DBL
- PASS=penalty
- 2§¨©ª=To
Play
- 3§¨©ª=5+cards,10+cP,
Transfer, Game Force
- 2NT=0-7HcP,any
distribution, Lebensohl
delay
- 3§=Forced
relay
- Pass
= To Play
- 3¨=5+cards,Trans
-> Hearts
- 3©=5+cards,Trans
-> Spades
- 3ª=5+cd,Trans
-> 3NT
- 3NT=To
Play, stop OK
- 4§=5+cd,Trans
-> Diamonds
- CUE=Stayman(No
stop)
- 3NT=To
play, Stop OK
- 4§=5+cards,Trans
-> Hearts
- 4¨=5+cards,Trans
-> Spades
- 4©ª=4+cards
- 3NT=No
stopper
- Pass=Stop
OK
- 4§¨©ª=5+cards
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General
principles
4-level=Game
Force
Dbl=Defensive
value
Rdbl=Good
hand
2NT-3§-Cue=Stop
OK
Direct
Cue=No stop
Pass-Dbl=penalty
Pass-suit=compete
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