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Convention HELP

1minor - 2Heart

REVERSE FLANNERY RESPONSE TO 1minor OPENING, Eric Kokish

Source

  • Melih Özdil - Melih Özdil

 

 
1m   -             2©                  5+ spades and 4+ hearts weak
 ?

 

- 2NT              : A signoff in a minor, or a slam try in a major. Responder bids as if facing a good/bad

                        2NT and opener clarifies (his 3NT=H/NT choice).

                        When opener rebids 3M (slam try), responder bids by steps: no splinter, club splinter,

                        diamond splinter

- 3§                : asks for further description; usually game try for major or game-forcing with minor(s). 

- 3¨               : invitation if a rebid after opening 1¨; game-forcing if a reverse after opening 1§

- 3M               : invitation, real fit but near-minimum HCP values in context

- 3NT              : natural         

- 4§                : game-forcing (5/5+) after opening 1¨; game-forcing one-suiter after opening 1§

- 4¨               : natural, game-forcing after opening 1¨; 4=4=0=5 slam try after opening 1§

 

 

1m                 -                     2©                   
3
§   -               ?

                                           

                      - 3¨               : 5=4=2=2 minimum: opener’s 3M non-forcing

                      - 3©                : 5=4=3=1 or 5=4=4=0, lower shortness, any strength: opener’s 4m natural

                      - 3ª                : 5=4=1=3 or 5=4=0=4, higher shortness, any strength: opener’s 4m natural

                      - 3NT              : 5=4=2=2 maximum

                      - 4§                : at least 5/5, club shortness

                      - 4¨               : at least 5/5, diamond shortness

                      - 4©                : 6=5=1=1 or 5=6=1=1

                      - 4ª                : 5=5=(3-0), three card support for opener's minor, maximum; opener’s 4NT slam try    

                        for minor.

 

         

1§    -             2©                   

2NT -             3§

 ?

 

- Pass            : signoff

- 3M               : slam try in a major

- 3¨               : game-forcing with clubs; 3NT is possible but diamonds may be a problem