DBL
- PASS=penalty
- §¨©ª=To Play
- §¨©ª=5+cards,10+cP, Transfer, Game Force
- 2NT=0-7HcP,any distribution, Lebensohl delay
- §=Forced relay
- Pass = To Play
- ¨=5+cards,Trans -> Hearts
- ©=5+cards,Trans -> Spades
- ª=5+cd,Trans -> 3NT
- 3NT=To Play, stop OK
- §=5+cd,Trans -> Diamonds
- CUE=Stayman(No stop)
- 3NT=To play, Stop OK
- §=5+cards,Trans -> Hearts
- ¨=5+cards,Trans -> Spades
- ©ª=4+cards
- 3NT=No stopper
- Pass=Stop OK
- §¨©ª=5+cards
|
|
|
General principles
4-level=Game Force
Dbl=Defensive value
Rdbl=Good hand
2NT-3§-Cue=Stop OK
Direct Cue=No stop
Pass-Dbl=penalty
Pass-suit=compete
|
|
|
|