OPENING BIDS
st & 2nd Seat
Pass 0-4 HCP Any, or 5-6 HCP (not vul) or 5-7 HCP Bal (vul), or 15-20(21) HCP
Bal or Minor(s) with no biddable 5 card Major
1C (10)11-20 HCP 5 Hearts or 4/4 Maj 3 suited, or Any Game Force
1D (10)11-20 HCP 5+ Spades, or (21)22-23 HCP Bal (May be any 5332)
1H 5-10 HCP Hearts or Diamonds Unbalanced, or 7-10 HCP (not vul) or 8-10
HCP (vul) Balanced or any 4441
1S 5-10 HCP Spades or Clubs Unbalanced but not 4441
1NT 11-14 HCP Balanced (May be any 5332). Occasionally singleton or off-shape
2C (10)11-14 HCP 5+ Clubs Unbalanced (Can be 4 if 1444 or 4144)
2D (10)11-14 HCP 5+ Diamonds Unbalanced
2H (3)4-7 HCP 5+/5+ S&D or H&C (Odd)
2S (3)4-7 HCP 5+/5+ S&C or H&D (Colour)
2NT (3)4-7 HCP 5+/5+ S&H or (5)6-9(10) HCP D&C (Rank)
3C/3D Std Preempt – may be a six card suit with good suit quality
3D/3H Std Preempt – may be a six card suit with good suit quality
3NT 4 Level minor Preempt
4C Namyats – A good 4H opening (8/9 PT)
4D Namyats – A good 4S opening (8/9 PT)
4H Preemptive
4S Preemptive
4NT Specific Ace ask
3rd / 4th Seat
P 0-4 HCP
1C 5-17 HCP Unbalanced (can be 8-10 HCP with a 6 card suit or a 5/5 with stuff
Outside suits)
1D 5-17 HCP Balanced (may have any 5332)
1H (3)4-7 HCP Comic Either 6+ card suit, or any 5+/5+ Unbalanced
1S 17+ HCP, Either a) Any GF (9+PT), b) Strong Two Suiter
1NT (17)18-20 HCP Balanced (May be any 5332). Occas. Singleton or off-shape
2C Benji 8 PT in any Suit or 21-23 Bal
2D (7)8-10 HCP Six card suit in either major (non-forcing – esp nv)
2H 8-10 HCP 5+/5+ Odd (S&D or H&C)
2S 8-10 HCP 5+/5+ Colour (S&C or H&D)
2NT 8-10 HCP 5+/5+ Rank (S&H or D&C)
3C/D 6-9 HCP, 7 card suit or 8-10 HCP Good 6 card suit
3H/S 6-9 HCP, 7 card suit or 8-10 HCP Good 6 card suit
3NT 4 Level minor Preempt
4C Namyats – A good 4H opening (8/9 PT)
4D Namyats – A good 4S opening (8/9 PT)
4H Preemptive – Good Suit
4S Preemptive – Good Suit
RELAY BIDDING PRINCIPLES
Relay Process
a) Shape
b) Controls
c) Parity Cue Bidding (PCB) or Denial Cue Bidding (DCB)
Shape Types
EHML over Single Suiters
HEL over Two Suiters (5/4, 6+/4)
RSA over 5/5s (specified) – 12, 21, 03, 30
RSA over 5+/5+ (ie-unspecified) – HS, ES, 21, 30, 20H, 20L, then over ES, 11H, 11L
RSA over 6+/5+ (ie 6 card suit known) – 02, 11, 20, 01, 10
RSA over 6+/5+ (unspecified) – HS, ES, 20H, 20L, 10H, 10L then over ES, 11H, 11L
Three Suiters shown specifically where fitted in
Only flow past 3NT to complete shape when:
a) Last Shape Relay and asked
b) RSA
c) 7/4 – incl when 3NT = 3064
st Ask at 4 level is always controls unless RSA (unless over 2NT Mode)
Show higher ranking suits before lower – except GF Mode
7411 shapes come before 5422s unless at 3NT
74s flow controls to two steps before the seven card major to allow sign off in the 7 bagger when second suit is known.
Controls
· Always flow into controls on last exact shape, except stop at 3NT unless 74 two Suiter
· When R = Shape, R+1 = PCB Controls, R+2 = DCB Controls
· At 3/4 level, When R = PCB Controls, R+1 = DCB Controls
· Over Fert relay, at two level, R+1 = non-forcing
Normal Relay Controls (A3, K2, Q1):
0.6 x HCP, Truncated. 0-20 HCP, 0.6 Rounded for 21+ HCP hands
5-10 HCP=0-3, 7-10 HCP=0-4, 8-10 HCP=0-4, 11-15 HCP=0-6, 1NT = 0-6
15-17 HCP=0-9, 18-20 HCP = 0-10, 21-23 HCP=0-13, 24+HCP=0-14
Ace / King Controls (A2, K1) = 0.25 X HCP, Std Rounding
Parity Cue Bidding AKQ Controls (All relays except Fert or R+1)
a) Longest suit first, all ties highest ranking first. If 4 suited then show 1st three suits only, If Shape unknown, then SHDC.
b) Whenever you have a singleton, then sweep 1st two longest suits – then singleton – then sweep 1st two suits only. Pass on Singleton if even, stop if odd. With a void, then sweep 1st two longest suits only.
c) 1st Ask: Stop = Even AKQ controls, Pass = Odd Controls
nd Ask: With Odd controls Stop = 1 honour, Pass = 2 honours
With Even controls, Stop = 0 or 4 Ctrls, Pass = 2 or 6 Ctrls
rd Ask: Stop = No Jack, Pass = Jack
a) Last Relay Ask is 5NT
b) Jump to 4NT = RKCB in 1st DCB Suit
RELAY BIDDING PRINCIPLES
Denial Cue Bidding AK Controls (Fert Relay or R+1)
a) Longest suit first, all ties highest ranking first. Next suit continues. Dont show Singletons. If two suits excluded (eg 7411) then Aces & Kings Separately (stop shows dont have)
b) 1st Pass: 3+ Cards, Stop = No A or K or AKQ
st Pass: 2 Cards: Stop = No A or K or AK, AQ
nd Pass: Stop = No Q (or J if AKQ Shown and 5+ Suit)
rd Pass Stop = No J if Suit = 5+
c) Last Relay Ask is 5NT
d) Jump to 4NT = RKCB in 1st DCB Suit
Interference:
Over All Relays:
· X & XX by Controller = Penalties, Next Step (incl Pass) = Relay
· Interference of more than two bids, puts us out of relay. i.e.2S = R (3C) still in relay, (3D) Out of relay – Natural
Over Any Balanced Relay, 1NT & 2NT Relay:
· Over double then XX by Responder = Penalty Invite. Other Steps remain same but down one step. If show their suit, then poor trumps
· Over a next suit bid, then X by Responder = Penalty Invite. Other steps remain as normal. If show their suit, then poor trumps
· Over a two bid interference, then just all steps – no penalty double by responder
Over Pass, 1C, 1D, 1S Relay:
· All step responses
Over 1H Relay specifically:
· 1H (P) 1S (X) Pass = Min Balanced, XX = Max, Rest as normal
· 1H (P) 1S (1NT) Pass = Hearts Max, X = Pens, 2C = Bal Min
· 1H (P) 1S (2C) All steps ie Pass = Hearts Max, Double = Bal etc
· All other 1H situations as per Non-Balanced relays or as per Balanced Relays (over 2C response)
PASS (0-4 HCP Any, or 5-7(6nv) Bal, or 15-20 HCP Bal or Minor(s) with no
biddable 5 card Major)
Responses
P P 0-4 HCP
1C 5-17 HCP Unbalanced (can be 8-10 HCP with a 6 card suit or a 5/5 with stuff outside suits)
1D 5-17 HCP Balanced (may have any 5332)
1H (3)4-7 HCP Comic Either 6+ card suit, or any 5+/5+ Unbalanced
1S 17+ HCP, Either a) Any GF (9+PT), b) Strong Two Suiter
1NT (17)18-20 HCP Balanced (May be any 5332), then 2C=Stayman or
Relay, 2D/H=Trans, 2S=RF, 2NT=Invit 4H etc
2C Benji 8 PT in any Suit or 21-23 Bal
2D 7-10 HCP Six card suit in either major (NF)
2H 8-10 HCP 5+/5+ Odd (C&H or S&D)
2S 8-10 HCP 5+/5+ Colour (C&S or D&H)
2NT 8-10 HCP 5+/5+ Rank (C&D or H&S)
3C/D 6-9 HCP, 7 card suit or 8-10 HCP Good 6 card suit
3H/S 6-9 HCP, 7 card suit or 8-10 HCP Good 6 card suit
3NT 4 Level minor Preempt
4C Namyats – A good 4H opening (8/9 PT)
4D Namyats – A good 4S opening (8/9 PT)
4H Preemptive – Good Suit
4S Preemptive – Good Suit
Rebids
P 1C P 0-4 HCP
1D 15-17 HCP Unbal, or 18-20 HCP Bal
1H 5-(6v)7 HCP Bal, then 1S=Nat NF, 1NT=To Play (denies 4S),
2C=NF Stayman, 2D=Nat NF, 2H/S = Strong Invit,
2NT=Nat Invit
1S 18-20 HCP, Single Suited Minor or 3 Suiter
1NT 15-17 HCP Balanced (May be any 5332), then 2C = Stayman
or Relay, 2D/H = Transfers, 2NT=Invit 4H etc
2C 18-20 HCP Diamonds & a Major
2D 18-20 HCP Clubs & A Major
2H 18-20 HCP Diamonds & Clubs
2S 18-20 HCP 5+/5+ Minors
2NT 18-20 HCP Clubs & Diamonds, High Shortage
3C 18-20 HCP Clubs & Diamonds, Even Shortage
3D 18-20 HCP 3145
3H 18-20 HCP 2146
3S 18-20 HCP 3046
3NT 18-20 HCP 2047
P 1C
1D 1H Relay, as per 1S+ 15-17 HCP (1NT=18-20 HCP, 2C=GF Relay)
1S 5-6 HCP Natural 5+/4 another (1NT=To play)
1NT 5-6 HCP 4 Spades, 5+ another (2C=P/C)
2C 5-6 HCP Natural 5+/4 D or H
2D 5-6 HCP Natural 5+/4 C or H
2H 5-6 HCP Natural 5+/4 Minor
PASS (0-4 HCP Any, or 5-7(6nv) Bal, or 15-20 HCP Bal or Minor(s) with no biddable 5 card Major)
Rebids (Cont)
P 1D P 0-4 HCP
1H 15-20 HCP, Inquiry
1S 5-(6nv)7 HCP Bal, then 1NT=To Play, 2C=NF Stayman,
2D/H/S=Nat, 2NT=Nat Invit
1NT 15-16 HCP, Bal, Non-good, then 2C=Stayman or Relay,
2D/H=Trans, 2S=RF, 2NT=Invit 4H
2C 15-16 HCP, Clubs Single Suited then 2D=GF Relay
2D 15-16 HCP, Diamonds Single Suited then 2H = GF Relay
2H 15-16 HCP, 5/5 specific both minors, then 2S = RSA
2S 15-16 HCP, 6D/5C minors, then 2NT = RSA
2NT 15-16 HCP, 5D/6C minors, then 3C = RSA
3C 15-16 HCP, 6+/6+ minors, then 3D = RSA
P 1D
1H 1S 5-7 HCP, Bal, then 1NT=To Play, 2C=Stayman or Relay, 2D=Nat,
2H/S = Nat 4 Card Bal, 2NT=Invit
1NT 14-16(17) HCP Bal, then 2C=GF Relay
2C 8-10 HCP Bal, with a 4+ card Major, then 2H=4+ Spades, etc
2D 8-10 HCP Bal, no Major, then 2S=5 Diamonds etc
2H 11-13 HCP Bal, 4+ Spades
2S 11-13 HCP Bal, 4+ Hearts, Not Spades
2NT 11-13 HCP Bal, 5 Diamonds
3C 11-13 HCP Bal, 5 Clubs
3D 11-13 HCP 2344
3H 11-13 HCP 3244
3S 11-13 HCP 3343
3NT 11-13 HCP 3334
Next Step over 8+ HCP specific is always relay.
P 1H Pass 0-(6nv)7 HCP, Pass or Correct
1S 15-20 Inquiry
1NT 15-16 HCP Bal non-good, then 2C/2D/2H/2S = Transfer
2C 0-(6nv)7 HCP, Pass or Correct
2D 0-(6nv)7 HCP, Pass or Correct
2H 0-(6nv)7 HCP, Pass or Correct
2S 0-(6nv)7 HCP, Pass or Correct
PASS (0-4 HCP Any, or 5-7(6nv) Bal, or 15-20 HCP Bal or Minor(s) with no
biddable 5 card Major)
Continuations
P 1H
1S 1NT 5+/5+ any
2Suit Weak Two, then next suit asks as per normal wk 2, then RSA
3Suit Weak Three, then Relay (E (7222), H, M, 7231, 7330, 7321)
P 1H
1S 1NT
2C 2D 5+/5+ Odd, then 2S=S&D, 2NT=H&C High Shortage, 3C=H&C Even
Shortage, 3D=2515, 3H=3505, 3S=2605, 3NT=2506
2H 5+/5+ Colour, then 2NT=S&C, 3C=H&D high shortage etc
2S 5+/5+ S&H, then 2NT=RSA etc
2NT 5+/5+ D&C, then 3C=RSA etc
R+1 = 321 Controls, DCB not PCB
P 1S 1NT 0-(6nv)7 HCP, Nothing To Say
2C-2S 5-(6nv)7 HCP, HMML 5332, (HCP in suit), then Relay
2NT+ 15-20 HCP (Bound to Come up!)
P 1S
1NT 2C 17+ HCP, 5+ Hearts & 4+Another or 24+ Balanced, Forcing
2D 17+ HCP, 5+ Spades & 4+ Another, Forcing
2H 17+ HCP, 4 Hearts & 5+ Card Minor, Forcing
2S 17+ HCP, 4 Spades & 5+ Card Minor, Forcing
2NT 17-23 HCP, Both Minors
3C/D GF, Single Suited, Nat
3H/S GF, Single Suited, Nat
3NT GF, Both Minors
4C GF, 5H&5S (11 PT), then RSA, Suit = to play
4D GF, 5H&5D (11 PT), then RSA, Suit = to play
4H GF, 5H&5C (11 PT), then RSA, Suit = to play
P 1S
1NT 2C
2D 2H 17-23 HCP, Hearts & Another. Then 2S=R HML for suits, 2NT=Wk
Transfer to 2nd Suit, 3H=Slam Try, 3C/D = Nat
2S GF 5H & 4S, then Relay
2NT 24+ HCP Balanced, then as per 2NT Opening
3C GF Hearts & Diamonds, then Relay
3D GF Hearts & Clubs, then Relay
3H GF 6/4 Hearts & Spades, then RSA
3S GF 6/4 Hearts & Diamonds, Then RSA
3NT GF 6/4 Hearts & Clubs, Then RSA
4C GF 6/5 Hearts & Spades (10 PT), then RSA, Suit = to play
4D GF 5/5 Hearts & Diamonds (10 PT), then RSA, Suit = to play
4H GF 5/5 Hearts & Clubs (10 PT), then RSA, Suit = to play
PASS (0-4 HCP Any, or 5-7(6nv) Bal, or 15-20 HCP Bal or Minor(s) With no biddable 5 card Major)
Continuations
P 1S
1NT 2D
2H 2S 17-23 HCP, Spades & Another. Then 2NT=R HML for Suit, 3S=Slam
Try, 3C=P/C, 3D/H = Nat
2NT GF 5 Spades & 4 Hearts, then Relay
3C GF 5 Spades & 4 Diamonds, then Relay
3D GF 5 Spades & 4 Clubs, then Relay
3H GF 6/4 Spades & Hearts, then RSA
3S GF 6/4 Spades & Diamonds, Then RSA
3NT GF 6/4 Spades & Clubs, Then RSA
4C GF 5/5 Spades & Hearts (10 PT)
4D GF 5/5 Spades & Diamonds (10 PT)
4H GF 5/5 Spades & Clubs (10 PT)
P 1S
1NT 2H/S 3C Pass or Correct
2S/2NT Values
P 1NT Stayman or Relay, Transfers
P 2C 2D Inquiry 0-6(7) or 15+
2H-3C 5-6(7) HCP, HMML 5332, (A or K in suit), then Relay
P 2C
2D Suit 8 Playing Tricks, then natural
2NT 21-23 HCP Bal, then 2NT relay
P 2D P/2H/S Pass or Correct (Free to pass non-vul with 0-6(7) HCP)
2NT Inquiry, then 3C=Max Hearts, 3D=Max Spades,
3H=Min Hearts, 3S=Min Spades, 3NT=AKQxxx, then R =
EHML, R+1 (excluding 3NT, Sign off) = Controls
P 2H 2S/3C Pass or correct
2NT Inquiry / RSA, 3C=S&D, 3D=C&H HS, 3H=C&H ES,
3S=2515, 3NT=2605 etc
P 2S P/3C Preference
2NT Inquiry / RSA as per above, 3C=S&C, 3D=H&D High
Shortage etc
P 2NT 3C/D Preference
3H Inquiry / RSA as per 2NT Opening
Rules: 1) When showing your suits, always bid HMML
2) Dont go past 3NT unless specified suits and asked.
PASS (0-4 HCP Any, or 5-7(6nv) Bal, or 15-20 HCP Bal or Minor(s) With no biddable 5 card Major)
Comic Rule over interference:
a) We pass and they open, then 1NT is comic
b) We pass and we open 1C and they X or bid 1D then 1H is comic
c) We pass and we open 1D and they X or bid 1H then 1S is comic
Over Interference (1st & 2nd hand Pass):
Pass (1C) Pass = 0-5(6) HCP Unbal, 0-13 HCP Bal
X = 13+ HCP Unbal, 14+ HCP Bal, then 1D/1H/1S = Nat
0-6(7) HCP, 1NT=4-6 or 5-7 HCP Bal, 2Cue=15-20 HCP, Jump = Weak, 6 card suit etc
1D/H/S = (6)7-12 HCP, Nat then 1NT=15-17, Cuebid = 15-20
HCP, Raise = Weak, New Suit = 15-20 HCP Forcing
1NT = 6-11 HCP Comic(two suiter) then P/2C=NF Inq, (can
Have clubs), 2D=Forcing Inquiry
2 Level = Weak Jumps
2 Cue = Strong 2 Suiter
Pass (1C) 1NT (X) Bids by Opener (Passer) are natural, XX is 3+/3+ D&H
Bids by Responder (1NT) are 5+ Lower & 4+ Higher,
2C= Any 5/5 then P/C, XX is 5+ Higher, 4+
Lower.
Pass (1D) Pass = 0-5(6) HCP Unbal, 0-13 HCP Bal
X = 13+ HCP Unbal, 14+ HCP Bal, then 1H/1S/2C = Nat
0-6(7) HCP, 1NT=4-6 or 5-7 HCP Bal, 2Cue=15-20 HCP, Jump = Weak, 6 card suit etc
1H/S/2C = (6)7-12 HCP, Nat then 1NT=15-17, Cuebid = 15-20
HCP, Raise = Weak, New Suit = 15-20 HCP Forcing
1NT = 6-11 HCP Comic(two suiter) then P/2C=NF Inq,
(Cant have diamonds), 2D=Forcing Inquiry
2 Level = Weak Jumps
2 Cue = Strong 2 Suiter
Pass (1D) 1NT (X) Bids by Opener (Passer) are natural, XX is 3+/3+ C&H
Bids by Responder (1NT) are 5+ Lower & 4+ Higher,
2D=5/5 Majors then P/C, XX is 5+ Higher, 4+
Lower.
Pass (1H/S) X = (14)15+ HCP then 1NT=4-6, 5-7 HCP Bal, 2Cue=15-20,
Suit = 0-6(7) HCP, Nat
Suits = (7)8-13 HCP Natural
1NT = Comic – One or Two Suiter then 2C = NF Inq,
2D = Forcing Inq
PASS (0-4 HCP Any, or 5-7(6nv) Bal, or 15-20 HCP Bal or Minor(s) With no biddable 5 card Major)
Over Interference (1st hand Pass Only):
Pass (Preempt) X = Take-out (15+ish), 2NT=Nat (15-18) by both hands
2level
Pass (Preempt) 2nd assumes Pass = 5HCP ie X = Take-out (15+ish), 3NT=Nat
3level 4th X=15-20 Bal (defensive), Major = Canape, Minor = Nat
Over Interference (2nd hand Pass Only):
(Pass) Pass (Preempt) Pass = 0-4 HCP or 5-9 HCP no biddable suit, then over
2C-2S Nat Reopening X, next non-major = 0-4 HCP, bid
shows some values. A Major by both hands
likely to be only 4 card suit.
X = Take-out 8-16 HCP with 4 card major or any 17+,
then next bid=0-6(7), all other bids = 15+ F
Bids = (5)6-9 HCP 5+ Biddable Suit, then Pass =
0-6(7), New Suit=15-17, Cue=Stopper ask or GF
2NT=15-16 HCP, 3NT=To Play
3NT = 10-13 HCP Bal, No 4 card Major
3Cue = 10-13 HCP, 4 card major
2NT = 14-16 HCP Bal (no 4 card maj), or 10-16 HCP
Suit, then 3C=0-6(7) P/C, 3D=15-20 Inq with
3Cue=14-16Bal, 3NT=10-16 Minor, Major =
10-16 Nat
(Pass) Pass (Preempt) X = Take-out (15+ish), 3NT=Nat
3level Reopening: X=15-20 Bal (defensive), Major = Canape,
Minor = Nat, 3NT=Nat
Over Interference (Our 3rd hand opener):
Pass (Pass) 1C (X) Pass 0-6(7) HCP (Club Pref)
1D 0-6(7) HCP (Diamond Pref)
XX 15-17 HCP unbal or 18-20 HCP Bal, then Relay
Mode)
1H 0-4 HCP, comic- One or Two Suiter
1S 18-20 HCP, Single Suiter minor or 3 Suiter, etc
1NT 15-17 HCP Bal, then Stayman, transfers etc
2C 18-20 HCP, Diamonds & a Major etc
PASS (0-4 HCP Any, or 5-7(6nv) Bal, or 15-20 HCP Bal or Minor(s) With no biddable 5 card Major)
Over Interference (Our 3rd hand opener):
Pass (Pass) 1D (X) Pass 0-6(7) HCP, (Diamond Pref)
1H 0-6(7) HCP, (Heart Pref)
XX 15-20 HCP Inquiry, then Relay Mode 1S 0-4 HCP, Comic – One or Two Suiter,
Then 1NT=Inq, 2D=Both Majors
1NT 15-16 HCP, Non-Good, then Stayman,
Transfers etc
2C 15-16 HCP, Clubs SS then relay
Etc
Pass (Pass) 1H (X) Pass 0-6(7) HCP, Pass or Correct
1S/2C/etc 0-6(7) HCP, Pass or Correct
XX 15-20 HCP, then Pass = Hearts, Hxx
Mode, 1S=Spades & Minor, 1NT=Both
Minors, 2 Level=SS, 2H = Hearts Vomit
1NT 15-16 HCP, Non-Good, then 2C-2S =
Transfers
Pass (Pass) 1S (X) Pass = 0-3 HCP
XX = 4-7 HCP 5 Spades, or big
1NT = 4-7 HCP (not 5332)
2C-2H = 5-7 HCP (5332 MML – cant have spades)
P (P) 1C (1D) X 15-17 HCP Unbal or 18-20 HCP Bal
1H Comic 0-4 HCP, One or Two Suiter
1S 18-20 HCP Single Suited minor etc
P (P) 1C (1H) X 15-17 HCP Unbal or 18-20 HCP Bal
1S 18-20 HCP Single Suited Minor etc
P (P) 1C (1S) X 15-20 Take-out
All bids Natural 15-20
P (P) 1D (1H) X Relay, 15-20 HCP Unbal or 18-20 HCP Bal, with 1S=5-7 HCP,
1NT=14-16(17) HCP etc
1S Comic 0-4 HCP, One or Two Suiter
1NT 15-17 HCP Bal, then 2C=GF Relay
2C 15-16 HCP, Clubs SS then relay
Etc
P (P) 1D (1S) X 15-20 HCP, then: Hxx Mode, No Relay
1NT 15-17 HCP Bal, then 2C=GF Relay, etc
2C 15-16 HCP, Clubs SS then relay etc
1C OPENING (11-20 HCP 5H or 4/4 Maj 3 suited, or Any GF)
Responses
1C 1D 0-7 HCP, Any, Transfer to 1H, or 8-11 HCP 6 Diamonds
1H Relay, Invit +
1S 8-12 HCP, 4+ Spades, Invit
1NT 8-11 HCP, Bal or Semi-bal, denies 4+ S, 3+ H, or 6+ Minor
2C 8-11 HCP, 6 Clubs, NF
2D Puppet to 2H, Major suit Raise
2H (6)7-10(11) HCP 3(4) Hearts
2S 3-7 HCP, 6 Spades
2NT 9-11 HCP, 6 Good Spades, Invit
3C 4-7 HCP, (6)7 Clubs
3D 4-7 HCP, (6)7 Diamonds
3H Weak 4H
3S 4-7 HCP, 7 Spades
3NT 13-15 HCP 3433
Rebids
1C 1D 1H 5+ Hearts, To play
1S 4H and 4S, 3 Suited
1NT (17)18-20 HCP with Hearts 5332, then 2C=Nat Weak,
2D=8-11 HCP, Diamonds
2C/D 5H/4+m, Raise freely
2H 8.5 / 9 Playing Tricks in Hearts or Strong 5/4 Hearts & Another
2S Spades & Another GF
2NT 24+ HCP Balanced, then Puppet Stayman
3C/D GF, then Nat – 4 card Maj
3H/S GF, Single Suiter
3NT Gambling Style, Minor or to play
4C GF 6H & 5S
4D GF 5H & 5D
4H GF 5H & 5C
1C 1H 1S Any Max or Any Game Force
1NT Single Suiter or 5+ Hearts & 4 Spades, Min
2C 5+ Hearts & 4 Diamonds, Min
2D 5+ Hearts & 4 Clubs, Min
2H Three Suiter, Min
2S 8 / 9 Playing Tricks in Hearts or 17-23 5/5 Hearts & Another
2NT Bal 15-20 HCP, any 5332
3C 6H & 5S, Min
3D 5H & 5D, Min
3H 5H & 5C, Min
3S 6+/5+ Hearts & Diamonds. Min
3NT 6+/5+ Hearts & Clubs, Min
1C 1H
1S 1NT 2C Max, Single Suiter or 5+Hearts & 4 Spades
2D Max, 5+ Hearts & 4 Diamonds
2H Max, 5+ Hearts & 4 Clubs
2S Max, Three Suiter
2NT 24+ HCP Balanced
3Level GF, Natural
1C OPENING (11-20 HCP 5H or 4/4 Maj 3 suited, or Any GF)
Rebids (cont)
1C 1S 1NT 15-17 HCP Bal 5332
2C Nat Inquiry (3+) or Artificial GF Inquiry (then Relay with
Unknown suits – ie Show PCB in Rank Order – Spades, Hearts,
Diamonds – assume Clubs)
2D Nat Inquiry (3+), Forcing, then relay as above
2H 6H, NF
2S Raise, Min, can be 3 card.
2NT 18-20 HCP Bal 5332
3C/D 5/5, Invit
3H 6H, Invit
3S Raise, Invit
3NT Gambling Style or To play
4C/D Splinter
4H/S To Play
4NT RKCB, Spades
5C/D Exclusion RKCB
1C 1NT 2C Relay (2H, 2NT=Signoff)
2D/H Natural NF
2S 3 Suiter, 4405, Min
2NT 15-16 HCP Bal 5332
3C/D 5/5, Invit
3H 6H, Invit
3S 5 Spades & 6 Hearts, Invit
3NT To Play
4C/D GF That Suit – RKCB in suit
4H To Play (Min)
4NT Normal Blackwood
1C 2C 2D Relay
2H Hearts, Minimum
2S 5H&4S, Forcing
2NT 15-16 HCP Bal 5332
3C 5H&(3)4C Invit
3D 5/5 Invit
3H 6H, Invit
3NT To Play, Gambling
3S/4D Splinter
4C RKCB Clubs
4S/5D Exclusion RKCB
4H To Play
1C 2D 2H Accepting Puppet (Confirms Hearts)
2S GF 5+Spades & 4 Another
2NT 24+, Bal
3C/D Nat, GF, then Nat
3H Dogs Breakfast
3S GF Spades SS
3NT To Play, Gambling
4C 5/5 Spades & Diamonds GF
4D 5/5 Spades & Clubs GF
4H To Play
1C OPENING (11-20 HCP 5H or 4/4 Maj 3 suited, or Any GF)
Rebids (cont)
1C 2D 2H 2S 7-8(9) HCP, No shortage
2NT Splinter, 6-9HCP 8 loser or Slam try splinter
3C GF spade Raise, Asks
3D 9-10 HCP, Limit Raise
3H 7-9 HCP, 3433
1C 2D
2H 2S 2NT Short Suit Try – Any Suit, then R=HML, R+1=LMH
3C xxx(x) in Minor
3D xxx(x) in Spades
3H Minimum (but not Dogs Breakfast)
3S Splinter
3NT 18-20 HCP Bal
4C/D Splinter
1C 2D
2H 2NT 3C Asks HML, HML
3D Asks LMH, LMH
3H Minimum (but not Dogs Breakfast)
3S 6H / 5S, Slam Try
3NT 18-20 HCP Bal
4C 5/5 H&D
4D 5/5 H&C
4H Natural
1C 2D
2H 3C 3D Any Shortage (then after R – Min, HML Max, then CBM)
3H No Shortage, 15+ HCP
3S 6H / 5S
3NT 12-14 HCP (any 5422)
4C 5/5 H&D
4D 5/5 H&C
4H Min, but not Dogs Breakfast
1C 2D
2H 3D 3H Opener bids game unless poor
3S etc CBM
1C OPENING (11-20 HCP 5H or 4/4 Maj 3 suited, or Any GF)
Rebids (cont)
1C 1D
2H 2S 2NT 5+ Hearts & 4 Spades, Forcing
3C Hearts & Clubs 5+/4 NF
3D Hearts & Diamonds 5+/4 NF
3H 8.5/9 PT Hearts
3S 6/5 H&S GF, then Suit = Sign-off, 4NT=RKCB, Cue = 1st/2nd
3NT 5/5 H&D GF, then Suit = Sign-off, 4NT=RKCB, Cue = 1st/2nd
4C 5/5 H&C GF, then Suit = Sign-off, 4NT=RKCB, Cue = 1st/2nd
4D 6/5 H&D GF, then Suit = Sign-off, 4NT=RKCB, Cue = 1st/2nd
4H 6/5 H&C GF, then Suit = Sign-off, 4NT=RKCB, Cue = 1st/2nd
1C 1D
2S 2NT 3C Spades & Hearts 5+/4 GF
3D Spades & Diamonds 5+/4 GF
3H Spades & Clubs 5+/4 GF
3S 5/5 S&H GF
3NT 5/5 S&D GF
4C 5/5 S&C GF
4D 6/5 S&H GF
4H 6/5 S&D GF
4S 6/5 S&C GF
1C 2H 2S Any Game Try – Then 2NT=Spade Feature, 3C=Clubs etc
2NT 24+ Bal
3C GF Clubs then Nat
3D GF Diamonds then Nat
3H Law Raise
3S GF Spades SS
3NT 18-20 HCP Bal
4C GF 5/5 Spades & Diamonds
4D GF 5/5 Spades & Clubs
4H To Play
1C 2S 2NT Inquiry – then Min Shortage etc (can be GF)
3C Control Ask (Any GF)
3D GF Diamonds
3H To Play
3S Law Raise
3NT To Play
4C GF 6/5 Hearts & Diamonds
4D GF 65 Hearts & Clubs
4H/S To Play
1C OPENING (11-20 HCP 5H or 4/4 Maj 3 suited, or Any GF)
1C 2NT 3C Inquiry – Then EHML, can be GF
3D Control Ask – (any GF)
3H Sign-off
3S Sign-off
3NT To Play
4C/D Splinters, agreeing Spades
4H/S To Play
Interference
1C (X) P 0-4 HCP, or 5-7 not 3H
XX 5-7 HCP, 3H
1D 8-11 HCP, Nat, can be unbalanced
1H Relay
1NT 8-11 HCP Bal
2D Nat NF, Major Suit Responses revert to normal
1C (1D) P Nothing to Say 0-7 HCP
X Negative – 4 Spades
1H Relay
1S (7)8-11 5+ Spades
1NT 7-10 HCP
2D Nat NF, Major Suit Responses revert to normal
1C (1H) (X) Relay
Art 1S Natural, NF
1NT 7-10 HCP
2D Nat NF, Major Suit Responses revert to normal
1C (3level+) P P New Suit = GF
X = T/O, Hearts
Higher interference = No relay, Natural bidding, Take-out doubles up to 4H
1D OPENING (11-20 HCP 5+Spades or 21-23 HCP BAL)
Responses
1D 1H 0-7 HCP, Any, Transfer to 1S or 8-11 HCP 5+ Hearts
1S Relay, Invit +
1NT 8-11 HCP Bal or semi-bal, denies 5+ H, 3+ S, 6+ Minor
2C 8-11 HCP, 6 Clubs, NF
2D 8-11 HCP, 6 Diamonds, NF
2H Puppet to 2S, Major Suit Raise
2S (6)7-10(11) HCP, 3(4) Spades
2NT 9-11 HCP, 6 Hearts, Invit
3C 4-7 HCP, (6)7 Clubs
3D 4-7 HCP, (6)7 Diamonds
3H 4-7 HCP, 7 Hearts
3S Weak, 4S (enough to make 3NT opp 21-23 HCP)
3NT 13-15 4333
4level Splinters
4S To Play
Rebids
1D 1H 1S 5+ Spades, Min
1NT 17-20 HCP, 5332 then 2C/D = Nat, Weak, 2H = 8-11 HCP 5H,
3H=7-9 HCP 6H
2C/D 5S/4m, 11-16 HCP
2H 5S/4H, 11-16 HCP
2S Spades, Single Suiter, 8.5 / 9 Playing Tricks
2NT 21-23 HCP, Bal
3C/D 5S/5m, Invit
3H 5S/5H, Invit
3S 6/5 Spades & Diamonds
3NT 6/5 Spades & Clubs
1D 1H
1S 2H 8-11 HCP, 5+ Hearts
1D 1S 1NT Any Max or 21-23 HCP, Bal
2C Single Suiter, or 5+ Spades & 4 Hearts, Min
2D 5+ Spades & 4 Diamonds or 3 Suiter, Min
2H 5+ Spades & 4 Clubs, Min
2S 8 / 9 Playing Tricks, in Spades or 17-23 5/5 Spades & Another
2NT Bal 15-20 HCP, any 5332
3C 5+S & 5+H, 10-16 HCP
3D 5S & 5D, 10-16 HCP
3H 5S & 5C, 10-16 HCP
3S 6+/5+ Spades & Diamonds, 10-16 HCP
3NT 6+/5+ Spades & Clubs, 10-16 HCP
1D 1NT 2C Relay (2S, 2NT = Sign-off)
2suit Natural NF
2NT 15-16 Bal 5332 Invit
3C/D 5/5 Invit
3H 5/5 Invit
3S 6S, Invit
3NT To Play
4S To Play
1D OPENING (11-20 HCP 5+Spades or 21-23 HCP BAL)
Rebids (Cont)
1D 2C 2D Relay
2H 5S&4H
2S 6S, Min
2NT 15-17 Bal any 5332
3C 5S&(3)4C, Invit
3D/H 5/5 Invit
3S 6S, Invit
3NT To Play
4C RKCB Clubs
4D/H Splinter
5C/5D Exclusion RKCB
4S To Play
1D 2D 2H Relay
2S 6S, Min
2NT 15-17 Bal any 5332
3C 5S&5C, Invit
3D 5S&4D, Invit
3H 5S&5H, Invit
3S 6S, Invit
3NT To Play
4C/H Splinter
4D RKCB Diamonds
5C/H Exclusion RKCB
4S To Play
1D 2S 2NT (15)16-17 HCP Bal
3C Short Suit Try – then R=HML, R+1=LMH
3D xxx(x) Minor or 21-23 HCP Bal
3H 4 Hearts Forcing
3S Law Raise
3NT 18-20 HCP
1D 2NT 3C Inquiry – EHML etc
3D 5 Spades & 5 Diamonds Invit
3H To Play
3S To Play
3NT To Play
1D OPENING (11-20 HCP 5+Spades or 21-23 HCP BAL)
Rebids (Cont)
1D 2H 2S Accepting Puppet
2NT 21-23 HCP, Bal
3C 5/5 S&H, GF, then CBM
3D 5/5 S&D, GF, then CBM
3H 5/5 S&C, GF, then CBM
3S Dogs Breakfast
1D 2H 2S 2NT 7-8(9) HCP, No shortage
3C Splinter, 6-9HCP 8 loser or Slam try splinter (6 loser)
3D GF spade Raise
3H 9-10 HCP, Limit Raise
3S 4333 7-9 HCP
1D 2H
2S 2NT 3C Short Suit Try – Any Suit, then R=HML, R+1=LMH
3D xxx(x) in Minor
3H 4 Hearts, Forcing
3S Minimum (but not Dogs Breakfast)
3NT (17)18-20 HCP Bal
4C/D Splinter
1D 2H
2S 3C 3D Asks HML, HML
3H Asks LMH, LMH
3S Minimum (but not Dogs Breakfast)
3NT (17)18-20 HCP Bal
4C 5/5 S&H
4D 5/5 S&D
4H 5/5 S&C
4S To Play
1D 2H
2S 3D 3H Any Shortage (then after R – Min, HML Max, then CBM)
3S No Shortage, 15+ HCP
3NT No Shortage 12-14 HCP, any 5422
4C 5/5 S&H
4D 5/5 S&D
4H 5/5 S&C
4S Minimum, but not Dogs Breakfast
1D 2H
2S 3H 3S Opener bids game unless poor
4C etc CBM
1D OPENING (11-20 HCP 5+Spades or 21-23 HCP BAL)
Interference:
1D (X) P 0-4 HCP
XX 5-7 HCP, 3S
1H 4+ Hearts, Natural Non-Forcing
1S Relay
1NT 8-11 HCP Bal, denies 4H
2H Nat NF, Major Suit Raises revert to Normal
1D (1H) P Nothing to Say 0-7 HCP
X Negative – 8-11 HCP no H stop
1S Relay
1NT 8-11 HCP – H stop
2H Nat NF, Major Suit Raises revert to Normal
1D (1S) X Relay
Art 1NT 8-11 HCP Bal
Higher interference = No relay, Natural bidding, Take-out doubles up to 4H
1H (5-10 HCP Hearts or Diamonds Unbalanced, or (7nv)8-10 HCP Bal or any 4441)
Responses
1H 1S Inquiry – usually 15+ HCP Bal or 12+ HCP Unbal
1NT To Play, may be off shape, (10)11-14(15)HCP, NF, then Natural NF 2C/D Natural NF, Raiseable
2H/S Natural NF, Raiseable
2NT Pass or Correct style for Hearts & Diamonds
3Level Natural, Weak, NF
Rebids
1H 1S 1NT SS Hearts or H&A Max
2C (7)8-10 Bal (may be any 5332) or any 4441 then 2D=GFRelay
2D 6 Diamonds min or 5 Diamonds & Another min
2H 5 Hearts & Another Min
2S 5 Diamonds & Another Max
2NT 3 Suited Any 5440 with 5 Hearts
3C 3 Suited Any 5440 with 5 Diamonds
3D Diamonds Single Suited Max then R= EHML
3H 6/5 H&S Max then RSA
3S 5/5 H&D Max then RSA
3NT 5/5 H&C Max then RSA
1H 1S
2C 2D GF Relay
2H 4 Card, Nat, NF, Invit
2S 4 Card, Nat, NF, Invit, not 4H
2NT Invit, No major
1H 1S
2C 2D 2H Spades or any 4441
2S Hearts
2NT etc Normal
1H 1S
2C 2D
2H 2S 2NT 4/4 Majors or any 4441
3C 5 Spades
3D etc Normal
1H 1S
2C 2D
2H 2S
2NT 3C 3D 1444 or 4144
3H 4423 or 4414
3S 4432
3NT 4441
1H (5-10 HCP Hearts or Diamonds Unbalanced, or (7nv)8-10 HCP Bal or any 4441)
Interference:
1H (X) Pass 3+ Hearts, Pass or Correct, or Big, X=T/O
Bids (Including 1S & 2D) are Natural, To play
XX 4S & 5m or 4S and both minors, or Big
Pens interest (Hxx at two-level, Pens at 3 level)
1NT Both Minors (5+/4+)
1H (X) P (P) P 4+ Hearts
XX 4S & 5D or 4S & 4/4 Minors
1S 4+ Spades Bal, (Can have 4H)
1NT Minors – 2344 or 3244 or xx54 or 5+/5+
2C 5 Clubs Bal
2D Natural
1H (1S) X Inquiry – at least invit. Relay responses if poss.
1NT To play
Bids Natural, NF
1H (1NT) X Penalty Interest – then Hxx Mode
Bids Natural NF
1H (2C/D) X=T/O, then 2NT=Two Suits
Bids=Nat
2NT=Good Int Jump
1H (P) 1NT (X) Pass (7)8-10 HCP, then X = Take-out by both
2D/H Weak to Play
XX 5/4 Weak, then P/C
1H (P) 1S (X) Pass Min Balanced
XX Spades
1NT SS Hearts or Max H&A
2C Max Balanced
1H (P) 1S (1NT) Pass SS Hearts or Max H&A
X Penalty interest
2C Balanced Min
1H (P) 1S (2C) Pass SS Hearts or Max H&A
X Balanced
Over 1H – 1S Relay interference, Relay bids stay same with extra steps for penalties etc. No relay higher than interference of two bids more.
1H (P) P (X) P 3+ Hearts
XX 4S & 5D or 4S & 4/4 Minors
1S 4+ Spades Bal
1NT Minors – 2344 or 3244 or xx54 or 5+/5+
2C 5 Clubs Bal
2D Natural
1H (X) P (1S) 1NT Two Suiter
X Take-out
Bids Natural
1S (5-10 HCP Spades or Clubs is best suit Unbalanced but not 4441)
Responses
1S 1NT Inquiry – not necessarily GF, usually 12+HCP
2C Pass or Correct
2D/H Natural, NF, Raiseable
2S Natural, Invit
2NT Pass or Correct style for S&C
3Level Natural, Weak, NF
Rebids
1S 1NT 2C 6 Clubs Min or 5 Clubs & Another Min
2D SS Spades or Max Spades & Another
2H 5 Clubs & Another Max
2S 5 Spades & Another Min
2NT 3 Suiter 5 Spades
3C SS Clubs Max, then EHML
3D 3 Suiter 5 Clubs
3H 5/5 Majors, then RSA
3S 5/5 Spades & Diamonds. then RSA
3NT 5/5 Spades & Clubs, then RSA
1S (5-10 HCP Spades or Clubs is best suit Unbalanced but not 4441)
Interference:
1S (X) Pass 2+ Spades, Pass or Correct
Bids (Including 2C) are Natural, To play
XX 4H & 5m or 4H & Both Minors, (or Big), 2C = P/C
1NT Both Minors (5+/4+)
1S (X) P (P) P 5 Spades
XX 5+ Clubs, 4+ Hearts
1NT 5+ Clubs, 4+ Diamonds
2C 6+ Clubs
1S (1NT) X Penalty Interest – Then Hxx Mode (Ripping = Relay)
Bids Nat, NF
2NT P/C
1S (2C/D/H) X=T/O, then 2NT=Lebensohl
Bids=Nat
2NT=Good Int Jump
1S (P) 1NT (X) Relay down two ie:
Pass Min SS Clubs or C&A
XX SS Spades or Max S&A
2C Max C&A
1S (P) 1NT (2C) Relay down one ie:
Pass Min SS Clubs or C&A
X SS Spades or Max S&A
2D Max C&A
1S (P) 1NT (2D) Normal Relay ie:
Pass Min SS Clubs or C&A
X SS Spades or Max S&A
2H Max C&A
Over 1S – 1NT Relay, Go down steps, ie no penalty steps. Higher than two bids puts us out of relay.
1S (P) P X Pass 5+ Spades
XX 5 Clubs & 4 Hearts
1NT 5 Clubs & 4 Diamonds
2C 6+ Clubs
1NT OPENING (11-14 HCP Balanced (may be any 5332
Occas. Singleton or Off-shape)
Responses
1NT 2C Stayman or Relay
2D,H Transfers
2S Invitational in NT or Minor(s)
2NT 4 Hearts, Invitational
3suit Weak
3NT To Play
4m Transfer To Tied Major
4M To Play
4NT Quantitative
Rebids
1NT 2C 2D No Major
2H 4 or 5 Hearts
2S 4 or 5 Spades, Not 4 Hearts
1NT 2C
2D 2H Pass or Convert
2S GF Relay
2NT Invitational with 4 Spades
3C To Play with a 4 card Major
3D Bid A 3 Card Major
3M GF, Singleton, 4 of other major
3NT To Play
1NT 2C
2H 2NT Invitational with 4 spades
3m 5+m with 4 card M, to play
3H Invitational, scattered values
3S Splinter
3NT To play (does not show 4 spades)
4C/4D Splinter
1NT 2C
2S 3m 5+m with 4 card M, to play
3H 4+S, xxxx or (J)xxx in a side suit
3S Invitational, scattered values
3NT To play (does not show 4 hearts)
4C+ Splinter
1NT OPENING (11-14 HCP Balanced (may be any 5332
Occas. Singleton or Off-shape)
Super Accepts
1NT 2D/2H Accept = 2or3 of suit then new suit or 2NT = Nat Invit
Accept+1 = 4+ support, short suit trial, then R=HML
Accept+2 = 4+ support, xxx(x)in a suit, R=HML, R+1=LMH Accept+3 = 4+ support, game try with ruffing value
Accept+4 =(3)4+ support, 4333 (may hold AKx,AQx)
Accept+5 = 4+ support, minimum
1NT 2D/2H Accept or Accept+1 then new suit = Natural
1NT 2S 2NT Minimum
3C Maximum, poor clubs, now 3m, 3M as above
3D Maximum, good clubs, poor diamonds 3H/S Maximum, good minors, no stop in M 3NT Maximum, to play
Rangefinder
1NT 2S 2NT 3m 6+ suit, 2 of top 3 honours
3M 5+/4+ minors, short M
3NT 5/5 minors
1NT 2NT Pass Minimum, no 4 Hearts or 3433 3m Short suit trial in suit 3H/4H To Play, 4+ hearts
Relay
1NT 2C
2D 2S 2NT 5D then R=HML Doubleton, R+1=Controls
3C 5C then R=HML Doubleton, R+1=Controls
3D 2344, then R = Controls
3H 3244, then R=Controls
3S 3343, then R=Controls
3NT 3334, then R=Controls
1NT 2C
2H 2S 2NT 5H then R=HML Doubleton, R+1=Controls
3C 44M then R=HL Doubleton, R+1=Controls
3D 4D then R=HL Doubleton, R+1=Controls
3H 2434, then R = Controls
3S 3424, then R = Controls
3NT 3433, then R = Controls
1NT OPENING (11-14 HCP Balanced (may be any 5332
Occas. Singleton or Off-shape)
Relay (Cont)
1NT 2C
2S 2NT 3C 5S then R=HML Doubleton, R+1=Controls
3D 4D then R=HL Doubleton, R+1=Controls
3H 4234, then R = Controls
3S 4324, then R = Controls
3NT 4333, then R = Controls
1NT (P) 2C (X)
XX = Both Majors, then 2D = Relay, 2H=4423, 2S=4432 min controls etc
2D = 5D 2S = Relay – HML
2M = 4+suit, Normal Relay applies but no 4/4 Major option
Pass = 4D or 4/5C, 2S = Relay, with steps: 5D, 5C, 2344, 3244, 3343, 3334
1NT (P) 2C (2suit)
X = 5 (if D) or 4+ (if M)
2 Suit = 4+, normal developments
Pass = No convenient response (usually 4m) Still Relay – Responses
Modified accordingly for 2D/2H Intervention, but no relay after 2S
1NT (P) 2C (P)
2X (bid or x) X or XX = Penalties if at 2 level, Take-out if above the normal
Relay bid. 3 Suit = To play if take-out X or Relay Available,
Otherwise forcing
Interference
1NT (bid Nat 4+) X Take-out, with 2NT by opener = 2 Suits
1NT (bid Art) X Suit or Penalty Interest, Hxx Mode
1NT (2C Pott, Landy) X = Hxx Mode, Clubs invit, or GF Relay
1NT (P) 2D/H (X) Pass = 2 cards in transfer suit, then XX = T/O
XX Max, 3 Card Support
Other bids as per 1NT 2D/2H
1NT OPENING (11-14 HCP Balanced (may be any 5332
Occas. Singleton or Off-shape)
Interference (Cont)
1NT (bid) 2suit=5+ suit competitive, or if cue of known suits then take-out
X followed by 3 of a suit = 5 card suit with a stop
3 suit< theirs = 5+ suit, game forcing
3 suit> theirs = 5+ suit, game forcing, no stop
3 cue = 4 card major(s), no stop
3NT = No 4M, No stop
2NT = Lebensohl: Transfer to 3C. Then:
Pass or 3<Suit = to play
3>Suit=6+, Invitational
3cue = 4M with stop 3NT = no 4M with stop
Pass then X is 100% Penalties
X then X= Hxx.
If two anchor suits are available the bid suit asks
1NT (X) Pass Forcing, Happy or Two Suits Touching
XX Two Suits, Non-touching (Includes C&S) then 2 minor=P/C,
2 Major = Suit
2Level 5+ Card Suit
2NT Both Minors
3Level Weak
1NT (X) P P Suit 5 Card Suit
XX As Requested
1NT (P) P (X) XX=4 clubs, then 2C=Clubs or Diamonds & a M
2D/H = Natural 5+
2S = 4S & 5+ Clubs
Pass=2/3 C, then XX = Minor Single Suit
2C = Clubs and Another
2D = Diamonds and a Major
2H = Natural, 2S=4S and both m
1NT (P) P (X)
P (P) 2C After X, Pass = Clubs, XX=D&S, 2D=D&H
2C OPENING (11-14 HCP 5+ Clubs Unbalanced (Can be 4 if 1444 or 4144)
Responses
2C 2D Inquiry
2H/S Natural, 5+, Forcing
2NT Natural Invit
3C Law Raise
3D Natural, 6+, Forcing
3H/S Natural, 6+, Invit
3NT To Play
4C RKCB
4D Splinter
4H/S To Play
4NT Specific Ace Ask
Rebids
2C 2D 2H/S 4 Card, not Extreme Shape, then natural
2NT 6C, Max, Single Suited, then relay
3C 6C Min or 5+C&4D Min, then Stopper showing
3D 4 Card, 6/4 or similar, then stopper showing, 4C=Controls (0-6)
3H/S 4 Card, 6/4 or similar, then R=RSA, R+1=Controls 1st step=0-6
3NT Max, One Loser Suit, then 4C = Controls 1st step = 0-6
2C 2D
2NT 3C 3D 6 Clubs, Max, Even Shortage, then R
3H 6 Clubs, Max, High Shortage, then R
3S 6 Clubs, Max, Middle Shortage, then R
3NT 6 Clubs, Max, Low Shortage, then R
2C 2H 2S Nat, Forcing
2NT Nat, NF
3C Nat, NF
3D Nat, Forcing
3NT Max, One Loser Suit, then 4C = Controls
3H Nat, Min
4H Nat, Max
3S/4D Splinter
4C Six Solid Clubs, 4 trumps (can be poor)
Responders Continuations
· Rebidding Major is Suit Set Slam-Try
· 4C is controls, agreeing major (except 2C-2x-3NT when 4C agrees Clubs)
2C OPENING (11-14 HCP 5+ Clubs Unbalanced (Can be 4 if 1444 or 4144)
Interference:
2C (X) XX Values, Hxx Mode
2D Inquiry
2C (Bid) X Take-out
2NT Good / Bad
2C (P) 2D (X)
Pass Min Diamonds or Clubs, then X = Take-out
XX Diamonds Max
2H Hearts Min
2S Spades Min Can be 3 Suited
2NT Clubs Max, then EHML etc
3C Clubs Min
3D Max Looking for a stopper
3H Max Hearts
3S Max Spades
3NT Max 7C, 1 loser suit etc
2C (P) 2D (2H/2S) Relay: Pass = A step, X = that suit
(2NT) No Relay
2D OPENING (11-14 HCP 5+ Diamonds Unbalanced)
Responses
2D 2H 4+ Natural, Forcing
2S 4+ Natural, Forcing
2NT Natural, Invit
3C GF Inquiry (denies 4M)
3D Law Raise
3H/S 6 card, Invit
3NT To Play
2D 2H 2NT Nat, NF
3D Nat, NF
2S Nat, Forcing
3C Forcing – may be prepared, Normally 3 card support
3H Always 4 card support, Min
4H 4 Hearts, Max
3S/4C Splinter
3NT Max, One Loser Suit, then 4C = Controls 1st step = 0-6
4D Six Solid Diamonds, 4 trumps (can be poor)
Rebids
2D 3C 3D Good Six Diamonds SS or 5+ Diamonds & 4+ Clubs, then 3H
asks with 3S=Diamonds, 3NT=Diamonds & Clubs
3H/S Natural with poor other Major
3NT To Play (everything else)
Responders Continuations
· Rebidding Major is Suit Set Slam-Try
· New Suit shows 5 of Major, Forcing
· 4C is controls, agreeing major (except 2D-2x-3NT when 4C agrees Diamonds)
Interference:
2D (X) XX Relay – asks for 4 card major
2H Nat NF
2D (Bid) X Take-out
2NT Good / Bad
2D (P) 2H (Bid) X = Penalties
2H OPENING ((3)4-7 HCP 5+/5+ Odd Suits)
Responses
2H 2NT Inquiry
P/2S Pass / Correct
3new Nat, Non-Forcing
2H 2NT 3C Clubs & Hearts Min, then 3D=RSA, 3H=Sign off, 3S = F
3D Diamonds & Spades Min, then 3H=RSA, 3S = Sign Off
3H Hearts & Clubs Max, then 3S =RSA, 3NT = To play
3S Spades & Diamonds Max, then 3NT = To play, 4C=RSA
Interference
2H (X) XX Penalty Mode – All Doubles Blood
P/2S Pass / Correct
2NT P/C Minors
3new Own Suit or lead direct NF
2H (O-call) X Blood – All Doubles Penalties
2NT Inquiry
Next Suit Pass / Correct
3new Own Suit or lead direct NF
3Cue Forcing Inquiry
2S OPENING ((3)4-7 HCP 5+/5+ Colour Suits)
Responses
2S 2NT Inquiry
P/3C Pass / Correct
3new Nat, Non-Forcing
2S 2NT 3C Clubs & Spades Min, then 3D=RSA, 3H=F, 3S = Sign Off
3D Diamonds & Hearts Min, then 3H=Sign Off, 3S = RSA
3H Hearts & Diamonds Max, then 3S =RSA, 3NT = To play
3S Spades & Clubs Max, then 3NT = To play, 4C=RSA
Interference
2S (X) XX Penalty Mode – All Doubles Blood
P/3C Pass / Correct
3new Own Suit or lead direct NF
2S (O-call) X Blood – All Doubles Penalties
Next Suit Pass / Correct
3new Own Suit or lead direct NF
3Cue Forcing Inquiry
2NT OPENING ((3)4-7 HCP 5+/5+ Majors or (5)6-9(10) Minors)
Responses
2NT 3C/3D P/C
3H Forcing Inquiry
3S Nat, Non-Forcing
2NT 3H 3S Majors, then 3NT=To Play, 4C=RSA
3NT Minors, then 4C=RSA
Interference
2NT (X) XX Penalty Mode – All Doubles Blood
Ps/3C Pass / Correct
3new Own Suit or lead direct NF
2NT (O-call) X Blood
3C/3D Pass / Correct
3new Own Suit or lead direct NF
3Cue Forcing Inquiry
3 SUIT OPENING
Responses
3suit New = Nat, Forcing
Pass then new suit = non-forcing
X = Penalties
3NT OPENING
4C Pass/Correct
4D Shape ask – 4H/S = 0/1, 4NT=7222
4C/4D OPENING
Next Suit = Transfer back
4NT = Keycard
New Suit = Natural
2NT MODE (21-23 HCP Balanced may be any 5332
Occas. Singleton or Off-shape)
Responses
2NT 3C Major Suit Inquiry
3D/H Transfer
3S 5S&4H Forcing or D/H/S Slam Try
3NT To Play
4C Clubs Slam Try
4D 5+/5+ Majors, Game only, or Very Strong
4H 5+/5+ Minors, Game only, but Opener can cue 4S, or bid 4NT with
Nothing in Spades if Very Suitable
4S 5+/5+ Minors, Slam Try. Opener 4NT=Pick a suit
4NT Quantitative – If Max then Gerber Responses
Rebids
2NT 3C 3D 5 Card Major, then Relay
3H 4 Hearts, then Relay
3S 4 Spades, not 4H, then Relay
3NT No Major, then Relay
2NT 3D 3H No Super Accept, then New Suit = Natural 5+
3S 4+H Max Cuebid
3NT 5233
4C/D 4+H Max Cuebid
4H 4+H Not Max, or 3H Max
2NT 3H 3S No Super Accept, then New Suit = Natural 5+
3NT 2533
4C/D 4+S Max Cuebid
4S 4+S Not Max, or 3S Max
2NT 3S 3NT 23 Majors, then bid = Nat Slam Try
4C Fits a Major, then 4D=Bid It, 4H/S=Nat Slam Try,
4NT=Diamond Slam Try
2NT 3C
3D 3H Relay – Slam Interest if Opener has Spades (or Expectation)
3S Relay – Slam Interest if Opener has Hearts (or Expectation)
3NT Both Majors, at least 3/3
4C Starts CBM if Opener has Hearts, 4S=Spades
4D Starts CBM if Opener has Spades, 4H=Hearts
2NT MODE (21-23 HCP Balanced may be any 5332
Occas. Singleton or Off-shape)
Relay
2NT 3C
3D 3H
3S 5233 then 3NT=To Play, 4C=Controls, 4S=Sign Off, 4NT=RKCB S
3NT 5H, then 4C=HML Doubleton, 4D=Controls, 4NT=RKCB H
4C 5323 then 4D=Controls, 4S=Sign Off, 4NT=RKCB S
4D 5332 Min Controls, 4H=DCB, 4S=Sign Off, 4NT=RKCB S
4H 5332 Min Controls +1, 4S=Sign Off, 4NT=DCB
2NT 3C
3D 3S
3NT 5S, then 4C=HML Doubleton, 4D=Controls, 4NT=RKCB S
4C 2533 then 4D=Controls, 4H=Sign Off, 4NT=RKCB H
4D 3523 then 4H=Sign Off, 4S=Controls, 4NT=RKCB H
4H 3532 Min Controls, 4S=DCB, 4NT=RKCB H
4S 3532 Min Controls +1, 4NT=DCB
2NT 3C
3H 3S 4 Spades or Relay
3NT Not 4S, then 4C=Relay, 4D=Controls
4C 4423 then 4D=Controls, 4H/S=Sign Off, 4NT=RKCB S
4D 4432 Min Controls, 4H/S=Sign Off, 4NT=DCB
4H 4432 Min Controls +1, 4S=DCB, 4NT=RKCB S
2NT 3C
3H 3S
3NT 4C Relay
4D X44X, then 4H=Sign Off, 4S=Controls, 4NT=Sign Off, 5C=Shape Ask
4H 2434 then 4S=Controls, 4NT=Sign Off
4S 3424 then 4NT=Sign Off, 5C=Controls
4NT 3433 then 5C=Controls, 5D=Shape Ask
2NT 3C
3S 4C Relay
4D 4X4X, then 4H=Controls, 4S=Sign Off, 4NT=Sign Off, 5C=Shape Ask
4H 4234 then 4S=Sign Off, 4NT=Sign Off, 5C=Controls
4S 4324 then 4NT=Sign Off, 5C=Controls
4NT 4333, then 5C=Controls
2NT 3C
3NT 4C Relay
4D 5 Diamonds then 4H=Controls, 4S=Shape Ask, 4NT=Sign Off
4H 5 Clubs then 4S=Controls, 4NT=Sign Off, 5C=Shape Ask
4S XX44, then 4NT=Sign Off, 5C/D = Sign Off, 5H=Controls
4NT 3343 or 3334, then 5C=Controls, 5D=Shape Ask
2NT MODE (21-23 HCP Balanced may be any 5332
Occas. Singleton or Off-shape)
Relay (Cont)
Rules:
1) If R is at 4 level, Priority is controls, then HML, 4NT=Sign Off
2) If HCP>29, Flow into shape past 3NT
3) 4NT is to play after 4 level Relay
4) If 3NT=R, then extend out 44xx Shapes
Interference
2NT (3C) X Major Suit Inquiry, then Pass = Good Clubs, Others as Above
For 2NT 3C
2NT (3suit) X Take-out by both
2NT 3C (X) XX = 5C now 3D=Relay Bid = As above for 2NT 3C Pass = No 4+M or 5C, now X = Pens, 3D=R with
3H=5D, 3S=44m, 3NT=3343 or 3334
2NT 3C (Bid) X = Penalties
Pass = 5 Card Major (over 3S, Pass = 4+H)
Bid = As Above for 2NT 3C
In a competitive auction, 4 below trump suit by responder is always transfer back
SLAM BIDDING
Roman Keycard Blackwood
4NT is RKCB unless a waiting bid in CBM (any splinter starts CBM) or Quantitative if the NT Point range is not specified to a 1 point range.
4C/D is RKCB when bid in support of the minor as a jump or in a slam try sequence
Agreed suit rules: Suit Raised That suit
Opening Bid That suit
X Y Y
X Y X X
X Y NT Y
X Y Z Z
X Y Z 4th suit Y Y
Any 6+ suit That suit
Responses to 4NT: 5C 0 or 3
5D 1 or 4 with no Q Trumps, unless 23+
5H 2 No Q
5S 2 with Q
5NT 4 with Q or 5 no Q (23+)
6C 2 with Club Void, or 5 with Q (23+)
6D 2 with Diamond void
Over Interference:
4NT (X) P = 0 or 3
XX = Keen to Play
5C = 1 or 4, etc
4NT (5C) P = 0 or 3
X = Penalties
5D = 1 or 4, etc
4NT (5D) P = 0 or 3
X = 1 or 4
5H = 2 No Q etc
4NT (5H) P = 0 or 3
X = 1 or 4
5S = 2 Fit In
Then after 5C Response: 5D Asks for trump Q,
5H = no Q, Next step (not key Suit) = Specific king ask
5S= Q No kings (if Spades trumps), 5S= Q and KS (if Hearts or Clubs Trumps)
5NT= Q and missing king (or) 2 kings
Then after 5D Response: 5H (if not key suit) Asks for Q, 5S (if H key suit) Asks for Q
After 5H/5S Response, Next step (not key suit) asks for specific kings
5NT (in all cases) specific king ask (not trump K)
SLAM BIDDING (Continued)
Roman Keycard Blackwood (Continued)
In all King asks: Show specific outside kings:
Suit bid Specific king
6 trump suit No outside king
5NT 2 outside kings or king that can’t be shown
If 5S = Queen Ask, 5NT = 0 or king that cannot be shown, 6C asks, 6H = no
Q, 6D= King & Queen Trumps
Same step responses apply over 4m when RKCB
A void-showing-splinter initiates Exclusion RKCB – only 4 key cards
Cue Bidding
Cue bids begin after suit agreement, including splinters.
4nt is always a waiting bid in cue bidding and flow cues are used above the waiting bid. 3NT is a waiting bid only when a 5-3 major fit is established in an unbalanced hand, when there are 9 or more trumps or when in CBM
If a hand is known to be less than 10 HCP, then it shows 1st or 2nd round controls as Cue bids.
Grand Slam Force (5NT)
Step responses are 0, Q, A or K, A or K + Extra Length, 2 of 3, All 3
If steps unavailable they are compressed to:
Spades 0, Q, A or K, A or K + Extra Length
Hearts 0 or Q (6D Asks), A or K, A or K Extra Length
Diamonds 0 or Q, A or K
Trump Asks / Control Asks in Competition
A raise of the trump suit to the five level is usually a trump ask asking for good trumps. As RKCB is often available, it is looking for the J10 as well.
If the opposition have bid a suit, and our suit is lower than theirs, then 5 of our suit asks for 1st/2nd round control of their suit. A 5NT response shows 1st
If the opposition have bid a suit that is lower than ours, then cueing their suit ASKs for 1st or 2nd round control, not SHOW with 4NT = RKCB if available.
DEFENSIVE BIDDING
1 Level Double – Responses
Jump to 2 major = 4 card suit 9-11 HCP
Jump to 3 major = 5 card suit 8-10 HCP
Cue = Usually 2 suited, 1 Round Force. Followed by New suit = Forcing
1NT = (7)8-11 HCP
2NT = 12-13 HCP
3NT = 14-15 HCP
Jump Cue = Directional ask
1 Level Double – Rebids
1NT = 19-20 HCP
2NT = 21-22 HCP
Cue = Near GF, Responder rebids suit (5 card) or 2NT (weakest) when weak
New Suit = 17-21 HCP, too good to overcall
Jump Suit = Seriously Good, Strong Jump Overcall
2 Level Take-out Double
2NT = Lebensohl Style, shows 4333 or 2 suits 4/4+
Responsive Doubles
At 1 level X Shows 4/4 Majors after 1C (1D)
At 2 level, after (1m) X (2m) X = 4/4 M or Major Invit, After (1M) X (2M) X= 4+/4
Minors, 2NT= Lebensohl or Major Invite (H over 2S)
At 3 level, X = Take-out, at least one 4 card Major
At 4 level, X shows 4 cards in every unbid Major
Balancing
X=8+ HCP
1NT = 11-14 Bal (no comic) then stayman & transfers
2NT = 19-21 Bal
Good Intermediate Jumps
Michaels
DEFENSIVE BIDDING (Continued)
Doubling Style
1) Take-out up to and including 4H on the first round of bidding and in immediate bid and support situations by opponents (except at 3 level & higher by passed hand = 15-20 Bal, defensive)
2) Penalties at any level if opponents balance after we have found a fit and stopped. (except when balance suit is the one beneath ours, when double by responder only is game try)
3) At the 2/3 level after XX, A double has been passed for penalties, or the following auctions a) 1NT (X) P, b) (1NT) X (P/XX) then X is Hxx(x) sitting over the trumps and Take-out when sitting under. Pass sitting over is a trump stack or poor trumps.
4) Take-out at 1, 2, or 3 level, in all other situations. After Opposition bid and support, all doubles are take-out up to and including 3H unless an immediate jump up to 4H (overrides 2)
5) Shows 3 card support for responder’s Major by opener, but no extra strength (similarly XX over X)
6) If 3NT bid by opponents, X= Hearts (No suits bid), Dummy’s first bid suit (only opponents bidding) or NOT our suit
7) Double by passed hand (15-20 HCP) is penalties of all game bids. Bids are natural with a major being canape style.
8) Penalties if the same suit is rebid after an initial pass
9) Penalties in the sequence (1m) X (1M) X when 1NT= 4Hearts over 1S. After a two level response by opponents, X denies a 4 card Major.
10) Doubling an Opponents Cue of MY suit, At 2 Level, Shows extras, Competing Opposite a passed partner. At 3 level, says Do lead my suit. If partner has bid a suit, it says lead yours, not mine.
11) Doubling an Opponents Cue of Partners suit, Lead Directional if unsupported, or dont lead this suit if supported.
12) After a double of a multi 2C/2D or a weak 2H/2S, Standard Lebensohl applies except a) 3C/3D is the cue bid after multi, b) If X shows a 4 card Major (eg (2H) X 2NT) or 3cue show 3 card support.
DEFENSIVE BIDDING (Continued)
Lebensohl / Good/Bad 2NT
After a double of opponents’ 2D, 2H, 2S, then 2NT = 2 places to play or a long weak suit (but see below)
If opponents intervene 2D, 2H, 2S then 2NT by Responder = Strong support action or a weak transfer to a lower ranking suit. 2NT by opener is natural over a major suit response and a good hand over a minor response unless disturbed.
st priority by responder is Lebensohl, then 2 suits if limited
st priority by opener is good/bad, then 2 suits if limited
Non-Jump Overcall – Responses
New suit = 1 Round Force (unless passed hand, = Natural with Tolerance)
Cue = Game try, Opener rebids suit with Min, then new suit by cue bidder is 1RF
1NT = 9-11 HCP
3NT = To Play
2NT Over a Major = Same as over Opening Bid, Over Minor = Natural
New suit Jump = Same as over Opening Bid,
If in competition we have available 1) Jump Cue, 2) 2NT, 3) 3 Level Raise, then:
Jump Cue = Strong raise, 2NT = Middle raise, 3 Suit = Weak raise
Pre-balancing occurs in the auction (1x)-p-(2x) Bid = Competitive
X= Take-Out
2NT = Good Intermediate Jump
Jump Overcall – Weak
If next hand Passes, then over a major, same responses as per weak two openings, or over a minor, Law Raises, New suit = Stoppers, Cuebid = Forcing
Michaels Cue bids – Constructive (10/11) 12+
Over 1C/D 2C/D Majors 5+/5+
2NT Lowest Two Unbid Suits 5+/5+
3C/D Two Odd Suits
Over 1H/S 2H/S Other Major + Minor 5+/5+, Now 3C = P/C, 2NT asks for
Minor Invit, then 3C/D = Min, 3H/S = Tied Minor Max
2NT Minors 5+/5+
3H/S Directional ask, gambling style with minor
If second suit unknown, then 2NT or 1st cue asks for suit, if both suits known then 2NT or 1st cue = RSA (HS, ES, 21, 30, 02H, 02L, 10)
Over (1X) P (1/2Y) Low cue = 5/5 Other suits
Mid cue = 6/5 Long in Lowest suit
High cue = 6/5 Long in Highest suit
2NT bid included as a cue
DEFENCE TO 1NT
Immediate Position With Passed Partner
Pass Natural. Assumes Partner is 0-6(7)
X Penalties
2C Both Majors, Assumes Partner is 0-6(7)
2Bid Natural, Assumes Partner is 0-6(7)
2NT Big Two Suiter – GF
3Bid Preemptive, Can be anything opposite 0-6(7)
Any Position by Passed Hand
Pass 0-6(7)
X 15-20 HCP Penalty Suggestion
2C/D 15-17 HCP Natural Unbalanced – No 4 card major
2H/S 15-17 HCP 4 Card Major plus Longer Minor Unbal
2NT Big Two Suiter – Minors
3Bid Invitational Single Suiter
Immediate Position With Non-Passed Partner
(1NT) X Hearts & Another
P Natural or Balanced
2C Clubs & Spades, Unbalanced
2D Diamonds & Spades, Unbalanced
2H/S Natural, Usually 6 card suit, limited
2NT Good Intermediate Jump, Then Neg Inf
3Bid Preemptive
(1NT) X (P) 2C Asking for 2nd Suit, Non-forcing
2D At Least Invitational, Relay
2H 3+Hearts, Non-Forcing
2S Natural, Non-Forcing
2NT 4 Hearts Mini-Splinter, then HML, LMH
3C 4 Hearts GF, then as per 1C Opener
3D 4 Hearts Limit Raise, Balanced
3H Law Raise
3S+ Splinter
(1NT) 2C (P) 2D At Least Invitational, Relay
2H Natural, Non-Forcing
2S Preference, Non-Forcing
2NT 4 Spades, 7-9 No Shortage, then Long/help Suit Tries
3C 4 Spades, Mini-Splinter, then HML, LMH
3D 4 Spades, GF, then as per 1D Opener
3H 4 Spades, Limit Raise, Balancd
3S Law Raise
(1NT) 2D (P) 2H At Least Invitational, Relay
Rest, as per 2C
DEFENCE TO 1NT (Continued)
(1NT) X (P) 2C
(P) Pass Clubs & Hearts
2D Diamonds & Hearts
2H Hearts & Spades, Longer Hearts
2S Hearts & Spades, Equal Length or Longer Spades
(1NT) X (P) 2D
(P) 2H 5+ Hearts, Minimum, Now 2S = P/C 2nd Suit (2NT=Both Minors)
2NT= Inq for 2nd suit
2S 5+S, 4H Minimum
2NT 5+Minor, 4+H Minimum then 3C = P/C
3C/D 4+Minor, Max, then R, Steps 5H, 4H, 44(3C)
3H 5+H, 4S Maximum 3S 5+S, 4H Maximum
3NT 44 Majors, Maximum
(1NT) 2C (P) 2D
(P) 2H Min 4 Spades, 5+ Clubs
2S Min 5+ Spades, 4+ Clubs
2NT Min 4/4 Spades & Clubs
3C Max 4 Spades, 5+ Clubs, Then R = HEL
3D Max 5+ Spades, 4+ Clubs (0-1 Hearts)
3H Max 5+ Spades, 4+ Clubs (0-1 Diamonds)
3S Max 5224
3NT Max 4/4 Spades & Clubs
(1NT) 2D (P) 2H
(P) 2S Min 5+ Spades, 4+ Diamonds
2NT Min 4/4 Spades & Diamonds
3C Max 4 Spades, 5+ Diamonds, Then R = HEL
3D Min 4 Spades, 5+ Diamonds
3H Max 5+ Spades, 4+ Diamonds (0-1 Hearts)
3S Max 5+ Spades, 4+ Diamonds (0-2 Clubs)
3NT Max 4/4 Spades & Diamonds
DEFENCE TO 1NT (Continued)
Balancing Position by Non-Passed Hand
X 8+, Unbalanced, 10+ Balanced
2C Both Majors
2Suit 5-7 Balancing or no intention of defending
2NT Big 2 Suiter GF
3Suit Intermediate with no defence
(1NT) P P X
P Happy to defend
2C 4+/4+ in two suits, then if next opponent X, Pass = 3+ Clubs,
XX = 0-2 Clubs, Responder now bids Pass 4+ Clubs
2D/H = 4+ Suit, XX = Choose a suit
2Suit Natural
th Chair by Non-Passed Hand
(1NT) P (2C) X Lead Direct or Good Hand
Bid Natural
2NT Good Intermediate Jump
Jump Weak
(1NT) P (2D) X Diamonds or Good Balanced Hand
Pass then Double = Balancing, Take-out
Cue Good take-out or any GF
Bid Natural
2NT Good Intermediate Jump
Jump Weak
1NT OVERCALL
Balancing Position, 11-14 HCP
Stayman, Transfers, No Relay, 2S=Invitational, 2NT = Both Minors
Transfer to their suit = Transfer to other major intermediate strength
Other Positions: 15-18 HCP Bal, OR Comic
Comic Options are: (1C) All 4 suits including Clubs
(1X) Other 3 suits
2C = 8+ HCP, Non-forcing
2D/H = Transfers, Then New suit = Trial bid Forcing. Only super accepts are 2NT/3M
2S = Forcing Inquiry, Then 2NT= 2 Suits Comic, Suit = Comic, 3NT=15-18
(1X) 1NT (P) 2C
Pass Comic in Clubs
2New Comic in Suit
2Cue 15-18 HCP, 4 other Major, then 2NT/3M Invites with Short Suit Tries
2NT 15-16 HCP, No Major
3m Comic, Good suit
3M 17-18 HCP, 5M
3Cue 17-18 HCP, No Major
(1C) 1NT (P) 2C
2NT 15-16 HCP, Now 3C= Stayman
3C/D 17-18 4 of Tied Major
Rest as Above
(1D) 1NT (P) 2C
(P) 2D 2H 4H Invit, Now Pass = Min 4H, 2S = Min 4S, 3H = 4H
Max. 3S = Max 4S. New suit = Trial Bid
2S 4S Invit, Now Pass = Min 4S, 2NT = Min 4H, 3S = 4S
Max, New suit = Trial Bid
2NT Invit, No Major
3C/D 4 Card Tied Major GF
3H/S 5 Card Major GF
Rest as Above
Interference
(1X) 1NT (X) Pass = 0-7 HCP or nothing to say
XX = 5+ HCP, Support for Lowest two suits
Cue = 3+ Support for all Lower unbid suits and tolerance for
higher suits
2NT= 3+ Support for all unbid suits(44+ in two suits)
1nt bidder now Passes with 15-18 HCP or a suit (Comic) or Redoubles to show a comic with two suits with no clear preference. Partner bids the better of the two unbid suits or cues with equal length where possible
After X in 4th seat bids by 1NT Over-caller are as above.
SPECIFIC DEFENCES
Multi 2D
Immediate Position Suit = Good Overcall
2NT = (15)16-18(19) HCP, Balanced
X = 16+ Unbalanced, or 19+ balanced
After (2D) P (2H) Suit = Standard Overcall
2NT = 16-18 HCP, Balanced
3H = Hearts, Good Overcall
3S = Good Intermediate
X = 4 card Major or V. Good. Then X = T/O
After (2D) P (2H) P
(P or 2S) Suit = Balancing, moderate hand
2NT = 13-15 HCP, Balanced
X = Take-out, with 4 of other Major
Two Level – 5+ Suit Opened & Another
X = Take-out
2NT = (15)16-18(19) Balanced
Two Level – Submarine 5 Card & Another
X = Take-out
2NT = (15)16-18(19) Balanced
Overcall of their Suit = Michaels
Two Level – Submarine 4 Card Suit Openings
X = Take-out
2NT = (15)16-18(19) Balanced
Overcall of their Suit = Natural
Pass or Correct Bids by 2 Level Openers Partner
Eg (2H) Pass (4C) X = Values, Take-out of Openers Suit – Multi Style
(2H) Pass (4C) Pass
P/4D X = Penalty Pass of 2H
SPECIFIC DEFENCES
CRO Twos
One suit specified X = Suit Opened
(but not bid) 2Suit = Natural
2Cue = Take-out
No suit specified X = Take-out
2Suit = Normal Overcall
Above principle applies to correctable bids by responder.
Bids of 2NT and above are as for Multi 2D above in both seats
2NT Opener (Two Suits)
X = 15+ HCP, Penalty suggest. Hxx Mode in BOTH Seats
3Low / 3High = T/O Tied Suit Principle
2NT Overcall (Two Suits)
X = 10+ HCP, Penalty suggest or 3 card Support if Major
Rest = As Above
Weak 2 Opening
X = Take-out Then Lebensohl
New Suit = Natural
2NT (15)16-18(19) Bal, Then3D/H/S show the other Major with 3 Transfer =
Minimum, 3Suit= Suit Set 6+, 3other= Intermediate.
Weak 3 Opening
X = Take-out or Big Hand
X followed by Suit = Natural, Strong
X followed by 4NT is RKCB for Responders suit.
3NT = To Play
New suit = Natural
Cue = 5+/5+ in Any two suits
4NT = Normal Blackwood
Transfer Preempts
Double = (15)16+ Balanced-ish then Hxx Mode
Cue = Take-out, Pass then Double = Penalties
SPECIFIC DEFENCES
Precision and Polish Club
X = Clubs and Hearts, 1D = Diamonds & Hearts, 1H = Hearts & Spades,
1S = Spades & Clubs, 1NT = Diamonds and Spades, 2C = Minors,
2Suit = Weak Destructive, Pass then bid shows a good hand 14+
After (1C) P (1D) X and 1NT are reversed with 2D = Diamonds and Hearts
Precision (short) Diamond
(1D) 2D Natural
(1D) P (Bid) Subsequent Diamond bids = Natural
(1D) P (P) 1H
(P) 2D = Un-Assuming cue. Becomes a cuebid if only one available.
Submarine Opener
1 Minor X = 12-15 Balanced or 16+
1Cue = Distributional Take-out
1Suit = Std Overcall
1NT= 15-18 Bal, or Comic
2Cue = Michaels
1 Major X = That Suit or 16+
Rest as above
1NT 15-18 Bal Only
X = Penalties (8)9 HCP+
2 New suit = Non-forcing
2NT over 1C/D = 7-9 points, 4+minor support
3 New suit over 1C/D = Splinter
2NT and above over 1H/S a per normal but no Mini-Splinter over 1H opening)
Law Raises as per normal over interference
1NT 15-18 Bal or Comic
X = Penalties (8-11 Tricks, or 12+ Bal over Comic)
2 New suit = Forcing
Rest as above
Cue Showing Two Suits
X = 4+ support, 6-9 HCP or Values, Hxx Style
2NT = 4+ support, 10+ HCP or Lebensohl
3 Raise = 4+ support, 0-6 HCP
New suit = Natural, forcing
Lowest cue = Take-out X (if available)
Highest cue = Game Force
Pass then X = Penalties
DEFENSIVE METHODS
Leads vs NT
Attitude – Smaller it is, the more you like it (normally lead lowest from 5 to 2
honours), then contribute or reverse count. After contribution = standard
present count.
A/Q asks for reverse attitude, if dummy wins trick, reverse count
King asks for Unblock (incl 10s) or Reverse Count
Jack shows no higher honour, then Contribute or reverse attitude
10 Shows an interior sequence unless from shtge, then contribute or reverse attitude
9 Shows one higher card unless from shortage, then contribute or reverse attitude
In partners suit, count (3/5) if unsupported, but attitude if supported.
Leads vs Suits
1st/3rd/5th. After contribution = standard present count
A/Q asks for reverse attitude, if dummy wins trick, reverse count
King asks for reverse count
Jack promises 10, can be interior sequence, then reverse count
10 Denies Jack, Promises 9 unless from shortage, then reverse count
9 Shows shortage or one higher card (not 10)
Signal Priority vs Suits
a) Reverse count
b) Reverse attitude
c) Normal suit preference
Switches
Always attitude, unless doesnt matter
Discards
Reverse count with very high encouraging
If even choice between 2 suits, then suit dont want
Trump signals
High/low is standard with 3+
Other ordering may be suit preference, smith peter, ruff request, or standard false card