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Convention HELP

Lebensohl

After opponents interference either natural or artificial

Source

  • "The Lebensohl convention complete in contract bridge" by Ron Andersen

 

Signatures

  • Green = Opposition
  • Blue = First bid from our side
  • RED = Responds from our side
  • Purple = Openers rebids
  • #Black = System link
Examples
Natural - incl. transfer

DBL

  • PASS=penalty
  • 2§¨İŞ=To Play
  • 3§¨İŞ=Transfer, Game Force
  • 2NT=Lebensohl delay
    • 3§=Forced relay
      • Pass = Play minor
      • Suit<Opps =Transfer
      • Suit>Opps =invite
      • CUE=Invite, Stopper OK
      • 3NT=Play, Stop OK
  • CUE=Stayman(No stop)
    • İŞ=4+cd
    • 3NT=Stopper OK
    • 4§¨=Non Force
  • 3NT=No stopper
    • Pass=Stopper OK
    • Suit=5+cd

Artificial - No Trans

2-3 SUITS KNOWN
  • DBL

    • Low-cue=invite

    • High cue=Game Force

UNKNOWN SUIT INCL.
  • DBL

    • Cue=Stayman,invite

DOUBLE BY OPPS
  • Ignore

2§=1-SUITER
  • DBL = Stayman

Description

If opps.' overcall is a natural suit - you play transfers.

If opps.' overcall is artificial acc. to a convention showing special features etc. you play without transfers.

General principles

4-level=Game Force

Dbl=Defensive value

Rdbl=Good hand

2NT-3§-Cue=Stop OK

Direct Cue=No stop

Pass-Dbl=penalty

Pass-suit=compete