OPENING
BIDS
1st & 2nd Seat
Pass 0-4 HCP Any, or 5-6 HCP (not vul)
or 5-7 HCP Bal (vul), or 15-20(21) HCP
Bal or Minor(s) with no biddable 5 card Major
1C (10)11-20 HCP 5 Hearts or 4/4
Maj 3 suited, or Any Game Force
1D (10)11-20 HCP 5+ Spades, or
(21)22-23 HCP Bal (May be any 5332)
1H 5-10 HCP Hearts or Diamonds
Unbalanced, or 7-10 HCP (not vul) or 8-10
HCP (vul) Balanced or any 4441
1S 5-10 HCP Spades or Clubs
Unbalanced but not 4441
1NT 11-14 HCP Balanced (May be any 5332).
Occasionally singleton or off-shape
2C (10)11-14 HCP 5+ Clubs
Unbalanced (Can be 4 if 1444 or 4144)
2D (10)11-14 HCP 5+ Diamonds
Unbalanced
2H (3)4-7 HCP 5+/5+ S&D or
H&C (Odd)
2S (3)4-7 HCP 5+/5+ S&C or
H&D (Colour)
2NT (3)4-7 HCP 5+/5+ S&H or (5)6-9(10)
HCP D&C (Rank)
3C/3D Std Preempt - may be a six card suit
with good suit quality
3D/3H Std Preempt - may be a six card suit
with good suit quality
3NT 4 Level minor Preempt
4C Namyats - A good 4H opening
(8/9 PT)
4D Namyats - A good 4S opening (8/9
PT)
4H Preemptive
4S Preemptive
4NT Specific Ace ask
3rd / 4th Seat
P 0-4 HCP
1C 5-17 HCP Unbalanced (can be
8-10 HCP with a 6 card suit or a 5/5 with stuff
Outside suits)
1D 5-17 HCP Balanced (may have any
5332)
1H (3)4-7 HCP “Comic” Either 6+
card suit, or any 5+/5+ Unbalanced
1S 17+ HCP, Either a) Any GF
(9+PT), b) Strong Two Suiter
1NT (17)18-20 HCP Balanced (May be
any 5332). Occas. Singleton or off-shape
2C “Benji” 8 PT in any Suit or
21-23 Bal
2D (7)8-10 HCP Six card suit in either
major (non-forcing - esp nv)
2H 8-10 HCP 5+/5+ Odd (S&D or
H&C)
2S 8-10 HCP 5+/5+ Colour (S&C
or H&D)
2NT 8-10 HCP 5+/5+ Rank (S&H or
D&C)
3C/D 6-9 HCP, 7 card suit or 8-10 HCP
Good 6 card suit
3H/S 6-9 HCP, 7 card suit or 8-10 HCP
Good 6 card suit
3NT 4 Level minor Preempt
4C Namyats - A good 4H opening
(8/9 PT)
4D Namyats - A good 4S opening
(8/9 PT)
4H Preemptive - Good Suit
4S Preemptive - Good Suit
a)
Shape
b)
Controls
c) Parity
Cue Bidding (PCB) or Denial Cue Bidding (DCB)
EHML over Single
Suiters
HEL over Two Suiters
(5/4, 6+/4)
RSA over 5/5s (specified) - 12, 21, 03,
30
RSA over 5+/5+
(ie-unspecified) - HS, ES, 21, 30, 20H, 20L, then over ES, 11H, 11L
RSA over 6+/5+ (ie 6
card suit known) - 02, 11, 20, 01, 10
RSA over 6+/5+
(unspecified) - HS, ES, 20H, 20L, 10H, 10L then over ES, 11H, 11L
Three Suiters shown
specifically where fitted in
Only flow past 3NT
to complete shape when:
a)
Last Shape Relay and asked
b)
RSA
c)
7/4 - incl when 3NT = 3064
1st Ask
at 4 level is always controls unless RSA (unless over 2NT Mode)
Show higher ranking
suits before lower - except GF Mode
7411 shapes come
before 5422s unless at 3NT
74s flow controls to
two steps before the seven card major to allow sign off in the 7 bagger when
second suit is known.
·
Always flow into controls on last exact shape,
except stop at 3NT unless 74 two Suiter
·
When R = Shape, R+1 = PCB Controls, R+2 = DCB
Controls
·
At 3/4 level, When R = PCB Controls, R+1 = DCB
Controls
·
Over Fert relay, at two level, R+1 = non-forcing
Normal Relay
Controls (A3, K2, Q1):
0.6 x HCP, Truncated. 0-20
HCP, 0.6 Rounded for 21+ HCP hands
5-10 HCP=0-3, 7-10
HCP=0-4, 8-10 HCP=0-4, 11-15 HCP=0-6, 1NT = 0-6
15-17 HCP=0-9, 18-20 HCP = 0-10, 21-23 HCP=0-13, 24+HCP=0-14
Ace / King Controls
(A2, K1) = 0.25 X HCP, Std Rounding
a)
Longest suit first, all ties highest ranking
first. If 4 suited then show 1st three suits only, If Shape unknown,
then SHDC.
b)
Whenever you have a singleton, then sweep 1st
two longest suits - then singleton - then sweep 1st two suits only. Pass
on Singleton if even, stop if odd. With a void, then sweep 1st two
longest suits only.
c)
1st Ask: Stop = Even AKQ controls, Pass = Odd
Controls
2nd Ask: With
Odd controls Stop = 1 honour, Pass = 2 honours
With
Even controls, Stop = 0 or 4 Ctrls, Pass = 2 or 6 Ctrls
3rd Ask: Stop
= No Jack, Pass = Jack
a)
Last Relay Ask is 5NT
b) Jump to
4NT = RKCB in 1st DCB Suit
a) Longest suit
first, all ties highest ranking first. Next suit continues. Don’t show
Singletons. If two suits excluded (eg 7411) then Aces & Kings Separately
(stop shows don’t have)
b) 1st Pass: 3+ Cards, Stop = No A or K or AKQ
1st Pass: 2
Cards: Stop = No A or K or AK, AQ
2nd Pass: Stop
= No Q (or J if AKQ Shown and 5+ Suit)
3rd Pass Stop
= No J if Suit = 5+
c) Last Relay Ask is
5NT
d) Jump to 4NT = RKCB in 1st DCB Suit
Over
All Relays:
·
X & XX by Controller = Penalties, Next Step
(incl Pass) = Relay
·
Interference of more than two bids, puts us out
of relay. i.e.2S = R (3C) still in relay, (3D) Out of relay - Natural
Over Any Balanced Relay, 1NT & 2NT Relay:
·
Over double then XX by Responder = Penalty
Invite. Other Steps remain same but down one step. If show their suit,
then poor trumps
·
Over a next suit bid, then X by Responder =
Penalty Invite. Other steps remain as normal. If show their suit, then poor trumps
·
Over a two bid interference, then just all steps
- no penalty double by responder
Over Pass, 1C, 1D, 1S Relay:
·
All step responses
Over 1H Relay specifically:
·
1H (P) 1S (X) Pass
= Min Balanced, XX = Max, Rest as normal
·
1H (P) 1S (1NT) Pass
= Hearts Max, X = Pens, 2C = Bal Min
·
1H (P) 1S (2C) All
steps ie Pass = Hearts Max, Double = Bal etc
·
All other 1H situations as per Non-Balanced
relays or as per Balanced Relays (over 2C response)
PASS (0-4 HCP Any, or 5-7(6nv) Bal, or 15-20 HCP Bal
or Minor(s) with no
biddable 5 card Major)
Responses
P P 0-4 HCP
1C 5-17
HCP Unbalanced (can be 8-10 HCP with a 6 card suit or a 5/5 with stuff outside
suits)
1D 5-17 HCP
Balanced (may have any 5332)
1H (3)4-7 HCP
“Comic” Either 6+ card suit, or any 5+/5+ Unbalanced
1S 17+ HCP,
Either a) Any GF (9+PT), b) Strong Two Suiter
1NT (17)18-20
HCP Balanced (May be any 5332), then 2C=Stayman or
Relay, 2D/H=Trans, 2S=RF, 2NT=Invit 4H etc
2C “Benji” 8
PT in any Suit or 21-23 Bal
2D 7-10 HCP
Six card suit in either major (NF)
2H 8-10 HCP
5+/5+ Odd (C&H or S&D)
2S 8-10 HCP
5+/5+ Colour (C&S or D&H)
2NT 8-10 HCP
5+/5+ Rank (C&D or H&S)
3C/D 6-9 HCP, 7
card suit or 8-10 HCP Good 6 card suit
3H/S 6-9 HCP, 7
card suit or 8-10 HCP Good 6 card suit
3NT 4 Level
minor Preempt
4C Namyats -
A good 4H opening (8/9 PT)
4D Namyats -
A good 4S opening (8/9 PT)
4H Preemptive
- Good Suit
4S Preemptive
- Good Suit
Rebids
P 1C P 0-4 HCP
1D 15-17
HCP Unbal, or 18-20 HCP Bal
1H 5-(6v)7 HCP Bal, then 1S=Nat
NF, 1NT=To Play (denies 4S),
2C=NF Stayman, 2D=Nat NF, 2H/S = Strong Invit,
2NT=Nat Invit
1S 18-20 HCP, Single Suited Minor
or 3 Suiter
1NT 15-17 HCP Balanced (May be any
5332), then 2C = Stayman
or Relay, 2D/H = Transfers, 2NT=Invit 4H etc
2C 18-20
HCP Diamonds & a Major
2D 18-20 HCP Clubs & A Major
2H 18-20 HCP Diamonds & Clubs
2S 18-20 HCP 5+/5+ Minors
2NT 18-20 HCP Clubs & Diamonds,
High Shortage
3C 18-20 HCP Clubs & Diamonds,
Even Shortage
3D 18-20 HCP 3145
3H 18-20 HCP 2146
3S 18-20 HCP 3046
3NT 18-20 HCP 2047
P 1C
1D 1H Relay, as per 1S+ 15-17 HCP
(1NT=18-20 HCP, 2C=GF Relay)
1S 5-6 HCP Natural 5+/4 another
(1NT=To play)
1NT 5-6 HCP 4 Spades, 5+ another
(2C=P/C)
2C 5-6 HCP Natural 5+/4 D or H
2D 5-6 HCP Natural 5+/4 C or H
2H 5-6 HCP Natural 5+/4 Minor
PASS (0-4 HCP Any, or 5-7(6nv) Bal, or 15-20 HCP Bal
or Minor(s) with
no biddable 5 card Major)
Rebids (Cont)
P 1D P 0-4 HCP
1H 15-20 HCP, Inquiry
1S 5-(6nv)7 HCP Bal, then 1NT=To
Play, 2C=NF Stayman,
2D/H/S=Nat, 2NT=Nat Invit
1NT 15-16 HCP, Bal, Non-good, then
2C=Stayman or Relay,
2D/H=Trans, 2S=RF, 2NT=Invit 4H
2C 15-16
HCP, Clubs Single Suited then 2D=GF Relay
2D 15-16 HCP, Diamonds Single
Suited then 2H = GF Relay
2H
15-16 HCP, 5/5 specific
both minors, then 2S = RSA
2S 15-16 HCP, 6D/5C minors, then
2NT = RSA
2NT 15-16 HCP, 5D/6C minors, then 3C
= RSA
3C 15-16 HCP, 6+/6+ minors, then
3D = RSA
P 1D
1H 1S 5-7 HCP, Bal, then 1NT=To
Play, 2C=Stayman or Relay, 2D=Nat,
2H/S
= Nat 4 Card Bal, 2NT=Invit
1NT 14-16(17) HCP Bal, then 2C=GF
Relay
2C 8-10 HCP Bal, with a 4+ card
Major, then 2H=4+ Spades, etc
2D 8-10 HCP Bal, no Major, then
2S=5 Diamonds etc
2H 11-13 HCP Bal, 4+ Spades
2S 11-13 HCP Bal, 4+ Hearts, Not
Spades
2NT 11-13 HCP Bal, 5 Diamonds
3C 11-13 HCP Bal, 5 Clubs
3D 11-13 HCP 2344
3H 11-13 HCP 3244
3S 11-13 HCP 3343
3NT 11-13 HCP 3334
Next Step over 8+ HCP specific is always relay.
P 1H Pass 0-(6nv)7 HCP, Pass or Correct
1S 15-20 Inquiry
1NT 15-16 HCP Bal non-good, then
2C/2D/2H/2S = Transfer
2C 0-(6nv)7
HCP, Pass or Correct
2D 0-(6nv)7 HCP, Pass or Correct
2H
0-(6nv)7 HCP, Pass or
Correct
2S 0-(6nv)7 HCP, Pass or Correct
PASS (0-4 HCP Any, or 5-7(6nv) Bal, or 15-20 HCP Bal
or Minor(s) with no
biddable 5 card Major)
Continuations
P 1H
1S 1NT 5+/5+ any
2Suit Weak Two, then next suit asks as
per normal wk 2, then RSA
3Suit Weak Three, then Relay (E (7222),
H, M, 7231, 7330, 7321)
P 1H
1S 1NT
2C 2D 5+/5+ Odd, then 2S=S&D,
2NT=H&C High Shortage, 3C=H&C Even
Shortage, 3D=2515, 3H=3505, 3S=2605, 3NT=2506
2H 5+/5+ Colour, then 2NT=S&C,
3C=H&D high shortage etc
2S 5+/5+ S&H, then 2NT=RSA
etc
2NT 5+/5+ D&C, then 3C=RSA etc
R+1 = 321 Controls, DCB not PCB
P 1S 1NT 0-(6nv)7 HCP, Nothing To Say
2C-2S 5-(6nv)7 HCP, HMML 5332, (HCP in
suit), then Relay
2NT+ 15-20 HCP (Bound to Come up!)
P 1S
1NT 2C 17+ HCP, 5+ Hearts &
4+Another or 24+ Balanced, Forcing
2D 17+ HCP, 5+ Spades & 4+
Another, Forcing
2H 17+ HCP, 4 Hearts & 5+ Card
Minor, Forcing
2S 17+ HCP, 4 Spades & 5+
Card Minor, Forcing
2NT 17-23 HCP, Both Minors
3C/D GF, Single Suited, Nat
3H/S GF, Single Suited, Nat
3NT GF, Both Minors
4C GF, 5H&5S (11 PT), then
RSA, Suit = to play
4D GF, 5H&5D (11 PT), then
RSA, Suit = to play
4H GF, 5H&5C (11 PT), then
RSA, Suit = to play
P 1S
1NT 2C
2D 2H 17-23 HCP, Hearts &
Another. Then 2S=R HML for suits, 2NT=Wk
Transfer to 2nd Suit, 3H=Slam Try,
3C/D = Nat
2S GF 5H & 4S, then Relay
2NT 24+ HCP Balanced, then as per 2NT
Opening
3C GF Hearts & Diamonds, then
Relay
3D GF Hearts & Clubs, then
Relay
3H GF 6/4 Hearts & Spades,
then RSA
3S GF 6/4 Hearts & Diamonds,
Then RSA
3NT GF 6/4 Hearts & Clubs, Then
RSA
4C GF 6/5 Hearts & Spades (10
PT), then RSA, Suit = to play
4D GF 5/5 Hearts & Diamonds
(10 PT), then RSA, Suit = to play
4H GF 5/5 Hearts & Clubs (10
PT), then RSA, Suit = to play
PASS (0-4 HCP Any, or 5-7(6nv) Bal, or 15-20 HCP Bal
or Minor(s) With
no biddable 5 card Major)
Continuations
P 1S
1NT 2D
2H 2S 17-23 HCP, Spades &
Another. Then 2NT=R HML for Suit, 3S=Slam
Try, 3C=P/C, 3D/H = Nat
2NT GF 5 Spades & 4 Hearts, then
Relay
3C GF 5 Spades & 4 Diamonds,
then Relay
3D GF 5 Spades & 4 Clubs, then
Relay
3H GF 6/4 Spades & Hearts,
then RSA
3S GF 6/4 Spades & Diamonds,
Then RSA
3NT GF 6/4 Spades & Clubs, Then
RSA
4C GF 5/5 Spades & Hearts (10
PT)
4D GF 5/5 Spades & Diamonds
(10 PT)
4H GF 5/5 Spades & Clubs (10
PT)
P 1S
1NT 2H/S 3C Pass
or Correct
2S/2NT Values
P 1NT Stayman or Relay, Transfers
P 2C 2D Inquiry 0-6(7) or 15+
2H-3C 5-6(7) HCP,
HMML 5332, (A or K in suit), then Relay
P 2C
2D Suit 8 Playing Tricks, then natural
2NT 21-23 HCP Bal, then 2NT relay
P 2D P/2H/S Pass or Correct (Free to pass non-vul with 0-6(7) HCP)
2NT Inquiry, then 3C=Max Hearts,
3D=Max Spades,
3H=Min Hearts, 3S=Min Spades, 3NT=AKQxxx, then R
=
EHML, R+1 (excluding 3NT, Sign off) = Controls
P 2H 2S/3C Pass or correct
2NT Inquiry / RSA, 3C=S&D,
3D=C&H HS, 3H=C&H ES,
3S=2515, 3NT=2605 etc
P 2S P/3C Preference
2NT Inquiry / RSA as per above,
3C=S&C, 3D=H&D High
Shortage etc
P 2NT 3C/D Preference
3H Inquiry / RSA as per 2NT
Opening
Rules: 1) When showing
your suits, always bid HMML
2) Don’t go
past 3NT unless specified suits and asked.
PASS (0-4 HCP Any, or 5-7(6nv) Bal, or 15-20 HCP Bal
or Minor(s) With
no biddable 5 card Major)
“Comic” Rule over interference:
a) We pass and they open, then 1NT is comic
b) We pass and we open 1C and they X or bid 1D then 1H is comic
c) We pass and we open 1D and they X or bid 1H then 1S is comic
Over Interference (1st & 2nd hand Pass):
Pass (1C) Pass = 0-5(6) HCP Unbal, 0-13 HCP Bal
X
= 13+ HCP Unbal, 14+ HCP Bal, then 1D/1H/1S = Nat
0-6(7) HCP, 1NT=4-6 or 5-7 HCP Bal, 2Cue=15-20 HCP,
Jump = Weak, 6 card suit etc
1D/H/S
= (6)7-12 HCP, Nat then 1NT=15-17, Cuebid = 15-20
HCP, Raise = Weak, New Suit = 15-20 HCP Forcing
1NT = 6-11 HCP “Comic”(two suiter) then P/2C=NF
Inq, (can
Have clubs), 2D=Forcing Inquiry
2 Level = Weak Jumps
2 Cue = Strong 2 Suiter
Pass (1C) 1NT (X) Bids
by Opener (Passer) are natural, XX is 3+/3+ D&H
Bids
by Responder (1NT) are 5+ Lower & 4+ Higher,
2C= Any 5/5 then P/C, XX is 5+ Higher, 4+
Lower.
Pass (1D) Pass = 0-5(6) HCP Unbal, 0-13 HCP Bal
X
= 13+ HCP Unbal, 14+ HCP Bal, then 1H/1S/2C = Nat
0-6(7) HCP, 1NT=4-6 or 5-7 HCP Bal, 2Cue=15-20 HCP,
Jump = Weak, 6 card suit etc
1H/S/2C
= (6)7-12 HCP, Nat then 1NT=15-17, Cuebid = 15-20
HCP, Raise = Weak, New Suit = 15-20 HCP Forcing
1NT = 6-11 HCP “Comic”(two suiter) then P/2C=NF
Inq,
(Can’t have diamonds), 2D=Forcing Inquiry
2 Level = Weak Jumps
2 Cue = Strong 2 Suiter
Pass (1D) 1NT (X) Bids
by Opener (Passer) are natural, XX is 3+/3+ C&H
Bids
by Responder (1NT) are 5+ Lower & 4+ Higher,
2D=5/5 Majors then P/C, XX is 5+ Higher, 4+
Lower.
Pass (1H/S) X = (14)15+ HCP
then 1NT=4-6, 5-7 HCP Bal, 2Cue=15-20,
Suit = 0-6(7) HCP, Nat
Suits
= (7)8-13 HCP Natural
1NT
= “Comic” - One or Two Suiter then 2C = NF Inq,
2D = Forcing Inq
PASS (0-4 HCP Any, or 5-7(6nv) Bal, or 15-20 HCP Bal
or Minor(s) With
no biddable 5 card Major)
Over Interference (1st hand Pass Only):
Pass (Preempt) X = Take-out (15+ish), 2NT=Nat (15-18) by
both hands
2level
Pass (Preempt) 2nd assumes Pass = 5HCP ie X =
Take-out (15+ish), 3NT=Nat
3level 4th
X=15-20 Bal (defensive), Major = Canape, Minor = Nat
Over Interference (2nd hand Pass Only):
(Pass) Pass (Preempt) Pass = 0-4 HCP or 5-9 HCP no biddable suit, then over
2C-2S
Nat Reopening X,
next non-major = 0-4 HCP, bid
shows some values. A Major by both hands
likely to be only 4 card suit.
X = Take-out 8-16 HCP with 4 card major or any 17+,
then next bid=0-6(7), all other bids = 15+ F
Bids
= (5)6-9 HCP 5+ Biddable Suit, then Pass =
0-6(7), New Suit=15-17, Cue=Stopper ask or GF
2NT=15-16 HCP, 3NT=To Play
3NT
= 10-13 HCP Bal, No 4 card Major
3Cue
= 10-13 HCP, 4 card major
2NT
= 14-16 HCP Bal (no 4 card maj), or 10-16 HCP
Suit, then 3C=0-6(7) P/C, 3D=15-20 Inq with
3Cue=14-16Bal, 3NT=10-16 Minor, Major =
10-16 Nat
(Pass) Pass (Preempt) X
= Take-out (15+ish), 3NT=Nat
3level Reopening:
X=15-20 Bal (defensive), Major = Canape,
Minor = Nat, 3NT=Nat
Over Interference (Our 3rd hand opener):
Pass (Pass) 1C (X) Pass 0-6(7)
HCP (Club Pref)
1D 0-6(7) HCP (Diamond Pref)
XX 15-17 HCP unbal or 18-20 HCP
Bal, then Relay
Mode)
1H 0-4 HCP, “comic”- One or Two
Suiter
1S 18-20 HCP, Single Suiter minor
or 3 Suiter, etc
1NT 15-17 HCP Bal, then Stayman,
transfers etc
2C 18-20
HCP, Diamonds & a Major etc
PASS (0-4 HCP Any, or 5-7(6nv) Bal, or 15-20 HCP Bal
or Minor(s) With
no biddable 5 card Major)
Over Interference (Our 3rd hand opener):
Pass (Pass) 1D (X) Pass 0-6(7) HCP, (Diamond Pref)
1H 0-6(7)
HCP, (Heart Pref)
XX 15-20 HCP
Inquiry, then Relay Mode 1S 0-4 HCP,
“Comic” - One or Two Suiter,
Then 1NT=Inq, 2D=Both Majors
1NT 15-16 HCP,
Non-Good, then Stayman,
Transfers etc
2C 15-16
HCP, Clubs SS then relay
Etc
Pass (Pass) 1H (X) Pass 0-6(7) HCP, Pass or Correct
1S/2C/etc 0-6(7) HCP, Pass or Correct
XX 15-20 HCP,
then Pass = Hearts, Hxx
Mode, 1S=Spades & Minor, 1NT=Both
Minors, 2 Level=SS, 2H = Hearts Vomit
1NT 15-16 HCP,
Non-Good, then 2C-2S =
Transfers
Pass (Pass) 1S (X) Pass = 0-3 HCP
XX =
4-7 HCP 5 Spades, or big
1NT
= 4-7 HCP (not 5332)
2C-2H
= 5-7 HCP (5332 MML - can’t have spades)
P (P) 1C (1D) X 15-17 HCP Unbal or 18-20 HCP
Bal
1H “Comic”
0-4 HCP, One or Two Suiter
1S 18-20
HCP Single Suited minor etc
P (P) 1C (1H) X 15-17 HCP Unbal or 18-20 HCP
Bal
1S 18-20
HCP Single Suited Minor etc
P (P) 1C (1S) X 15-20 Take-out
All
bids Natural 15-20
P (P) 1D (1H) X Relay, 15-20 HCP Unbal or
18-20 HCP Bal, with 1S=5-7 HCP,
1NT=14-16(17) HCP etc
1S “Comic” 0-4 HCP, One or Two
Suiter
1NT 15-17 HCP Bal, then 2C=GF Relay
2C 15-16
HCP, Clubs SS then relay
Etc
P (P) 1D (1S) X 15-20 HCP, then: Hxx Mode, No
Relay
1NT 15-17 HCP Bal, then 2C=GF Relay,
etc
2C 15-16
HCP, Clubs SS then relay etc
1C OPENING (11-20 HCP 5H or 4/4 Maj 3 suited, or Any
GF)
1C 1D 0-7
HCP, Any, Transfer to 1H, or 8-11 HCP 6 Diamonds
1H Relay, Invit +
1S 8-12 HCP, 4+ Spades, Invit
1NT 8-11 HCP, Bal or Semi-bal, denies
4+ S, 3+ H, or 6+ Minor
2C 8-11 HCP, 6 Clubs, NF
2D Puppet to 2H, Major suit Raise
2H (6)7-10(11) HCP 3(4) Hearts
2S 3-7 HCP, 6 Spades
2NT 9-11 HCP, 6 Good Spades, Invit
3C 4-7 HCP, (6)7 Clubs
3D 4-7 HCP, (6)7 Diamonds
3H Weak 4H
3S 4-7 HCP, 7 Spades
3NT 13-15 HCP
3433
1C 1D 1H 5+ Hearts, To play
1S 4H and 4S, 3 Suited
1NT (17)18-20 HCP with Hearts 5332,
then 2C=Nat Weak,
2D=8-11 HCP, Diamonds
2C/D 5H/4+m,
Raise freely
2H 8.5
/ 9 Playing Tricks in Hearts or Strong 5/4 Hearts & Another
2S Spades
& Another GF
2NT 24+
HCP Balanced, then Puppet Stayman
3C/D GF,
then Nat - 4 card Maj
3H/S GF,
Single Suiter
3NT Gambling
Style, Minor or to play
4C GF
6H & 5S
4D GF
5H & 5D
4H GF
5H & 5C
1C 1H 1S Any Max or Any Game Force
1NT Single Suiter or 5+ Hearts
& 4 Spades, Min
2C 5+ Hearts & 4 Diamonds, Min
2D 5+ Hearts & 4 Clubs, Min
2H Three Suiter, Min
2S 8
/ 9 Playing Tricks in Hearts or 17-23 5/5 Hearts & Another
2NT Bal 15-20 HCP, any 5332
3C 6H & 5S, Min
3D 5H & 5D, Min
3H 5H & 5C, Min
3S 6+/5+ Hearts & Diamonds.
Min
3NT 6+/5+ Hearts & Clubs, Min
1C 1H
1S 1NT 2C Max, Single Suiter or 5+Hearts & 4 Spades
2D Max, 5+ Hearts & 4 Diamonds
2H Max, 5+ Hearts & 4 Clubs
2S Max, Three Suiter
2NT 24+ HCP Balanced
3Level GF, Natural
1C OPENING (11-20 HCP 5H or 4/4 Maj 3 suited, or Any
GF)
Rebids (cont)
1C 1S 1NT 15-17 HCP Bal 5332
2C Nat Inquiry (3+) or Artificial
GF Inquiry (then Relay with
Unknown suits - ie Show PCB in Rank Order -
Spades, Hearts,
Diamonds - assume Clubs)
2D Nat Inquiry (3+), Forcing, then
relay as above
2H 6H, NF
2S Raise, Min, can be 3 card.
2NT 18-20 HCP Bal 5332
3C/D 5/5, Invit
3H 6H, Invit
3S Raise, Invit
3NT Gambling Style or To play
4C/D Splinter
4H/S To Play
4NT RKCB, Spades
5C/D Exclusion RKCB
1C 1NT 2C Relay (2H, 2NT=Signoff)
2D/H Natural NF
2S 3 Suiter, 4405, Min
2NT 15-16 HCP Bal 5332
3C/D 5/5,
Invit
3H 6H, Invit
3S 5 Spades & 6 Hearts, Invit
3NT To Play
4C/D GF
That Suit - RKCB in suit
4H To Play (Min)
4NT Normal Blackwood
1C 2C 2D Relay
2H Hearts, Minimum
2S 5H&4S, Forcing
2NT 15-16 HCP Bal 5332
3C 5H&(3)4C Invit
3D 5/5 Invit
3H 6H, Invit
3NT To Play, Gambling
3S/4D Splinter
4C RKCB Clubs
4S/5D Exclusion RKCB
4H To Play
1C 2D 2H Accepting Puppet (Confirms Hearts)
2S GF 5+Spades & 4 Another
2NT 24+, Bal
3C/D Nat, GF, then Nat
3H Dogs Breakfast
3S GF Spades SS
3NT To Play, Gambling
4C 5/5 Spades & Diamonds GF
4D 5/5 Spades & Clubs GF
4H To Play
1C OPENING (11-20 HCP 5H or 4/4 Maj 3 suited, or Any
GF)
Rebids (cont)
1C 2D 2H 2S 7-8(9)
HCP, No shortage
2NT Splinter, 6-9HCP 8 loser or Slam
try splinter
3C GF spade Raise, Asks
3D 9-10 HCP, Limit Raise
3H 7-9 HCP, 3433
1C 2D
2H 2S 2NT Short Suit Try - Any Suit, then R=HML, R+1=LMH
3C xxx(x) in Minor
3D xxx(x) in Spades
3H Minimum (but not Dogs
Breakfast)
3S Splinter
3NT 18-20 HCP Bal
4C/D Splinter
1C 2D
2H 2NT 3C Asks HML, HML
3D Asks LMH, LMH
3H Minimum (but not Dogs
Breakfast)
3S 6H
/ 5S, Slam Try
3NT 18-20 HCP Bal
4C 5/5 H&D
4D 5/5
H&C
4H Natural
1C 2D
2H 3C 3D Any Shortage (then after R - Min, HML Max, then CBM)
3H No Shortage, 15+ HCP
3S 6H / 5S
3NT 12-14 HCP (any 5422)
4C 5/5 H&D
4D 5/5 H&C
4H Min, but not Dogs Breakfast
1C 2D
2H 3D 3H Opener bids game unless poor
3S
etc CBM
1C OPENING (11-20 HCP 5H or 4/4 Maj 3 suited, or Any
GF)
Rebids (cont)
1C 1D
2H 2S 2NT 5+ Hearts & 4 Spades, Forcing
3C Hearts
& Clubs 5+/4 NF
3D Hearts & Diamonds 5+/4 NF
3H 8.5/9 PT Hearts
3S 6/5 H&S GF, then Suit =
Sign-off, 4NT=RKCB, Cue = 1st/2nd
3NT 5/5 H&D GF, then Suit =
Sign-off, 4NT=RKCB, Cue = 1st/2nd
4C 5/5 H&C GF, then Suit =
Sign-off, 4NT=RKCB, Cue = 1st/2nd
4D 6/5 H&D GF, then Suit =
Sign-off, 4NT=RKCB, Cue = 1st/2nd
4H 6/5 H&C GF, then Suit =
Sign-off, 4NT=RKCB, Cue = 1st/2nd
1C 1D
2S 2NT 3C Spades & Hearts 5+/4 GF
3D Spades & Diamonds 5+/4 GF
3H Spades & Clubs 5+/4 GF
3S 5/5 S&H GF
3NT 5/5 S&D GF
4C 5/5 S&C GF
4D 6/5 S&H GF
4H 6/5 S&D GF
4S 6/5 S&C GF
1C 2H 2S Any Game Try - Then 2NT=Spade Feature, 3C=Clubs etc
2NT 24+ Bal
3C GF Clubs then Nat
3D GF Diamonds then Nat
3H Law Raise
3S GF Spades SS
3NT 18-20 HCP Bal
4C GF 5/5 Spades & Diamonds
4D GF
5/5 Spades & Clubs
4H To Play
1C 2S 2NT Inquiry - then Min Shortage etc (can be GF)
3C Control Ask (Any GF)
3D GF Diamonds
3H To Play
3S Law Raise
3NT To Play
4C GF
6/5 Hearts & Diamonds
4D GF
65 Hearts & Clubs
4H/S To Play
1C OPENING (11-20 HCP 5H or 4/4 Maj 3 suited, or Any GF)
1C 2NT 3C Inquiry
- Then EHML, can be GF
3D Control Ask - (any GF)
3H Sign-off
3S Sign-off
3NT To Play
4C/D Splinters, agreeing Spades
4H/S To Play
1C (X) P 0-4
HCP, or 5-7 not 3H
XX 5-7 HCP, 3H
1D 8-11 HCP, Nat, can be
unbalanced
1H Relay
1NT 8-11 HCP Bal
2D Nat NF, Major Suit Responses
revert to normal
1C (1D) P Nothing
to Say 0-7 HCP
X Negative - 4 Spades
1H Relay
1S (7)8-11 5+ Spades
1NT 7-10 HCP
2D Nat NF, Major Suit Responses
revert to normal
1C (1H) (X) Relay
Art 1S Natural, NF
1NT 7-10
HCP
2D Nat NF, Major Suit Responses
revert to normal
1C (3level+) P P New Suit = GF
X
= T/O, Hearts
Higher
interference = No relay, Natural bidding, Take-out doubles up to 4H
1D OPENING (11-20 HCP 5+Spades
or 21-23 HCP BAL)
1D 1H 0-7 HCP, Any, Transfer to 1S or
8-11 HCP 5+ Hearts
1S Relay, Invit +
1NT 8-11 HCP Bal or semi-bal, denies 5+ H, 3+ S, 6+ Minor
2C 8-11 HCP, 6 Clubs, NF
2D 8-11 HCP, 6 Diamonds, NF
2H Puppet to 2S, Major Suit Raise
2S (6)7-10(11)
HCP, 3(4) Spades
2NT 9-11 HCP, 6 Hearts, Invit
3C 4-7 HCP, (6)7 Clubs
3D 4-7 HCP, (6)7 Diamonds
3H 4-7 HCP, 7 Hearts
3S Weak, 4S (enough to make 3NT opp 21-23 HCP)
3NT 13-15 4333
4level Splinters
4S To Play
1D 1H 1S 5+
Spades, Min
1NT 17-20 HCP, 5332 then 2C/D = Nat,
Weak, 2H = 8-11 HCP 5H,
3H=7-9 HCP 6H
2C/D 5S/4m,
11-16 HCP
2H 5S/4H,
11-16 HCP
2S Spades,
Single Suiter, 8.5 / 9 Playing Tricks
2NT 21-23
HCP, Bal
3C/D 5S/5m,
Invit
3H 5S/5H,
Invit
3S 6/5 Spades & Diamonds
3NT 6/5 Spades & Clubs
1D 1H
1S 2H 8-11 HCP, 5+ Hearts
1D 1S 1NT Any
Max or 21-23 HCP, Bal
2C Single
Suiter, or 5+ Spades & 4 Hearts, Min
2D 5+ Spades & 4 Diamonds or 3
Suiter, Min
2H 5+ Spades & 4 Clubs, Min
2S 8 / 9 Playing Tricks, in
Spades or 17-23 5/5 Spades & Another
2NT Bal 15-20 HCP, any 5332
3C 5+S
& 5+H, 10-16 HCP
3D 5S & 5D, 10-16 HCP
3H 5S & 5C, 10-16 HCP
3S 6+/5+ Spades & Diamonds,
10-16 HCP
3NT 6+/5+ Spades & Clubs, 10-16
HCP
1D 1NT 2C Relay
(2S, 2NT = Sign-off)
2suit Natural NF
2NT 15-16 Bal 5332 Invit
3C/D 5/5 Invit
3H 5/5 Invit
3S 6S, Invit
3NT To Play
4S To Play
1D OPENING (11-20 HCP 5+Spades
or 21-23 HCP BAL)
Rebids
(Cont)
1D 2C 2D Relay
2H 5S&4H
2S 6S, Min
2NT 15-17 Bal any 5332
3C 5S&(3)4C, Invit
3D/H 5/5 Invit
3S 6S, Invit
3NT To Play
4C RKCB Clubs
4D/H Splinter
5C/5D Exclusion RKCB
4S To Play
1D 2D 2H Relay
2S 6S, Min
2NT 15-17 Bal any 5332
3C 5S&5C, Invit
3D 5S&4D, Invit
3H 5S&5H, Invit
3S 6S, Invit
3NT To Play
4C/H
Splinter
4D RKCB Diamonds
5C/H Exclusion RKCB
4S To Play
1D 2S 2NT (15)16-17
HCP Bal
3C Short Suit Try - then R=HML,
R+1=LMH
3D xxx(x) Minor or 21-23 HCP Bal
3H 4 Hearts Forcing
3S Law Raise
3NT 18-20 HCP
1D 2NT 3C Inquiry
- EHML etc
3D 5 Spades & 5 Diamonds Invit
3H To Play
3S To Play
3NT To Play
1D OPENING (11-20 HCP 5+Spades
or 21-23 HCP BAL)
Rebids
(Cont)
1D 2H 2S Accepting Puppet
2NT 21-23 HCP, Bal
3C 5/5 S&H, GF, then CBM
3D 5/5 S&D, GF, then CBM
3H 5/5 S&C, GF, then CBM
3S Dogs Breakfast
1D 2H 2S 2NT 7-8(9)
HCP, No shortage
3C Splinter, 6-9HCP 8 loser or
Slam try splinter (6 loser)
3D GF spade Raise
3H 9-10 HCP, Limit Raise
3S 4333 7-9 HCP
1D 2H
2S 2NT 3C Short
Suit Try - Any Suit, then R=HML, R+1=LMH
3D xxx(x) in Minor
3H 4 Hearts, Forcing
3S Minimum (but not Dogs
Breakfast)
3NT (17)18-20 HCP Bal
4C/D Splinter
1D 2H
2S 3C 3D Asks
HML, HML
3H Asks LMH, LMH
3S Minimum (but not Dogs
Breakfast)
3NT (17)18-20 HCP Bal
4C 5/5 S&H
4D 5/5
S&D
4H 5/5
S&C
4S To
Play
1D 2H
2S 3D 3H Any
Shortage (then after R - Min, HML Max, then CBM)
3S No Shortage, 15+ HCP
3NT No Shortage 12-14 HCP, any 5422
4C 5/5 S&H
4D 5/5
S&D
4H 5/5 S&C
4S Minimum, but not Dogs
Breakfast
1D 2H
2S 3H 3S Opener
bids game unless poor
4C
etc CBM
1D OPENING (11-20 HCP 5+Spades
or 21-23 HCP BAL)
Interference:
1D (X) P 0-4
HCP
XX 5-7 HCP, 3S
1H 4+ Hearts, Natural Non-Forcing
1S Relay
1NT 8-11 HCP Bal, denies 4H
2H Nat NF, Major Suit Raises
revert to Normal
1D (1H) P Nothing
to Say 0-7 HCP
X Negative - 8-11 HCP no H stop
1S Relay
1NT 8-11 HCP - H stop
2H Nat NF, Major Suit Raises
revert to Normal
1D (1S) X Relay
Art 1NT 8-11 HCP Bal
Higher
interference = No relay, Natural bidding, Take-out doubles up to 4H
1H
(5-10 HCP Hearts or Diamonds Unbalanced, or (7nv)8-10 HCP Bal or any 4441)
1H 1S Inquiry - usually 15+ HCP Bal or 12+ HCP Unbal
1NT To Play, may be off shape, (10)11-14(15)HCP, NF, then
Natural NF 2C/D Natural NF, Raiseable
2H/S Natural NF, Raiseable
2NT Pass or Correct style for Hearts & Diamonds
3Level Natural, Weak, NF
1H 1S 1NT SS
Hearts or H&A Max
2C (7)8-10
Bal (may be any 5332) or any 4441 then 2D=GFRelay
2D 6
Diamonds min or 5 Diamonds & Another min
2H 5
Hearts & Another Min
2S 5
Diamonds & Another Max
2NT 3
Suited Any 5440 with 5 Hearts
3C 3
Suited Any 5440 with 5 Diamonds
3D Diamonds
Single Suited Max then R= EHML
3H 6/5
H&S Max then RSA
3S 5/5
H&D Max then RSA
3NT 5/5
H&C Max then RSA
1H 1S
2C 2D GF Relay
2H 4 Card, Nat, NF, Invit
2S 4 Card, Nat, NF, Invit, not 4H
2NT Invit, No major
1H 1S
2C 2D 2H Spades
or any 4441
2S Hearts
2NT
etc Normal
1H 1S
2C 2D
2H 2S 2NT 4/4
Majors or any 4441
3C 5 Spades
3D
etc Normal
1H 1S
2C 2D
2H 2S
2NT 3C 3D 1444
or 4144
3H 4423 or 4414
3S 4432
3NT 4441
1H
(5-10 HCP Hearts or Diamonds Unbalanced, or (7nv)8-10 HCP Bal or any 4441)
Interference:
1H (X) Pass 3+
Hearts, Pass or Correct, or Big, X=T/O
Bids (Including
1S & 2D) are Natural, To play
XX 4S & 5m or 4S and both
minors, or Big
Pens interest (Hxx at two-level, Pens at 3 level)
1NT Both Minors (5+/4+)
1H (X) P (P) P 4+ Hearts
XX 4S
& 5D or 4S & 4/4 Minors
1S 4+
Spades Bal, (Can have 4H)
1NT Minors - 2344 or 3244 or xx54 or
5+/5+
2C 5 Clubs Bal
2D Natural
1H (1S) X Inquiry
- at least invit. Relay responses if poss.
1NT To play
Bids Natural, NF
1H (1NT) X Penalty
Interest - then Hxx Mode
Bids Natural NF
1H (2C/D) X=T/O, then 2NT=Two Suits
Bids=Nat
2NT=Good
Int Jump
1H (P)
1NT (X) Pass (7)8-10 HCP, then X = Take-out by
both
2D/H Weak to Play
XX 5/4 Weak, then P/C
1H (P) 1S
(X) Pass Min Balanced
XX Spades
1NT SS Hearts or Max H&A
2C Max Balanced
1H (P) 1S (1NT) Pass SS
Hearts or Max H&A
X Penalty interest
2C Balanced Min
1H (P) 1S (2C) Pass SS
Hearts or Max H&A
X Balanced
Over
1H - 1S Relay interference, Relay bids stay same with extra steps for penalties
etc. No relay higher than interference of two bids more.
1H (P) P (X) P 3+ Hearts
XX 4S & 5D or 4S & 4/4
Minors
1S 4+ Spades Bal
1NT Minors - 2344 or 3244 or xx54 or
5+/5+
2C 5 Clubs Bal
2D Natural
1H (X) P (1S) 1NT Two Suiter
X Take-out
Bids Natural
1S 1NT Inquiry - not necessarily GF, usually 12+HCP
2C Pass or Correct
2D/H Natural, NF, Raiseable
2S Natural, Invit
2NT Pass or Correct style for S&C
3Level Natural, Weak, NF
1S 1NT 2C 6
Clubs Min or 5 Clubs & Another Min
2D SS Spades or Max Spades &
Another
2H 5 Clubs & Another Max
2S 5
Spades & Another Min
2NT 3
Suiter 5 Spades
3C SS
Clubs Max, then EHML
3D 3
Suiter 5 Clubs
3H 5/5
Majors, then RSA
3S 5/5
Spades & Diamonds. then RSA
3NT 5/5
Spades & Clubs, then RSA
Interference:
1S (X) Pass 2+
Spades, Pass or Correct
Bids (Including
2C) are Natural, To play
XX 4H & 5m or 4H & Both
Minors, (or Big), 2C = P/C
1NT Both Minors (5+/4+)
1S (X) P (P) P 5 Spades
XX 5+ Clubs, 4+ Hearts
1NT 5+
Clubs, 4+ Diamonds
2C 6+
Clubs
1S (1NT) X Penalty
Interest - Then Hxx Mode (Ripping = Relay)
Bids Nat, NF
2NT P/C
1S (2C/D/H) X=T/O, then 2NT=Lebensohl
Bids=Nat
2NT=Good
Int Jump
1S (P) 1NT
(X) Relay down two ie:
Pass Min SS Clubs or
C&A
XX SS Spades or Max S&A
2C Max C&A
1S (P) 1NT (2C) Relay down one ie:
Pass Min SS Clubs or
C&A
X SS Spades or Max S&A
2D Max C&A
1S (P) 1NT (2D) Normal Relay ie:
Pass Min SS Clubs or
C&A
X SS Spades or Max S&A
2H Max C&A
Over
1S - 1NT Relay, Go down steps, ie no penalty steps. Higher than two bids puts
us out of relay.
1S (P)
P X Pass 5+ Spades
XX 5 Clubs & 4 Hearts
1NT 5 Clubs & 4 Diamonds
2C 6+ Clubs
1NT OPENING (11-14 HCP Balanced (may be any 5332
Occas. Singleton or Off-shape)
1NT 2C Stayman or Relay
2D,H Transfers
2S Invitational
in NT or Minor(s)
2NT 4 Hearts,
Invitational
3suit Weak
3NT To Play
4m Transfer To
Tied Major
4M To Play
4NT Quantitative
1NT 2C 2D No Major
2H 4 or 5 Hearts
2S 4 or 5 Spades, Not 4 Hearts
1NT 2C
2D 2H Pass or Convert
2S GF Relay
2NT Invitational
with 4 Spades
3C To Play with
a 4 card Major
3D Bid A 3 Card
Major
3M GF, Singleton,
4 of other major
3NT To Play
1NT 2C
2H 2NT Invitational with 4 spades
3m 5+m with 4 card M, to play
3H Invitational,
scattered values
3S Splinter
3NT To play (does not show 4 spades)
4C/4D Splinter
1NT 2C
2S 3m 5+m with 4 card M, to play
3H 4+S, xxxx or (J)xxx in a side
suit
3S Invitational, scattered values
3NT To play (does not show 4 hearts)
4C+ Splinter
1NT OPENING (11-14 HCP Balanced (may be any 5332
Occas. Singleton or Off-shape)
1NT 2D/2H Accept = 2or3 of suit then new suit
or 2NT = Nat Invit
Accept+1
= 4+ support, short suit trial, then R=HML
Accept+2
= 4+ support, xxx(x)in a suit, R=HML, R+1=LMH Accept+3 = 4+ support,
game try with ruffing value
Accept+4 =(3)4+ support, 4333
(may hold AKx,AQx)
Accept+5 = 4+ support, minimum
1NT 2D/2H Accept or Accept+1 then new suit =
Natural
1NT 2S 2NT Minimum
3C Maximum, poor clubs, now 3m, 3M
as above
3D Maximum, good clubs, poor diamonds 3H/S Maximum, good minors, no stop in M 3NT Maximum, to play
1NT 2S 2NT 3m 6+
suit, 2 of top 3 honours
3M 5+/4+ minors, short M
3NT 5/5 minors
1NT 2NT Pass Minimum, no 4 Hearts or 3433 3m Short suit trial in suit 3H/4H To Play, 4+ hearts
1NT 2C
2D 2S 2NT 5D then R=HML Doubleton, R+1=Controls
3C 5C then R=HML Doubleton,
R+1=Controls
3D 2344, then R = Controls
3H 3244, then R=Controls
3S 3343, then R=Controls
3NT 3334, then R=Controls
1NT 2C
2H 2S 2NT 5H then R=HML Doubleton, R+1=Controls
3C 44M then R=HL Doubleton,
R+1=Controls
3D 4D then R=HL Doubleton,
R+1=Controls
3H 2434, then R = Controls
3S 3424, then R = Controls
3NT 3433, then R = Controls
1NT OPENING (11-14 HCP Balanced (may be any 5332
Occas. Singleton or Off-shape)
Relay (Cont)
1NT 2C
2S 2NT 3C 5S then R=HML Doubleton, R+1=Controls
3D 4D then R=HL Doubleton, R+1=Controls
3H 4234, then R = Controls
3S 4324, then R = Controls
3NT 4333, then R = Controls
1NT (P) 2C (X)
XX = Both Majors, then 2D = Relay, 2H=4423, 2S=4432 min controls etc
2D = 5D 2S = Relay - HML
2M = 4+suit, Normal Relay applies but
no 4/4 Major option
Pass = 4D or 4/5C, 2S = Relay, with steps: 5D, 5C, 2344, 3244, 3343, 3334
1NT (P) 2C (2suit)
X = 5 (if D) or 4+ (if M)
2 Suit = 4+, normal developments
Pass = No convenient response (usually 4m) Still Relay - Responses
Modified accordingly for 2D/2H Intervention, but no relay after 2S
1NT (P) 2C
(P)
2X (bid or x) X or XX = Penalties if at 2 level, Take-out if
above the normal
Relay bid. 3 Suit = To play if
take-out X or Relay Available,
Otherwise forcing
1NT (bid Nat 4+) X Take-out,
with 2NT by opener = 2 Suits
1NT (bid Art) X Suit
or Penalty Interest, Hxx Mode
1NT (2C Pott, Landy) X = Hxx
Mode, Clubs invit, or GF Relay
1NT (P) 2D/H (X) Pass = 2 cards in transfer suit, then XX = T/O
XX Max, 3 Card Support
Other bids as per 1NT 2D/2H
1NT OPENING (11-14 HCP Balanced (may be any 5332
Occas. Singleton or Off-shape)
Interference (Cont)
1NT (bid) 2suit=5+ suit
competitive, or if cue of known suits then take-out
X followed by 3 of a suit = 5
card suit with a stop
3 suit< theirs = 5+ suit,
game forcing
3 suit> theirs = 5+ suit,
game forcing, no stop
3 cue = 4 card major(s), no stop
3NT = No 4M, No stop
2NT
= Lebensohl: Transfer to 3C. Then:
Pass or 3<Suit = to play
3>Suit=6+, Invitational
3cue
= 4M with stop 3NT
= no 4M with stop
Pass then X is 100% Penalties
X then X= Hxx.
If two anchor suits are available the bid suit asks
1NT (X) Pass Forcing, Happy or Two Suits Touching
XX Two Suits, Non-touching
(Includes C&S) then 2 minor=P/C,
2 Major = Suit
2Level 5+ Card Suit
2NT
Both Minors
3Level Weak
1NT (X) P P Suit 5 Card Suit
XX
As Requested
1NT (P) P (X) XX=4
clubs, then 2C=Clubs or
Diamonds & a M
2D/H
= Natural 5+
2S
= 4S & 5+ Clubs
Pass=2/3 C, then XX = Minor Single Suit
2C
= Clubs and Another
2D = Diamonds and a Major
2H = Natural, 2S=4S and both m
1NT (P) P (X)
P (P) 2C After X, Pass =
Clubs, XX=D&S, 2D=D&H
2C OPENING (11-14 HCP 5+ Clubs Unbalanced (Can be 4 if
1444 or 4144)
2C 2D Inquiry
2H/S Natural, 5+, Forcing
2NT Natural Invit
3C Law Raise
3D Natural, 6+, Forcing
3H/S Natural, 6+, Invit
3NT To Play
4C RKCB
4D Splinter
4H/S To Play
4NT Specific Ace Ask
2C 2D 2H/S 4 Card, not Extreme Shape, then natural
2NT 6C, Max, Single Suited, then
relay
3C 6C Min or 5+C&4D Min, then
Stopper showing
3D 4 Card, 6/4 or similar, then
stopper showing, 4C=Controls (0-6)
3H/S 4 Card, 6/4 or similar, then
R=RSA, R+1=Controls 1st step=0-6
3NT Max, One Loser Suit, then 4C =
Controls 1st step = 0-6
2C 2D
2NT 3C 3D 6 Clubs, Max, Even Shortage, then R
3H 6 Clubs, Max, High Shortage,
then R
3S 6 Clubs, Max, Middle Shortage,
then R
3NT 6 Clubs, Max, Low Shortage, then
R
2C 2H 2S Nat, Forcing
2NT Nat, NF
3C Nat, NF
3D Nat, Forcing
3NT Max, One Loser Suit, then 4C =
Controls
3H Nat, Min
4H Nat, Max
3S/4D Splinter
4C Six Solid Clubs, 4 trumps (can
be poor)
·
Rebidding Major is Suit Set Slam-Try
·
4C is controls, agreeing major (except 2C-2x-3NT
when 4C agrees Clubs)
2C OPENING (11-14 HCP 5+ Clubs Unbalanced (Can be 4 if
1444 or 4144)
Interference:
2C (X) XX Values, Hxx Mode
2D Inquiry
2C (Bid) X Take-out
2NT Good / Bad
2C (P) 2D (X)
Pass Min Diamonds or
Clubs, then X = Take-out
XX Diamonds Max
2H Hearts Min
2S Spades Min Can
be 3 Suited
2NT Clubs Max, then
EHML etc
3C Clubs Min
3D Max Looking for
a stopper
3H Max Hearts
3S Max Spades
3NT Max 7C, 1 loser
suit etc
2C (P) 2D (2H/2S) Relay:
Pass = A step, X = that suit
(2NT) No Relay
2D OPENING
(11-14 HCP 5+ Diamonds Unbalanced)
2D 2H 4+ Natural, Forcing
2S 4+ Natural, Forcing
2NT Natural, Invit
3C GF Inquiry (denies 4M)
3D Law Raise
3H/S 6 card, Invit
3NT To Play
2D 2H 2NT Nat, NF
3D Nat, NF
2S Nat, Forcing
3C Forcing
- may be prepared, Normally 3 card support
3H Always 4 card support, Min
4H 4 Hearts, Max
3S/4C Splinter
3NT Max, One Loser Suit, then 4C =
Controls 1st step = 0-6
4D Six Solid Diamonds, 4 trumps
(can be poor)
2D 3C 3D Good
Six Diamonds SS or 5+ Diamonds & 4+ Clubs, then 3H
asks with
3S=Diamonds, 3NT=Diamonds & Clubs
3H/S Natural with poor other Major
3NT To Play (everything else)
·
Rebidding Major is Suit Set Slam-Try
·
New Suit shows 5 of Major, Forcing
·
4C is controls, agreeing major (except 2D-2x-3NT
when 4C agrees Diamonds)
Interference:
2D (X) XX Relay - asks for 4 card major
2H Nat NF
2D (Bid) X Take-out
2NT Good / Bad
2D (P) 2H (Bid) X = Penalties
2H OPENING ((3)4-7
HCP 5+/5+ Odd Suits)
2H 2NT Inquiry
P/2S Pass / Correct
3new Nat, Non-Forcing
2H 2NT 3C Clubs
& Hearts Min, then 3D=RSA, 3H=Sign off, 3S = F
3D Diamonds
& Spades Min, then 3H=RSA, 3S = Sign Off
3H Hearts & Clubs Max, then 3S
=RSA, 3NT = To play
3S Spades & Diamonds Max,
then 3NT = To play, 4C=RSA
2H (X) XX Penalty
Mode - All Doubles Blood
P/2S Pass / Correct
2NT P/C Minors
3new Own Suit or lead direct NF
2H (O-call) X Blood - All Doubles
Penalties
2NT Inquiry
Next
Suit Pass / Correct
3new Own Suit or
lead direct NF
3Cue Forcing
Inquiry
2S OPENING ((3)4-7
HCP 5+/5+ Colour Suits)
2S 2NT Inquiry
P/3C Pass / Correct
3new Nat, Non-Forcing
2S 2NT 3C Clubs
& Spades Min, then 3D=RSA, 3H=F, 3S = Sign Off
3D Diamonds & Hearts Min, then
3H=Sign Off, 3S = RSA
3H Hearts & Diamonds Max, then
3S =RSA, 3NT = To play
3S Spades & Clubs Max, then
3NT = To play, 4C=RSA
2S (X) XX Penalty
Mode - All Doubles Blood
P/3C Pass / Correct
3new Own Suit or lead direct NF
2S (O-call) X Blood - All Doubles
Penalties
Next
Suit Pass / Correct
3new Own Suit or
lead direct NF
3Cue Forcing
Inquiry
2NT OPENING
((3)4-7 HCP 5+/5+ Majors or (5)6-9(10) Minors)
2NT 3C/3D P/C
3H Forcing Inquiry
3S Nat, Non-Forcing
2NT 3H 3S Majors,
then 3NT=To Play, 4C=RSA
3NT Minors, then 4C=RSA
2NT (X) XX Penalty
Mode - All Doubles Blood
Ps/3C Pass / Correct
3new Own Suit or lead direct NF
2NT (O-call) X Blood
3C/3D Pass / Correct
3new Own Suit or lead direct NF
3Cue Forcing Inquiry
3 SUIT OPENING
3suit New = Nat, Forcing
Pass then new suit =
non-forcing
X = Penalties
3NT OPENING
4C Pass/Correct
4D Shape ask - 4H/S = 0/1,
4NT=7222
4C/4D OPENING
Next
Suit = Transfer back
4NT =
Keycard
New
Suit = Natural
2NT 3C Major Suit Inquiry
3D/H Transfer
3S 5S&4H Forcing or D/H/S Slam Try
3NT To Play
4C Clubs Slam Try
4D 5+/5+ Majors, Game only, or Very Strong
4H 5+/5+ Minors, Game only, but Opener can cue 4S, or
bid 4NT with
Nothing in Spades if Very Suitable
4S 5+/5+ Minors, Slam Try. Opener 4NT=Pick a suit
4NT Quantitative - If Max then Gerber Responses
2NT 3C 3D 5
Card Major, then Relay
3H 4 Hearts, then Relay
3S 4 Spades, not 4H, then Relay
3NT No Major, then Relay
2NT 3D 3H No
Super Accept, then New Suit = Natural 5+
3S 4+H Max Cuebid
3NT 5233
4C/D 4+H Max Cuebid
4H 4+H Not Max, or 3H Max
2NT 3H 3S No
Super Accept, then New Suit = Natural 5+
3NT 2533
4C/D 4+S Max Cuebid
4S 4+S Not Max, or 3S Max
2NT 3S 3NT 23
Majors, then bid = Nat Slam Try
4C Fits a Major, then 4D=Bid It,
4H/S=Nat Slam Try,
4NT=Diamond Slam Try
2NT 3C
3D 3H Relay - Slam Interest if Opener has Spades (or
Expectation)
3S Relay - Slam Interest if Opener has Hearts (or
Expectation)
3NT Both Majors, at least 3/3
4C Starts CBM if Opener has Hearts, 4S=Spades
4D Starts CBM if Opener has Spades, 4H=Hearts
2NT 3C
3D 3H
3S 5233 then 3NT=To Play,
4C=Controls, 4S=Sign Off, 4NT=RKCB S
3NT 5H, then 4C=HML Doubleton,
4D=Controls, 4NT=RKCB H
4C 5323 then 4D=Controls, 4S=Sign
Off, 4NT=RKCB S
4D 5332 Min Controls, 4H=DCB,
4S=Sign Off, 4NT=RKCB S
4H 5332 Min Controls +1, 4S=Sign
Off, 4NT=DCB
2NT 3C
3D 3S
3NT 5S, then 4C=HML Doubleton,
4D=Controls, 4NT=RKCB S
4C 2533 then 4D=Controls, 4H=Sign
Off, 4NT=RKCB H
4D 3523 then 4H=Sign Off,
4S=Controls, 4NT=RKCB H
4H 3532 Min Controls, 4S=DCB,
4NT=RKCB H
4S 3532 Min Controls +1, 4NT=DCB
2NT 3C
3H 3S 4 Spades or Relay
3NT Not 4S, then 4C=Relay,
4D=Controls
4C 4423 then 4D=Controls,
4H/S=Sign Off, 4NT=RKCB S
4D 4432 Min Controls, 4H/S=Sign
Off, 4NT=DCB
4H 4432 Min Controls +1, 4S=DCB,
4NT=RKCB S
2NT 3C
3H 3S
3NT 4C Relay
4D X44X, then 4H=Sign Off,
4S=Controls, 4NT=Sign Off, 5C=Shape Ask
4H 2434 then 4S=Controls, 4NT=Sign
Off
4S 3424 then 4NT=Sign Off,
5C=Controls
4NT 3433 then 5C=Controls, 5D=Shape
Ask
2NT 3C
3S 4C Relay
4D 4X4X, then 4H=Controls, 4S=Sign
Off, 4NT=Sign Off, 5C=Shape Ask
4H 4234 then 4S=Sign Off, 4NT=Sign
Off, 5C=Controls
4S 4324 then 4NT=Sign Off,
5C=Controls
4NT 4333, then 5C=Controls
2NT 3C
3NT 4C Relay
4D 5 Diamonds then 4H=Controls,
4S=Shape Ask, 4NT=Sign Off
4H 5 Clubs then 4S=Controls,
4NT=Sign Off, 5C=Shape Ask
4S XX44, then 4NT=Sign Off, 5C/D
= Sign Off, 5H=Controls
4NT 3343 or 3334, then 5C=Controls,
5D=Shape Ask
Relay
(Cont)
Rules:
1)
If R is at 4 level, Priority is controls, then HML,
4NT=Sign Off
2)
If HCP>29, Flow into shape past 3NT
3)
4NT is to play after 4 level Relay
4)
If 3NT=R, then extend out 44xx Shapes
2NT (3C) X Major
Suit Inquiry, then Pass = Good Clubs, Others as Above
For 2NT 3C
2NT (3suit) X Take-out
by both
2NT 3C (X) XX
= 5C now 3D=Relay Bid
= As above for 2NT 3C Pass
= No 4+M or 5C, now X = Pens, 3D=R with
3H=5D, 3S=44m, 3NT=3343 or 3334
2NT 3C (Bid) X
= Penalties
Pass
= 5 Card Major (over 3S, Pass = 4+H)
Bid
= As Above for 2NT 3C
In a
competitive auction, 4 below trump suit by responder is always transfer back