| The sequences: 1§ - 2§
and 1¨ - 2¨promise 9+ HCP with good
five cards or 11+ HCP with Hxxx The sequences:
1§ - 3§ and 1¨ - 3¨can be 4-7 HCP
with five card support and unbalanced
hand.
After this
raises, if opener rebids 3NT with 18-19
HCP, responder might return to main suit
to play there if very weak.
Opener's
rebids after an inverted minor raise are
conventional and follow this scheme:
1¨
-
2¨
?
- 2NT
: non-forcing, exactly three diamonds,
12-13 HCP balanced
- 3¨
: minimum hand with at least four
diamonds
- 3NT
: 18-19 HCP with exactly three diamonds
- 3©
: autosplinters
- 3ª
: autosplinters
- 4X
: exclusion RKCB
- 4¨
: RKCB
The first 3 steps
which can be used, Based on Eric
Kokishs system
2©
: 1.step, balanced 14 HCP or good hand
with ten cards in both minors (5-5),
(6-4) or
singleton
club with 15+ HCP.
2ª
: 2.step, game try with an unbalanced
hand.
3§
: 3.step, six diamond and any five cards
suit.
1¨
-
2¨
2© -
?
- 2ª
: forced whenever responder holds a HCP
limit raise
- 2NT
: natural, scattered strength, roughly
13-14 HCP or 18+ HCP
- 3NT
: 15-17 HCP, stoppers
- 3§
: 13+ HCP, no splinter, prefer NOT to
declare notrump just yet
- 3¨
: 13+ HCP, splinter in the other minor
(3-3-6-1)
- 3M
: 13+ HCP, splinter in bid suit
- 4X
: 13+ HCP, extreme shortness
- 4¨
: RKCB
1¨
-
2¨
2ª -
?
- 2NT
: relay
- 3§
: splinter club, not a minimum
- 3¨
: minimum
- 3M
: splinter major, not a minimum
1¨
-
2¨
3§
-
?
- 3¨
: relay
- 3NT
: good stoppers in both majors
DEVELOPMENTS
1¨
-
2¨
2NT -
?
- Pass
: to play
- 3¨
: to play
- 3NT
: to play
- 3X
: splinter
1¨
-
2¨
3¨ -
?
- non-forcing; If responder continues, he
shows stoppers at three level bids,
shows
shortness at four level.
1¨
-
2¨
2© -
2ª
?
- 2NT
: 14 HCP balanced
- 3§
: no splinter, flaw for NT, might be
(4-2-5-2), then 3X=stopper, 4X=SPL
- 3¨
: splinter in other minor
- 3M
: splinter, ten cards in both minors.
- 3NT
: natural, 18-20 HCP not slam-oriented,
(3=3=4=3)
1¨
-
2¨
2© -
2NT
?
- 3X
: splinter
1¨
-
2¨
2© -
3§
game-forcing, no desire to bid NT
yet
?
- 3¨
: waiting bid; 3M shows stopper, 3NT
shows stopper in both majors
- 3NT
: 14 HCP
- 3M
: splinter, ten cards in both minors.
1¨
-
2¨
2ª -
2NT
relay
?
- 3X
: splinter
- 3NT
: seven cards suit and one stopper.
1¨
-
2¨
3§
-
3¨
relay
?
- 3M
: five card suit
- 4§
: six diamonds, five clubs and not very
minimum
1¨
-
2¨
3§
-
3NT
good stoppers in both majors
?
- Pass
: six diamonds and five clubs
- 4§
: six diamonds, five clubs and good hand
- 4¨
: transfer to heart (6-5)
- 4©
: transfer to spade (6-5)
GENERAL APPROACH
Rule 1
: If opener didnt bid NT because of
a lack of stoppers, responder shows
stopper.
Rule 2
: If responder didnt bid NT because
of a lack of stoppers, return to main
suit is relay; new suit
shows shortness.
Rule 3
: If opener raise the main suit to three
level, responders three level bids shows
stoppers,
four level bids without jumping shows
shortness.
Rule 4
: If one of both sides makes a splinter
bid, the below steps are applied
- 3NT
: shows good stoppers
- 4NT
: shows good stoppers and slam
invitation; asking for min-max in
known
limits
- Return to main suit
: shows 2-3 HCP losted value in known
limits; it is not game-forcing
after
game invitational sequences
- 1.Step
: shows special values in the suit
bid.(x,Ax,Kx,KQx,AK)
- 2.Step
: transfer to singleton of partners suit.
Shows a good hand with no
extras or a hand to ask for
RCKB after the transfer.
- Raising the singleton
: shows special values in the unbid suit!
- Jump in new suit
: exclusion RKCB
1¨
-
2¨
2© -
3©
?
- 3ª
: special values in spades, 1.step
- 3NT
: good heart stopper
- 4§
: transfer to heart, 2.step
- 4¨
: minimum
- 4©
: special values in clubs
- 4ª
: exclusion RKCB
- 4NT
: 18-19 HCP with heart stopper
- 5§
: exclusion RKCB
1¨
-
2¨
2© -
3¨
singleton clubs
?
- 3©
: special values in hearts
- 3ª
: transfer to club, good hand with no special
values
- 3NT
: club stopper
- 4§
: special values in spades
- 4¨
: minimum
- 4©
: exclusion RKCB
- 4ª
: exclusion RKCB
- 4NT
: 18-19 HCP with club stopper
Rule 5
: If opener made a direct splinter bid,
responders return to main suit shows 9-10
useful
points,
with less he bids the game.
1¨
-
2¨
3ª -
?
- 3NT
: to play
- 4§
: special values in clubs
- 4¨
: useful 9-10 HCP
- 4©
: transfer to spade!
- 4ª
: special values in hearts
- 4NT
: good spade stoppers, 15-16 HCP
- 5§
: exclusion RKCB
- 5¨
: minimum
- 5©
: exclusion RKCB
Rule 6
: If one of each sides has shown any
extras at three or four level:
- continued bids under 4NT
shows minimum
- 4NT is RCKB with good hand.
- raising the main suit to
game shows minimum and (AK) in the suit
that partner showed
extra In this
case partners extra must be singleton!
1¨
-
2¨
2© -
3©
4©
- ?
- 4ª
: minimum
- 4NT
: RCKB
- 5¨
: minimum and AK in the suit that partner
showed extras
Rule 7
: If opener transfers to partners
singleton:
- completing
the transfer shows 13-14 useful HCP.
- with useful
15 HCP or more either bid 4 NT for RKCB
or directly give your
key
card count, bidding at the 5th
level
1¨
-
2¨
2© -
3ª
4©
-
?
- 4ª
: minimum
- 4NT
: RKCB with good hand
- 5§
: shows (0-3) key cards with good hand
- 5¨
: shows (1-4) key cards with good hand
Rule 8
: If responder completes the transfer
with a minimum hand:
- returning to main suit at the 5th
level shows no slam interest
- 4NT asking for keycards
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