:           (1C)               All 4 suits including Clubs

(1X)          Other 3 suits

2C = 8+ HCP, Non-forcing

2D/H = Transfers, Then New suit = Trial bid Forcing. Only super accepts are 2NT/3M

2S = Forcing Inquiry, Then 2NT= 2 Suits Comic, Suit = Comic, 3NT=15-18

 

 (1X)              1NT               (P)                 2C

Pass               Comic in Clubs

2New            Comic in Suit

2Cue              15-18 HCP, 4 other Major, then 2NT/3M Invites with Short Suit Tries

2NT               15-16 HCP, No Major

3m                 Comic, Good suit

3M                17-18 HCP, 5M

3Cue              17-18 HCP, No Major       

 

(1C)               1NT               (P)                 2C

2NT               15-16 HCP, Now 3C= Stayman

3C/D             17-18 4 of Tied Major

Rest as Above

 

(1D)               1NT               (P)                 2C

(P)                 2D                                       2H                 4H Invit, Now Pass = Min 4H, 2S = Min 4S, 3H = 4H

Max. 3S = Max 4S. New suit = Trial Bid

                                                                 2S                  4S Invit, Now Pass = Min 4S, 2NT = Min 4H, 3S = 4S

                                                                                                             Max, New suit = Trial Bid

                                                                 2NT               Invit, No Major

                                                                 3C/D             4 Card Tied Major GF

                                                                 3H/S              5 Card Major GF

Rest as Above

 

Interference

(1X)               1NT               (X)                 Pass = 0-7 HCP or nothing to say

                                                                 XX = 5+ HCP, Support for Lowest two suits

Cue = 3+ Support for all Lower unbid suits and tolerance for

        higher suits

2NT= 3+ Support for all unbid suits(44+ in two suits)

1nt bidder now Passes with 15-18 HCP or a suit (Comic) or Redoubles to show a comic with two suits with no clear preference. Partner bids the better of the two unbid suits or cues with equal length where possible

 

After X in 4th seat bids by 1NT Over-caller are as above.

SPECIFIC DEFENCES

 

Multi 2D

Immediate Position               Suit = Good Overcall

2NT = (15)16-18(19) HCP, Balanced

X = 16+ Unbalanced, or 19+ balanced

 

After (2D) P (2H)                Suit = Standard Overcall

2NT = 16-18 HCP, Balanced

3H = Hearts, Good Overcall

3S = Good Intermediate

X = 4 card Major or V. Good. Then X = T/O

 

After              (2D) P (2H) P

 (P or 2S)                Suit = Balancing, moderate  hand

2NT = 13-15 HCP, Balanced

X = Take-out, with 4 of other Major

 

Two Level – 5+ Suit Opened & Another

X = Take-out

2NT = (15)16-18(19) Balanced

 

Two Level – Submarine 5 Card & Another

X = Take-out

2NT = (15)16-18(19) Balanced

Overcall of their Suit = Michaels

 

Two Level – Submarine 4 Card Suit Openings

X = Take-out

2NT = (15)16-18(19) Balanced

Overcall of their Suit = Natural

 

Pass or Correct Bids by 2 Level Opener’s Partner

Eg                  (2H)               Pass               (4C)               X = Values, Take-out of Opener’s Suit – Multi Style

 

                      (2H)               Pass               (4C)               Pass

                      P/4D              X = Penalty Pass of 2H

 

 

 

 

 

 

 

 

 

 

 

SPECIFIC DEFENCES

 

 

CRO Twos

One suit specified                 X = Suit Opened

  (but not bid)                       2Suit = Natural

                                                                 2Cue = Take-out

 

No suit specified                  X = Take-out

                                                                 2Suit = Normal Overcall

 

Above principle applies to correctable bids by responder.

Bids of 2NT and above are as for Multi 2D above in        both seats

 

2NT Opener (Two Suits)

X = 15+ HCP, Penalty suggest. Hxx Mode in BOTH Seats

3Low / 3High = T/O Tied Suit Principle

 

2NT Overcall (Two Suits)

X = 10+ HCP, Penalty suggest or 3 card Support if Major

Rest = As Above

                     

Weak 2 Opening

X = Take-out                                            Then Lebensohl

New Suit = Natural

2NT (15)16-18(19) Bal,      Then3D/H/S show the other Major with 3 Transfer =

Minimum, 3Suit= Suit Set 6+, 3other= Intermediate.

 

Weak 3 Opening

X = Take-out or Big Hand

X followed by Suit = Natural, Strong

X followed by 4NT is RKCB for Responder’s suit.

3NT = To Play

New suit = Natural

Cue = 5+/5+ in Any two suits

4NT = Normal Blackwood

 

Transfer Preempts

Double = (15)16+ Balanced-ish then Hxx Mode

Cue = Take-out, Pass then Double = Penalties

 

 

 

 

 

 

 

 

 

SPECIFIC DEFENCES

 

 

Precision and Polish Club

X = Clubs and Hearts, 1D = Diamonds & Hearts, 1H = Hearts & Spades,

1S = Spades & Clubs, 1NT = Diamonds and Spades, 2C = Minors,

2Suit = Weak Destructive, Pass then bid shows a good hand 14+

 

After (1C) P (1D) X and 1NT are reversed with 2D = Diamonds and Hearts

 

Precision (short) Diamond

(1D)               2D                 Natural

(1D) P  (Bid)  Subsequent Diamond bids = Natural

(1D) P  (P) 1H                    

(P)   2D = Un-Assuming cue. Becomes a cuebid if only one available.

 

Submarine Opener

1 Minor                               X = 12-15 Balanced or 16+

                                                                 1Cue = Distributional Take-out

                                                                 1Suit = Std Overcall

                                                                 1NT= 15-18 Bal, or “Comic”

                                                                 2Cue = Michaels

 

1 Major                               X = That Suit or 16+

                                                                 Rest as above

 

1NT 15-18 Bal Only

X = Penalties (8)9 HCP+

2 New suit = Non-forcing

2NT over 1C/D = 7-9 points, 4+minor support

3 New suit over 1C/D = Splinter

2NT and above over 1H/S a per normal but no Mini-Splinter over 1H opening)

Law Raises as per normal over interference

                     

1NT 15-18 Bal or “Comic”

X = Penalties (8-11 Tricks, or 12+ Bal over Comic)

2 New suit = Forcing

Rest as above

 

Cue Showing Two Suits

X = 4+ support, 6-9 HCP or Values, Hxx Style

2NT = 4+ support, 10+ HCP or Lebensohl

3 Raise = 4+ support, 0-6 HCP

New suit = Natural, forcing

Lowest cue = Take-out X  (if available)

Highest cue  = Game Force

Pass then X = Penalties

DEFENSIVE METHODS

 

Leads vs NT

Attitude – Smaller it is, the more you like it (normally lead lowest from 5 to 2

     honours), then contribute or reverse count. After contribution = standard

     present count.

A/Q asks for reverse attitude, if dummy wins trick, reverse count

King asks for Unblock (incl 10s) or Reverse Count

Jack shows no higher honour, then Contribute or reverse attitude

10 Shows an interior sequence unless from shtge, then contribute or reverse attitude

9 Shows one higher card unless from shortage, then contribute or reverse attitude

In partner’s suit, count (3/5) if unsupported, but attitude if supported.

 

Leads vs Suits

1st/3rd/5th. After contribution = standard present count

A/Q asks for reverse attitude, if dummy wins trick, reverse count

King asks for reverse count

Jack promises 10, can be interior sequence, then reverse count

10 Denies Jack, Promises 9 unless from shortage, then reverse count

9 Shows shortage or one higher card (not 10)

 

Signal Priority vs Suits

a)      Reverse count

b)      Reverse attitude

c)      Normal suit preference

 

Switches

Always attitude, unless doesn’t matter

 

Discards

Reverse count with very high encouraging

If even choice between 2 suits, then suit don’t want

 

Trump signals

High/low is standard with 3+

Other ordering may be suit preference, smith                    peter, ruff request, or standard false card